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Old 1st Apr 2007, 3:53 AM Defaulthmm, the legs of my imported table are invisible... #1
Nightywolf
Original Poster

Test Subject

Join Date: Aug 2006
Posts: 19


This didn't happen the first time I finished Jwood's Tutorial, but after I finished it and began creating my own table, and following all the steps to prepare it to be imported back to simpe, it would import but then the message "Warning: Problems parsing the file" would come up, and when I would go to preview the table to see if the shape and textures comes out properly, the table legs are missing! I believe I recall something in the tutorial relating to problems like this, but I can't figure out where it's located. I'm almost done creating my first object. This is the only thing stopping me from it being done! I've spent over 3 hours working on this first mesh, and I hope I can find out what the problem could be. I'm using UV Mapper and Wings 3d for the mesh.

Update: I restored the original texture and I saw from peculiar drawings on the table top (the only part visible) that the legs were being drawn as 2d images flat on the table top! Picture Attatchment from SimPE below.
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Name:  Table legs compressed.GIF
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Last edited by Nightywolf : 1st Apr 2007 at 4:46 AM.
Old 1st Apr 2007, 6:48 AM #2
WesHowe
Alchemist

Join Date: Nov 2004
Posts: 2,846
Thanks: 5802 in 20 Posts
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It sounds like the UV map, for one, is out-of-whack, and the entire texture is being mapped onto your table top.
Old 4th Apr 2007, 1:34 AM #3
Nightywolf
Original Poster

Test Subject

Join Date: Aug 2006
Posts: 19


Ok, Problem was solved. I tested your theory of a bad UV map by replacing the mesh I was using with a simple rectangular cube-like shape in place of the table. It turned out the box UV map I then created for that allowed the object to be created without incident. The only matter is making a valid UV map for my table. Thanks for the suggestion.
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