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| ^^TnT^^ |
Please i need some help on editing Raw Data values to make a painting increase its value each day...
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Sex is like hacking...
You get in... You get out... and you hope you didn't leave something behind that can be traced back to you... |
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#2 |
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Paleoanth
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Probably the easiest way to do this (as I am trying to figure it out myself) is to clone a painting and use those values in the catalogue area of the raw values. |
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Cogito ergo nupta non sum. |
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#3 |
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maybesomethingdunno
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Join Date: Apr 2005 |
In the raw data, there are "initial depreciation", "daily depreciation", "self depreciation", and "depreciation limit". I would imagine setting a negative number for the "daily depreciation" would make the object appreciate in value on a daily basis. But, I'm not exactly sure what you would want to set as the "initial depreciation", "self depreciation", and "depreciation limit". Maybe if someone would clarify what each value represents and how they would factor in, it may be more clear. |
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I don't mind if you call me "MSD" or something for short. Perhaps someday I'll have leisure time back...
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#4 |
| ^^TnT^^ |
As far as i checked... if you set self depreciation to 0 then the price is not changing in the game... negative value is not working.. |
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Sex is like hacking...
You get in... You get out... and you hope you didn't leave something behind that can be traced back to you... |
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#5 |
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maybesomethingdunno
Site Helper
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Join Date: Apr 2005 |
Hmmm....I don't know what the exact meaning of the "self depreciation" value is. You may want the "daily depreciation" to have the negative value, but I don't know how the "depreciation limit" factors into the situation. According to Numenor, you can have a negative depreciation though. |
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I don't mind if you call me "MSD" or something for short. Perhaps someday I'll have leisure time back...
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Last edited by maybesomethingdunno : 21st Nov 2006 at 09:53 PM.
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