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Ben wrote an smd import/export.
There is no beginning smd step by step like the unimesh tutorials.
In short. You need to start by gathering the mesh pieces, making a bodyshop recolor, doing the fix integrity, and linking the mesh to the bodyshop recolor *just like in the unimesh tutorial or meshtool tutorial*
THEN you look at the gmdc using
SimPE - and export SMD. The settings/morphs/etc are not exactly covered in any specific tutorial at this point.
Then you can edit the smd file (using the importer for blender here:
http://www.modthesims2.com/member/s...ad.php?t=246658)
Then you need to import the new smd file into your gmdc.
-- I suggest you do a basic test, simply pulling out one vertex of your 'new' mesh to make a big pointed area - just to see if you can get things to work. Then next step would be to take a mesh and simply reshape it by moving vertices.
Then if you are going to add parts to the mesh and do more complex edits, you need to learn about bone assignments - and frankly, I cannot help you with that at all in blender. Nor am I planning on learning blender - if I'm lucky I'll get to check out the newest modtool. So this is an opening for SOMEONE - to feel free to take the current unimesh tutorials and make a new version for blender with the appropriate changes.
"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow."
- Ronald E. Osborn