TV Mesh crashes game due to removal of mesh parts from GMDC.
I have been working on this new mesh LCD TV. During the creating of it I removed certain parts from the GMDC (Shadows & some unwanted mesh parts) and also removed the associated files from the SHPE, TXMT, TXTR & GMND resources... but now my mesh crashes the game. Could someone please look into it and see whether I left some files behind or removed too many files.
**I ran fix integrity as well... not that it made a difference.
When you add or delete entries in the GMND blocklist you also have to edit the Datalist Extension Reference by clicking on the ObjectGraphNode tab and making sure that the number of entries are the same. In your case you have 4 entries in the blocklist and 8 Datalist Extension References. Delete 5,6,7 and 8 in the ObjectGraphNode tab, commit, perform fix integrity and you should be able to watch your TV in game.