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Old 6th Sep 2008, 8:06 PM #26
Jake Lucas
Lab Assistant

Join Date: Oct 2004
Posts: 98


thank u 4 letting me know Hysterical I will accept defeat lol :P
Old 9th Sep 2008, 5:27 PM #27
Izz35178
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Thanks for the great tutorial! It was a little intimidating just reading it, but once I cracked open SimPE it was so quick and easy. It's nice that its a change to the mesh, that way I don't have to mess with all the recolors. I loaded up an elf family with a bunch of jewelry and none of it was flashing. I was very pleased.
Old 12th Sep 2008, 12:12 PM #28
Soul_For_Sale
Lab Assistant

Join Date: Sep 2005
Posts: 80


Thank you so much! I didn't even know there was a solution to this problem and I'd never have believed it to be this easy!

"With the cold Northern Wind we travel
We're on a journey of a lifetime
And we'll fight many battles on our way"
Old 14th Sep 2008, 6:09 AM #29
hiiragi
Test Subject

Join Date: Jul 2007
Posts: 7


So then, since SimPE is not compatible with MAC, does that mean us MAC users are doomed to the temporary mirror fix? In my case, I am dying to use Ren's Elf Ears (That HP used in her lovely, and coherent tutorial) and got so frustrated with them floating and flashing above my Sims heads that I eventually deleted them....

Thank you for the tutorial, HystericalParoxysm, I appreciate the effort even if I am not able to use. If anybody is able to figure out how to fix this sans SimPE, I would love to hear it.

...or, if anybody just feels like fixing Ren's Elf Ears (2 & 3) and uploading them for a lonely MAC user, that would be awesome too, though of course not expected.
Old 14th Sep 2008, 7:13 PM #30
cafegirl
Test Subject

Join Date: Aug 2007
Posts: 45


Just wanted to say thanks for providing this tutorial. It will be nice not having flashing accessories.
Old 9th Oct 2008, 2:15 PM #31
fiatlux
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Join Date: Aug 2008
Posts: 2


Thanks a lot! Your tutorial is really well articulated, so even a noob like me is able to understand every step without a problem.
I've just fixed some messed up accessory items and they finally work in game. No more flashing blue! Yay!
Old 29th Oct 2008, 3:24 AM #32
drwho
Test Subject

Join Date: Mar 2008
Posts: 23


I am stuck on ship_painting.package and ralph.package. Can you help?
Old 29th Oct 2008, 11:25 AM #33
StarboardParoxysm
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Haddock of Yarn and Swearing



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drwho - I have no idea what files those are. If you're having trouble with specific custom content, please link to where you got it and let me know exactly what is giving you trouble - what part of the tutorial you're stuck on with them.
Old 30th Oct 2008, 7:42 AM #34
Citysim
Lab Assistant

Join Date: Jan 2005
Posts: 205


So far so good, I have noticed all my accessories either have the name of 'lens' or 'rim' that are missing, so my names are easy to remember.

Also realize, if a sim was previously wearing a flashing blue accessory before fixing it, they will still flash blue when you first go into the game, but simply unwearing them wearing them back on, fixes the flashing blue not temporary, but now permanently.

Old 1st Dec 2008, 1:40 AM #35
Nessa_Belle087
Test Subject

Join Date: May 2005
Posts: 6


Does this also work with things like ground covering? Basically the whole lot flashes blue. this might be because I accidentally deleted the file for that ground covering, but i later redownloaded it but the lot still flashes blue. Do you know what I could do to fix it? I dont want to have to delete the lot! Thanks!
Old 2nd Dec 2008, 4:04 PM DefaultThanks! #36
nila.dulko
Field Researcher

Join Date: Jun 2005
Posts: 361


Yay!!! Flashing accessories annoyed me so much I stopped playing with them and, waiting to find a tutorial for first time SimPE users to save them from uselessness. This tutorial is so easy to use; thank you so much for your help!

EDIT:
One more thing: I'm hoping you can answer a related question. I tried using this tutorial's method with PeggySims2's eyelashes (as accessories) and noticed that the SHPE file had two subsets, one named by peggy and the second file's subset name is 'lens'. In the GMDC file, two subsets exist, but both are labeled with the same name and no 'lens' subset is listed. I tried renaming the second subset to 'lens', but it didn't stop it from flashing in-game. Any suggestions for this situation would be greatly appreciated. Thanks, again!

"The American people will never knowingly adopt socialism. But, under the name of "liberalism", they will adopt every fragment of the socialist program, until one day America will be a socialist nation, without knowing how it happened."
- Norman Thomas, 1944
Last edited by nila.dulko : 2nd Dec 2008 at 4:29 PM. Reason: Forgot to ask my question :/
Old 16th Dec 2008, 8:46 PM #37
Alasdair
Test Subject

Join Date: Dec 2006
Posts: 13


I recently discovered this and have been hapily fixing my flashing accessories, but now I've come up against one I not sure how to fix. According to the parts list there should be 3 entries, but when I look at the GMDC it has 4 entries all named the same. Is there a way to fix it?
Old 27th Dec 2008, 10:15 AM #38
cDV
Test Subject

Join Date: Dec 2006
Posts: 31


thank you very much for this awesome tutorial. now it's such fun to create accessoires again, thank you sooo much!!

