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HeartDeco
Original Poster
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I have not found where this has been specifically mentioned beyond JWoods (Table) Tutorial, so I thought I would ask. Sorry if this seems an obvious or dumb question but I wanted to be certain. In editing/preparing textures for recoloring - Is it necessary to paste and flatten each recolor texture to the UV bitmap image or is this only done with the original (initial) mesh texture? The reason I ask is that I can't tell that there is a difference in whether the recolor texture is applied and flattened to the UV template in terms of quality of the image when viewing a recolored object in game. Thank you in advance, Debra |
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#2 |
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IgnorantBliss
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You don't need to use the uv-map template at all if you don't want to, it just helps you to determine where everything goes on a texture. Any texture that's of the right size and right format (PNG or BMP) can be imported into SimPE. |
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#3 |
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HeartDeco
Original Poster
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Thank you so much, HS. I thought that was the case, but then I had a sudden attack of the dreads. You know the kind that always awakens you in the middle of the night? A little late to worry now - Silly Me! Debra |
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