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Nova L
Original Poster
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This is a long stretch asking this kind of question here. I'm trying to ask it at the Milkshape3D forum but my account still doesn't have any posting privileges yet. I wonder if that place is even still active... Anyways, I mainly use Lightwave to work with meshes and I had no problem importing Obj files into Milkshape... but ever since I updated to Milkshape3D v1.8 I haven't been able to import obj files without it crashing. Importing in LWO, 3DS, DXF causes the vertex count to go up more then originally importing by OBJ. I can't accept that since I want to decrease the file size. ): I would downgrade my Milkshape3D to the original version I have on CD (1.7.0) but then the UniMesh plugin would become obsolete. >_<; Is their any chances that anyone here uses LW? Help? |
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#2 |
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Dr Pixel
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I don't think anything about the .obj importer in MilkShape has been changed with the recent updates. However I do know that there are some .obj files that will cause MilkShape to crash, and I do know one common reason for this. And your statement about the same mesh importing OK, but having more vertices using other file formats leads me to think this might be your problem. MilkShape (and many other 3d editors) does not support what are called "quads" - these are 4 sides 3d faces rather than the more common 3 sides faces. BTW, the Sims2 game doesn't support quads either. However the .obj file format does allow quads, and if you try to import an .obj file that has quads into MilkShape a crash is assured. I don't have Lightwave myself so I don't know if it allows quads, but if it does make sure that there aren't any in your mesh before exporting it as an .obj file. Yes, converting quads to triangles will increase the vertex count but that will have to be done before your mesh will work in the game anyway. Or if you want, please post an example of an .obj file that causes MilkShape to crash. I do have a 3d format conversion tool here that will tell me if there are any quads in your mesh. |
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#3 |
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Nova L
Original Poster
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Oh I do know about the quad thingy. @w@; Lw supports it and I can convert them into tri-polys before I export them into a obj format. I've always converted them before exporting it into a obj format. Also what I meant about the vertex count jumping up is abit confusing. For example I had a body mesh I imported that started off around at 1900 after exporting via OBJ. The second time I converted the same mesh into milkshape via LWO/3DS the vertex count in SimPE jumps to around 2100. Same mesh, different results. D: I really don't get it... I'll upload the obj file anyways incase I'm just not seeing what I'm missing. The object is part of my Optimus Prime Sim. I'm trying to update him so he wouldn't take up so much file space. |
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#4 |
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WesHowe
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Nova: Compared to here, the MilkShape site is a lot slower paced. But very definitely alive. Version 1.80 is not the best to come along. Update to the latest one, V1.8.1b. You do not need any intermediate versions. I do not remember an OBJ crash bug in 1.8.0, but there were other possibly related issues. Also, check the video drivers. I tried your file in both 1.8.1b and 1.8.0 and it opened fine, although I had to do a smooth all to get some normals generated. I never mentioned how much I like the way your Optimus Prime character came out. Nice work. <* Wes *> |
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If you like to say what you think, be sure you know which to do first. |
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#5 |
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Dr Pixel
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Your .obj file also imported fine for me too - I have v 1.80 MilkShape. I just remembered though, sometimes there are problems with importing a file into MilkShape if it is in a folder on your desktop. I'm not sure what version(s) this happens with since I don't normally keep my in-progress folders on the desktop. I did try putting yours in a desktop folder, and then MilkShape will crash - but this isn't due to the file itself, it is a problem with the "Open File" window. If you are storing your work files in a desktop folder, try instead putting the folder inside your My Documents\ folder and see if it works. |
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#6 | |
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Nova L
Original Poster
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Quote:
O_O My work folder is on my desktop! I moved them to my C drive and it works! Holy crap, thank you guys! You guys have saved me time from having to painstakenly realign textures in milkshape! I can use Obj again! *happy tears*
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