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Sticking on new legs! #1 |
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fakepeeps7
Original Poster
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Join Date: Jan 2006 |
I'm having a little bit of a problem here. I'm trying to stick new legs onto a skirt mesh. I've done it before, but this time, I'm running into problems with the number of vertices. There's one extra vertex left over on each leg (or the holes in the bottom of the skirt each have one too few vertices). I can see the gap in Body Shop. I'm not quite sure of the best way to fix this. I've tried snapping vertices together to get rid of the extra one, but this just distorts the leg and/or the underside of the skirt. I realize that there should be the same number of vertices... but I used a shape from another age group, so that may be the problem. Is there a way to add an extra vertex and then line them up as usual? Or is there some other way to fix this? I don't think leaving it would be the best idea; it would probably show in the game when the Sim sits down. |
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#2 |
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WesHowe
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You need to split one of the triangles on each leg hole (yielding an extra vertex), and move all the vertices on each leg hole so they line up with the top of your legs. I had to use subdivide4 in MilkShape for this, because the Subdivide2 split the wrong edge, and without edge selection I don't know how to specify the edge I wanted. Fortunately, this is still only a few extra faces on each leg. After subdividing, snap the vertex locations together and make sure that the skin weights and assignments are exactly the same at each location for both vertices, so that you don't get a gap when the mesh is animated. <* Wes *> |
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