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| scarred811 |
I've been working on an armoire and I almost have it all done. But one issue doesn't want to go away. Parts of the doors are transparent. I have no idea why it is doing it. ![]() I've checked the alphablend mode and it is set to none. I've even gone so far as to import a different matdef from an object that doesn't have that problem and still it's semi see through. Is this something that can be fixed or am I just stuck with it? Thanks for the help Becka |
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#2 |
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IgnorantBliss
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Which part of it is not supposed to be transparent? Can you include the package, please?
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#3 |
| scarred811 |
The glass inside the doors is supposed to be transparent but it almost looks like the front faces of the wood part of the doors is transparent. At first I thought it was because I had part of the glass transparency on the wood texture so I split them up and it's still strange looking. Thanks for taking a look. It is probably something simple that I have overlooked from frustration of spending days going back and forth between programs trying to fix the numerous issues I've had. I can't complain much about it though, seems like I learn more when my stuff doesn't work than when it does. Do you think maybe the faces on the doors are facing the wrong direction? Thanks again Becka |
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Last edited by scarred811 : 6th May 2007 at 04:48 PM.
Reason: Removed custom content
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#4 |
| scarred811 |
Oops, nevermind. It didn't even hit me that the faces might be facing the wrong direction until last night when I was replying. I checked it today and that was the problem, turns out a few of my faces were the wrong way. I wondered why part of my mesh was black in Milkshape. It's fixed now, thankfully. Sorry to have bothered you guys. Wish I had thought of that problem before I posted. Thanks for taking the time to help Becka |
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