Thanks: 15071 in 35 Posts
Originally Posted by TickleOnTheTum
Parsimonious and others who attended the Creator Week at EA have revealed that The Sims 3 is set to lack the capacity to import custom textures and meshes!!!!!!! It won't be built into the game.
So unless EA changes this in a later EP we will be stuck with the objects and clothes that EA gives us, and just the ability to recolour them using EAs supplied textures/patterns.
Thanks: 3571 in 48 Posts
|Sharing Sims 3 CC elsewhere Another concern raised by one or two creators is the question of whether or not Sims 3 custom content will be sharable on their own websites, the answer is yes. All the custom content packages created can be easily accessed in your My Documents/EA Games/The Sims 3 subfolders and can be published online just as for older Sims content.|
|Custom Content Filesizes Since Sims 3 is set to lack the capacity to import custom textures and meshes I had rather hoped, expected perhaps even, that the filesizes of custom content would be significantly reduced compared to Sims 2. Having smaller files benefits everyone because players can spend less time waiting for downloads to complete and sites like ours do not have to bear such horrendous bandwidth expenses. Sadly it seems this is not the case with many texture presets, furniture and clothing items being in the order of 200-400kb. Disappointingly this is also the case for walls and floors - items which have generally been small in the past. Houses are in fact larger than for Sims 2 - a typical CC-free Sims 2 house would be in the order of 2-3Mb, for Sims 3 we can expect that to be around 30-50% larger in filesize.|
Sadly the situation for mesh artists and those who create mods, does not seem very rosy for Sims 3. Based on past experience it is unlikely that we will receive support from Maxis and in general the associated creation processes will be considerably more complicated than for Sims 2.
For example; the process of creating new Sim body, hair and accessory meshes will need to be adaptive to fit the scaling of Sim's bodies - something that is obviously tricky even for Maxis as I witnessed at least one exploding mesh during my week at the Camp!
I'm confident there will be community initiatives from talented programmers under way as soon as the game is released to try and assist with these issues along with catching up to the tools 'missing' from Sims 3 (texture importing, freeform wall & floor texturing, clothing and furniture).
Nevertheless I must register my note of scorn at some of the Maxis team for their assertion that 'The community is so clever and innovative, you guys will figure it out!' as justification for their note providing enough custom content tools.
Undoubtedly we collectively will, but it will be an extremely challenging process for many creators like me, who do not enjoy slogging through complex help guides for incomprehensibly technical programs, tearing our hair out in frustration just to do what could be, if Maxis were to help us, relatively simple custom content design work.
It is after all, supposed to be a hobby, not all of us are being paid to design Sims custom content. It will in turn also inevitably be frustrating too for downloaders who will lose out on the level of content they are used to.
Perhaps many who particularly focus on building and decorating will even revert back to The Sims 2? That's not to say all the developers we met had the same 'you'll figure it out' attitude.
The Executive Producer of The Sims 3, Ben Bell stated as the event concluded, that he intends for Maxis to release the developer tools to the community, the first of which will be a neighbourhood editor. I sincerely hope that this does occur and I for one will be enthusiastically encouraging Maxis to make good on this!
I am sadly aware, however, that they have intended to release additional tools in the past which have never seen the light of day (some of us are still optomistically hoping for the Furniture version of Bodyshop promised in early 2006, or the Sims 1 behaviour editor rumoured to be surfacing in 2002).
Thanks: 141234 in 229 Posts
Originally Posted by Delphy
I doubt we'll see any help from EA on this topic.
Originally Posted by Inge Jones
I don't know the history of help with Sims 1, but I know they gave a lot of info at the Sims 2 pre-release stage to theteam. Also they gave direct help to me when I asked for some information about Persondata fields for one of the EPs. But towards the end every time I was put in touch with whoever was in a position to help, they were always just about to be moved to another project and never finished passing over the information they were going to. It's like no developer ever stays with The Sims after they have programmed their own bit of it.
Thanks: 9065 in 36 Posts
Thanks: 19 in 1 Posts
Originally Posted by TickleOnTheTum
we will be stuck with the objects and clothes that EA gives us, and just the ability to recolour them using EAs supplied textures/patterns.
Page 1 of 2