#2
23rd Jan 2007 at 1:45 PM
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The glass part doesn't usually have a texture image, only a material definition. In that case, open the Material Definition for the glass, go to the Categorized Properties tab, find the line called stdMatDiffCoef, click on it, and at the end of the lines you'll see an arrow. Click the arrow to pick a color from the tables, then commit and save the package. The transparency of the glass can be changed by editing the value for stdMatUntexturedDiffAlpha. Value of 1 is solid, 0 is completely transparent, and anything in between (for example, 0,5) is somewhere in between.