but...
of course I got a question.
first: your tutorial isn't linked here http://linna.modthesims2.com/wiki.p...lue_Accessories

the real question:
I'm just trying to fix ren's animated earrings http://nene.modthesims2.com/download.php?t=216326 because I think I remember them causing trouble as well. but in the geometry data container list none of the models is selected, plus there exist 3x louis_ac01 and 6x louis_ac02, which would mean that all expected parts are present, but too many of them?
sorry I got no idea of meshing and how all of this works, but doesn't some part have to be selected?
I'll give the earrings a try in-game till I hear from you, I guess.

do you think it might be worth setting up a thread or attaching fixed meshes (according to the copyright, of course) for those who are either too lazy or simply can't use simpe, so all in all we can save time?
Old 1st Jan 2009, 10:55 AM #39
minamy
Test Subject

Join Date: Dec 2008
Posts: 40


thank you for your tutorial and I hope I can put up with the defeat
Old 7th Jan 2009, 2:45 AM #40
Maskelyne
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Join Date: Nov 2008
Posts: 17
1 Achievements


eh..... what?
Old 7th Jan 2009, 2:47 AM #41
Maskelyne
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Join Date: Nov 2008
Posts: 17
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lawl, i don't know much about what said, but i read too lazy, and save time.


yes plox.

:D

Quote:
Originally Posted by cDV
thank you very much for this awesome tutorial. now it's such fun to create accessoires again, thank you sooo much!!

but...
of course I got a question.
first: your tutorial isn't linked here http://linna.modthesims2.com/wiki.p...lue_Accessories

the real question:
I'm just trying to fix ren's animated earrings http://nene.modthesims2.com/download.php?t=216326 because I think I remember them causing trouble as well. but in the geometry data container list none of the models is selected, plus there exist 3x louis_ac01 and 6x louis_ac02, which would mean that all expected parts are present, but too many of them?
sorry I got no idea of meshing and how all of this works, but doesn't some part have to be selected?
I'll give the earrings a try in-game till I hear from you, I guess.

do you think it might be worth setting up a thread or attaching fixed meshes (according to the copyright, of course) for those who are either too lazy or simply can't use simpe, so all in all we can save time?
Old 9th Jan 2009, 1:07 PM #42
Sulphur
Test Subject

Join Date: Aug 2006
Posts: 54


I have these earrings which constantly flash blue. But, when I opened them in SimPE, I found only one SHPE file (that's not the problem), and in it, only one part listed (that's the problem). That part is, of course, included in Geometric Data Container (only one GMDC too). So, that means that the file has all the parts the mesh expects (as there's only one part, and that part isn't missing in GMDC). But still, the earrings flash blue! How could that be possible?
Btw, the earrings are Sue_Earrings_007, the first star shaped pink ones.
Old 14th Jan 2009, 4:08 AM #43
Ysabella
Lab Assistant

Join Date: May 2005
Posts: 159


I say thanks for this wonderful Tutorial.

This is Great HP

Best regards: Ysabella von Sfîntu # --'---,----'----,---'----{@
Old 17th Jan 2009, 5:44 AM #44
minamy
Test Subject

Join Date: Dec 2008
Posts: 40


thankyou
Old 24th Jan 2009, 9:54 PM
dylanc
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Old 24th Jan 2009, 9:56 PM
dylanc
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Old 24th Jan 2009, 9:57 PM
dylanc
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dylanc
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dylanc
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dylanc
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dylanc
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dylanc
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Old 27th Jan 2009, 12:24 AM #45
kisamore93
Test Subject

Join Date: Sep 2005
Posts: 7


The list of expected parts for the mesh I am trying to fix has two parts: lens and frame. In the list of the included mesh parts, I have lens and frame. What more can I do?
Old 1st Feb 2009, 8:57 PM #46
Dawn_
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Hm, thank you, HP.
I've been seeing the link to this tutorial around for ages but it never occurred to me to fix anything since I never played Sims with accessories. Now that one of my main families has a Sim in it who occasionally wears glasses, this was an important (and easy) fix for me

Thank you again.
Old 8th Feb 2009, 9:54 AM #47
M0rgaine
Lab Assistant

Join Date: Jan 2009
Posts: 141


I always avoided working with SimPe, and after having a quick look at the tutorial nearly gave up, but when I followed it step by step, I realized that it couldn't be more simple. After doing it once I fixed more meshes in no time - thanks to you and this dummy-proof tutorial! I have so much more fun now that this problem is solved in my game!
And I want to encourage everyone to follow this great tutorial, it's really easy!!
Old 15th Feb 2009, 6:52 PM #48
allthatglitters
Test Subject

Join Date: Jun 2005
Posts: 14


Thank you fo explaining how to do this. I fixed the elf ears in my game. I do have a question, though. Do I have to keep SimPE installed on my computer, or can I uninstall it since I won't be using it again?
Old 16th Feb 2009, 8:25 AM flashing bodyshop items #49
klaw444
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Join Date: Jan 2009
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hp where do i find the files you speak about for objects recoloured in bodyshop. in the projects folder the object that is flashing blue doesnt have shape and mesh files. what do i do? (it is a recolour of generalzoi's cape)

Klaw444
Old 16th Feb 2009, 11:50 AM #50
Sulphur
Test Subject

Join Date: Aug 2006
Posts: 54


Quote:
Originally Posted by allthatglitters
Thank you fo explaining how to do this. I fixed the elf ears in my game. I do have a question, though. Do I have to keep SimPE installed on my computer, or can I uninstall it since I won't be using it again?
You can uninstall it freely
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