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| Evilgab |
Finally completed my last community lot. As name refers, this time i deeply worked into the airport theme, inspired by helicopters files The reason for this thread is to explain my new concept of "linked lots", the construction of 2 or more lots linked by theme, terrain level and walls. This is my airport example: |
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#2 |
| Evilgab |
As you can see there are 3 lots. The main passengers zone in the middle (5x5), the control tower on the left (4x5) and the parking lot on the right (5x5). Alone they are non-sense, but linked correctly, obtains an impressive look inside the city. Tomorrow i'll upload the file for approval with more detailed screens about the inserted details
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#3 |
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Sesmo
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Very cool. Thank you much!
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#4 |
| Evilgab |
p.s. the curved effect on the landing lane is a strange neighborhood terrain effect that overrides the lot terrain level... |
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#5 |
| fido |
From a real as well as computer bound pilot, the addition of an airport is a god send. I have been playing with the idea of a heli port, but much prefer your 3lot solution. BTW if the runway is straight, the elevation is less important. Real world runways are not always perfectly level, it helps, but a good pilot can manage. :-) |
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#6 |
| Malek |
land isn't the problem taking off would be nice airport, btw |
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#7 | |
| fido |
Quote:
If your not airborne by the time you reach the spot where the runway dips, you have got bigger problems then the terrain. :-0 |
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#8 |
| Evilgab |
the curved effect is only into neighborhood view. Lots terrein is correct. I'm currently working on the Seaside City terrain so the Airport is specially designed for the north highway. |
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#9 |
| Evilgab |
some new pics: security checks before boarding/passengers shops |
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#10 |
| Evilgab |
control tower (with computers servers inside 3rd floor) and inside view of the landing lane (1st floor) |
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#11 |
| Evilgab |
Service cars hangar / baggage recover for incoming passengers |
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#12 |
| Giniro |
interesting o_o;; so nicely built o_o |
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#13 |
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SFuse
Test Subject
Join Date: Nov 2004 |
Props to you. Very well done. |
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#14 |
| AllyKat1082 |
all it needs is a 747 |
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#15 |
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en7en
Lab Assistant
Join Date: Oct 2004 |
Awesome concept, Evilgab, and very well executed. Very creative uses of furniture. I don't download many "concept" lots, but I want this one! |
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en7en - "that pagoda guy..." |
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#16 |
| Evilgab |
Lots released for now on my sim page: http://thesims2.ea.com/mysimpage/my...?user_id=906114 soon on this download area too |
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#17 |
| TifaLockheart24 |
really great. thanks. |
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#18 |
| fido |
I am downloading as I write, do I need to wait for Seaside City terrain to install it correctly? I am hoping to add my Heli port and Radar station to my "aviation complex". I only wish my work were half as good as yours. |
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#19 |
| Evilgab |
you can find seaside city terrain into downloads area. I wrote about it because i currently build all my lots on it so for the best terrain fit i suggest to use it. |
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#20 |
| wongkeanwah |
Gab,can i ask you something?Is the Airport Workable? |
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#21 |
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blingsims2
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its probly not workable, but you could use it to make movies or whatever..really nicely built! |
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#22 |
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Toomuchbull4me
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I've downloaded all3 and I want to say thanks. It has added an appealing look to my city. |
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#23 |
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AccioJosh
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That's a very nicely crafted concept lot! I would download it for movie purposes, but my lappy couldn't handle movies. It has trouble enough with large lots. heh That is awesomely crafted, though. Wow. heh |
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#24 |
| PKTrekGirl |
Very nice airport! ![]() My boyfriend is a flight attendant and plays The Sims some...and he loved it!
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#25 |
| Purchase_2005 |
Very smooth! You make very good ideas and you seem to have right thinking habits when making these nice things! |
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