#3
24th Jul 2008 at 8:41 AM
Posts: 804
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You can adjust the height of the slot in the CRES. In the "Content" tab, select the slot from the "Blocklist" drop down menu. (The slot will most likely be labeled something like slot_table_std_0.) That will bring up the "cTransformNode" tab. Under "Translation", you'll find values for X, Y, and Z. Z is the height. Standard height for end tables is 0.8. Enter your new value (if you don't know it, go back to your 3D editor. I just build a box around my object and see what value I get for Z.) Once you've done that, commit, fix integrity (Tools/ObjectTools/Fix Integrity), save and go try it out in your game.
Good luck!