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Not actually evil.
Original Poster
#1 Old 28th Oct 2008 at 11:45 PM Last edited by CatOfEvilGenius : 14th Mar 2009 at 8:23 AM.
Default TUTORIAL : Make an Alpha Skirt, Step by Step
Overview

This tutorial will to teach you how to make an alpha skirt.
Such a skirt can be sheer, lacy, have different hem lines,
or even be just a dangling belt or sash over shorts or leggings.
The techniques learned here can be used to make
other alpha clothing such as dresses, pants and shirts.

You will learn how to:
- make a mesh with alpha groups w/ morphs
- match bone weights for correct skirt / leg animation when the sim moves
- make a recolor for multiple groups and alpha groups

Level 4 - Advanced

This tutorial is not for beginners. You should already know how to
create clothing meshes, alter meshes, alter UV maps, edit recolor files,
and use SimPE in general. This should not be your first or third or fifth
time using MilkShape and SimPE.

Prerequisites, What You Will Need, and the TUTORIAL
... can be read here.


Please spay or neuter your pets. --- Cat Music Video! --- my meshes
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Test Subject
#2 Old 16th Nov 2008 at 9:36 AM
Thank you so much for this! I've been wondering how to make alpha clothing for a long time. Really appreciate your effort.
One horse disagreer of the Apocalypse
#3 Old 16th Nov 2008 at 10:08 AM
Quote:
This should not be your first or third or fifth time using MilkShape and SimPE


Love it!

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Test Subject
#4 Old 6th Dec 2008 at 6:01 AM
God!!! Lost in the tutorial...
Blenderized to Pieces
retired moderator
#5 Old 6th Dec 2008 at 6:44 AM
Great tute! It's been added to the wiki. :D
Test Subject
#6 Old 30th Dec 2008 at 10:18 AM
Thank you for the awesome tut!! :D
Instructor
#7 Old 31st Dec 2008 at 5:34 AM
Great tutorial

One small note: to avoid having separate textures for bottom_alpha and bottom_alpha2, you can name these two subsets the same - having two subsets with the same name but different opacity. It would count as one subset everywhere (i.e. in GZPS), so just one texture needed, and, as long as opacities are set up correctly, there'll be no see-through problems.
Field Researcher
#8 Old 31st Dec 2008 at 6:00 PM
Quote: Originally posted by Jasana_BugBreeder
Great tutorial

One small note: to avoid having separate textures for bottom_alpha and bottom_alpha2, you can name these two subsets the same - having two subsets with the same name but different opacity. It would count as one subset everywhere (i.e. in GZPS), so just one texture needed, and, as long as opacities are set up correctly, there'll be no see-through problems.


Interesting... How about link the TXMT to the same texture. I mean, if you import the texture by Simpe, using png, in can get control to the transparent/invisible parts. And continue using one texture only. Or that's wrong?
Not actually evil.
Original Poster
#9 Old 13th Jan 2009 at 5:38 AM
Jasana and eletrodj - I didn't know that about subsets with the same name, thanks! I do use the same texture in two TXMTs, so I only have the one TXTR resource for two subsets that use the same texture, but I think your way is simpler. I'll have to see if BodyShop will still spit out recolors with two textures if it gets a mesh with subsets that have the same name... I hope not, so recolorists won't have to do this.

I'll try this and update the tutorial later with Jasana's suggestion.

Please spay or neuter your pets. --- Cat Music Video! --- my meshes
Field Researcher
#10 Old 21st Jan 2009 at 9:59 PM
If it's only one texture, the bodyshop will get, probably (well, in theory), just one texture too.
Not actually evil.
Original Poster
#11 Old 21st Jan 2009 at 10:04 PM
BodyShop will make useless duplicate copies of a texture if multiple TXMTs use it.

Please spay or neuter your pets. --- Cat Music Video! --- my meshes
Field Researcher
#12 Old 22nd Jan 2009 at 8:21 PM
Quote: Originally posted by CatOfEvilGenius
BodyShop will make useless duplicate copies of a texture if multiple TXMTs use it.


So strange.
But, well, its bodyshop, right?
Test Subject
#13 Old 18th Feb 2009 at 10:36 PM
Quote: Originally posted by godcat712
God!!! Lost in the tutorial...
i Dont even get any of it, !
Not actually evil.
Original Poster
#14 Old 19th Feb 2009 at 1:28 AM
Quote: Originally posted by titanictragedy101
i Dont even get any of it, !
What don't you get? I can't help you if you're not specific. Have you worked through the prerequisite tutorials that should be done before doing this one?

Please spay or neuter your pets. --- Cat Music Video! --- my meshes
Inventor
#15 Old 25th Apr 2009 at 3:27 AM
do you have to do all the procedures if you just want to make a bottom or a top that's not alpha?

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Theorist
#16 Old 30th May 2009 at 11:24 PM
OOh pretty tutorial. It might come in useful for me some time today.
Lab Assistant
#17 Old 3rd Mar 2010 at 3:03 PM
Ok i followed your tutorial with all steps but when i try to test it the whole sim body gets invisible

PLEASE help me

The Only Way To Make A Computer Go Faster Is To Throw It Out A Window
Mad Poster
#18 Old 5th Mar 2010 at 1:05 AM
Quote: Originally posted by mepwn
Ok i followed your tutorial with all steps but when i try to test it the whole sim body gets invisible

PLEASE help me


You must have done something wrong. There are a lot of steps, and missing just one little thing can cause your mesh to malfunction. The steps in the tutorial do work; I've used them successfully. But I had to make a number of attempts, too.
Lab Assistant
#19 Old 8th Mar 2010 at 6:25 PM Last edited by mepwn : 8th Mar 2010 at 6:51 PM.
Default problem
ok ive got another problem it is that i really dont know how to check your hex for part

Recolor Package File
...........step 12...........

i also only have 1 group in bodyshop...

The Only Way To Make A Computer Go Faster Is To Throw It Out A Window
Test Subject
#20 Old 16th May 2010 at 10:43 PM
How the fuck do I get the software?!
Test Subject
#21 Old 18th May 2010 at 3:58 PM
Funny Clohting!

is this for Tennagers or Adult?

Patrick:"I love you."
Field Researcher
#22 Old 7th Oct 2011 at 12:01 PM
I don't fully understand what to do in GMND resource.
Mad Poster
#23 Old 7th Oct 2011 at 9:06 PM
Quote: Originally posted by KindGenius
I don't fully understand what to do in GMND resource.


Huh... You know, I don't quite understand that part, either. To be honest, I've never done anything to my GMND for my alpha meshes! The extra mesh parts seem to get added automatically when I replace the GMDC. I've certainly never added them by hand.

Maybe I've been doing it wrong all these years! They seem to work okay, though...
Sockpuppet
#24 Old 8th Oct 2011 at 10:37 AM
neither have i...
You do need to edit it i think if your going to add a alpha layer to a default outfit(default replacement)
But no one does that
As far as i know the gmnd gets overruled by the custom textures
Field Researcher
#25 Old 8th Oct 2011 at 12:15 PM
But GMND doesn't change and In need to add a custom texture.I need to know what tipe of block I need to add and how to rename it(because it's not working the way CatOfEvilGenius said)!
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