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Old 7th Jan 2009, 09:41 PM help with glossy recolor #1
babu357
Original Poster

Lab Assistant

Join Date: Dec 2007
Posts: 148


A little while ago I asked about recolring obejcts so that they can be matt or glossy. Numenor was kind enough to help me with that.
I wanted to make something glossy again, and I saved those directions, but I forgot what I did when I came to this part:

----Also, check the "stdMatEnvCubeMode" parameter: in order to have a matte look, it must be set to "none".------

My question is,
Do you have to change anything in "stdMatEnvCubeMode" parameter,
to have a glossy finish or do I leave it at none?
Babu
Old 9th Jan 2009, 09:53 AM #2
Numenor
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The "EnvCube" section of the Material Defnition contains several parameters, that are all required for the object to appear glossy. Making an object appear matte is simple: just set the "stdMatEnvCubeMode" to none and the entire EnvCube section will be ignored.
But making an object glossy again requires properly setting all the other entries in the stdEnvCube section: it would be easier to copy the values from a Material Definition of another object that looks like you want.

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Old 11th Jan 2009, 03:53 AM #3
babu357
Original Poster

Lab Assistant

Join Date: Dec 2007
Posts: 148


Quote:
Originally Posted by Numenor
The "EnvCube" section of the Material Defnition contains several parameters, that are all required for the object to appear glossy. Making an object appear matte is simple: just set the "stdMatEnvCubeMode" to none and the entire EnvCube section will be ignored.
But making an object glossy again requires properly setting all the other entries in the stdEnvCube section: it would be easier to copy the values from a Material Definition of another object that looks like you want.

okay, I'll do that. thanks a lot.
Babu
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