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MTS Speed-Building Challenge - posted on 17th Oct 2018 at 6:25 PM
Replies: 2 (Who?), Viewed: 2437 times.
Test Subject
Original Poster
#1 Old 7th Jul 2008 at 6:58 AM
Default Roller Rink Issue -- Textures Not Showing Up.
Alright, just to let you know what I'm doing here -- I'm making both invisible and grungified roller rinks, which requires you to clone each roller rink and register new GUIDs since SimPE won't allow you to recolor the rinks normally. Both small rinks are working perfectly, but I'm encountering with my invisible large rink.

I've made the invisible textures just like I did for the small rink, no problem -- but when I put it ingame, the original textures show up. It's like the textures didn't commit or save or whatnot, but when I rechecked it in SimPE, it seems to be fine. I'm baffled! I've uploaded the problem file just in case anyone with time to burn would do me the honor of checking it out. Thanks so much for your time! Everyone in this forum is so helpful. :D
Download - please read all instructions before downloading any files!
File Type: rar Large Invisible Roller Rink -- Problem File.rar (241.8 KB, 10 downloads) - View custom content
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The ModFather
retired moderator
#2 Old 8th Jul 2008 at 9:12 AM
The "stdMatAlphaBlendMode" in both the TXMTs must be set to "blend", if you want to activate the transparencies for the textures.
However, if you just want to make a mesh completely invisible you can just put the name of a "null" TXMT into the shape. In the game there are a lot of "null" TXMT; they have different names but they are all identical. For example, I always use the "doorvalue_null", because I find easy to remember the name

If I were in you, I'd replace both Material Definition references into the Shape with "doorvalue_null"; and then I'd delete the (now useless) TXMT and TXTR from the package.

As a bottom line, I confess that when I've included the ice/roller rinks in the CEP I didn't think that someone could want to recolour the ground, too; and therefore I made recolourable only the railings, but your idea is interesting! Since I'm in the process of updating the CEP, and I think I will add the ground as second recolourable part of all the 4 rinks.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
Original Poster
#3 Old 10th Jul 2008 at 2:47 AM
Numenor, you are a god. Thank you so much! It finally worked. :D And thanks to you, I'm finally starting to understand the mechanics behind everything as opposed to just following a tutorial and hoping for the best. This is great, thanks!

And it would be lovely to have the ground be recolorable too! Someone already asked me if I could do a scuffed up ice rink, and I just about cried at the thought of registering another 266 GUIDs.
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