8th Sep 2007 at 7:36 PM
Last edited by ulkrhsn : 8th Sep 2007 at 7:47 PM.
I've changed my MATD settings..my accessory is alpha editable now but looks weird. It's transparent..
I set stdMatAlphaBlendMode to blend and stdMatAlphaTestEnabled to 0. There are no underweighted bones or something. Could anybody tell me how to fix it please?
Edit: and stdMatUntexturedDiffAlpha is set to 1
(I've no problem about the shape of the mesh, I know it looks weird too but I'll work on it )
tiggerypum and mininessie, thanks so much for taking the time to help me. But I can't fix the problem. tiggerypum I don't have Pets or Seasons installed, so I believe the problem should be something else.
I can create an alpha editable plane-(which looks quiet good). But when it comes to cylinders or boxes they look odd in bodyshop.
Anyway, I was trying to make an alpha editable purse. I searched the community If someone ever made one. But couldn't find. Maybe it's impossible
well i had tested it
your configuration shows transparent in my pc
i set the "alpha blend mode " to none
and the "alpha test enabled" to 1
in one pc where i have all eps my configuration shows goo in bodyshop
but still transparent in game.
but in the laptop i have the base game only
and works fine with my settings in both bodyshop and game
here i upload my testing file
see if this works on your pc and tell me about please
mininessie I can't thank you enough! Not only for testing my purse, but writing this helpful tutorial! I tested the file you sent me and it works great both in game and in bodyshop. Thank you a million times