Posts: 1,634
Thanks: 77133 in 104 Posts
31 Achievements
View My Journal
Gothika,
i'm having trouble understanding why you'd want to replace an object, rather than make a new one.
But the general idea for neighbourhood objects is the same as normal ones. So you can follow the
Start to Finish object tutorial to a large degree, making your mesh and texture, and importing them.
The biggest difference is that instead of an Object Data tab, you have a Neighborhood Object XML file.
In that file, you'll have to make sure that the 'modelname' is correct, it should be the cres (i think), minus the _cres at the end, and plus ##0x1c050000! at the front
You can change the name and description if you want, and the guid.
What i do is clone some random maxis object in a test package and register a guid for that, then copy/past the newly registered guid in the xml file.