Welcome to Mod The Sims.
Have an account? Sign in:
User Name:  
Password:  
If you don't have an account, why not
sign up now? It's free!
Other sites: · Yearbook
Want to order The Sims 3: World Adventures Expansion Pack and help the site out? Click here to order it from our Amazon.com store!
Modding InfoCenter - The Material Definition (TXMT): a visual reference table *Update*

Reply
 
Search this Thread
Old 25th Jan 2009, 03:20 PM DefaultModding InfoCenter - The Material Definition (TXMT): a visual reference table *Update* # 1
pixelhate
Original Poster

Forum Resident
  

Join Date: Nov 2004
Posts: 840
Thanks: 22131 in 60 Posts

View My Journal


There are countless ways to modify the appearance of an object, simply by tweaking a few settings In SimPE.

In my need to understand the texture section of an object and the different ways to influence it, I came across the idea of an illustrated systematic testing of all the TXMT parameters.

This isn't really a tutorial that explain you things, but more a compilation of information found everywhere on Mts2, with comparative pictures and tests, organised in a hopefully convenient way.
A sort of visual reference table.

- Introduction: covers a few generalities.
- Part 1: Basics settings (texture enabling, mesh test settings, lightning, colouring, glow effect)
- Part 2: Reflection settings (enabling, EnvCube map names & look, adding a custom reflection)
- Part 3: Blend settings (transparency and alpha, blending, additive, glass effect with/without texture)
- Part 4: Texture animations (tile, rotate, scale, translate and UV coordinate) Added 27 April 2009
- Part 5: Bump Map settings (creating bump/normal map, bump enabling a mesh, adding bump map to recolour) + bump tester (see also post#24)

Documents are in PDF format
- part 2 contain a .txt with EnvCube name, a package with texture for custom pearly reflection and a .txt with install instruction.
- part 5 contain a package of a base game object recolour to test Bump/Normal abilities of your computer.

I hope that this work will bring more answers than questions...


Pixelhate. 2009
Screenshots
Click image for larger version

Name:  TXMT 1.jpg
Views: 0
Size:  117.2 KB   Click image for larger version

Name:  TXMT 2.jpg
Views: 0
Size:  111.5 KB   Click image for larger version

Name:  Bump-Normal.jpg
Views: 0
Size:  44.6 KB  
Download - please read all instructions before downloading any files!
Downloads are not available to guests. Please login.
Downloads are not available to guests. Please login.
Downloads are not available to guests. Please login.
Downloads are not available to guests. Please login.
Downloads are not available to guests. Please login.
Downloads are not available to guests. Please login.

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."

*Retired*
Last edited by pixelhate : 16th Jun 2009 at 10:50 AM.
Reply With Quote
Old 25th Jan 2009, 03:30 PM # 2
Fresh-Prince
Scholar
   

Join Date: Mar 2006
Posts: 1,172
Thanks: 212050 in 216 Posts

View My Journal


Oh! Thank you! This actual might help me with my current problem. You posted it at the perfect time!
Reply With Quote
Old 25th Jan 2009, 03:55 PM # 3
tbudgett
Field Researcher
   

Join Date: Apr 2005
Posts: 288
Thanks: 17881 in 45 Posts


Great Work!!! I can sure use it....Thanks

Life isn't about waiting for the storm to pass. It's about learning to dance in the rain.
Reply With Quote
Old 26th Jan 2009, 06:06 PM # 4
McAlli
Forum Resident
  

Join Date: Apr 2005
Posts: 695
Thanks: 23294 in 108 Posts


Thank you so much!!

If a cluttered desk is the sign of a cluttered mind, then what about an empty desk?

My stuff may be used in uploads if 1. Credit is given, 2. link to my page provided. Happy simming!
McAlli's page
Reply With Quote
Old 27th Jan 2009, 02:36 AM # 5
Rapsheba555
Mad Poster
 

Join Date: Jul 2006
Posts: 7,042
Thanks: 7137 in 55 Posts

View My Journal


You, my european friend, are a LIFESAVER. I thought that i'd have to figure it out on my own.

Quick question: If I make an object glow like a lamp (aka not affected by darkness) but give off no light, will a reflective sheen still show up over it, or will the shine be lost in the glow?

"The little old lady had just come to get a cup of tea, but she found she couldn't look away
from the two young men at the next table dismantling a flan in a frighteningly gleeful manner."


Take a look-see, hmm...? Go on, click them:
The Super Mario Project, My Website, Nintendork Island
Reply With Quote
Old 27th Jan 2009, 02:50 AM # 6
pixelhate
Original Poster

Forum Resident
  

Join Date: Nov 2004
Posts: 840
Thanks: 22131 in 60 Posts

View My Journal


My pleasure!
Quick answer: glow in the dark (Emissive) + EnvCube will both be shown.
You may need to adjust the settings to obtain the desired effect.

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."

*Retired*
Reply With Quote
Old 27th Jan 2009, 04:27 AM # 7
Rapsheba555
Mad Poster
 

Join Date: Jul 2006
Posts: 7,042
Thanks: 7137 in 55 Posts

View My Journal


ah, thank you. I needed it to both glow in the dark and be shiny, so this will work marvelously.

"The little old lady had just come to get a cup of tea, but she found she couldn't look away
from the two young men at the next table dismantling a flan in a frighteningly gleeful manner."


Take a look-see, hmm...? Go on, click them:
The Super Mario Project, My Website, Nintendork Island
Reply With Quote
Old 27th Jan 2009, 04:34 AM # 8
Rapsheba555
Mad Poster
 

Join Date: Jul 2006
Posts: 7,042
Thanks: 7137 in 55 Posts

View My Journal


next question: can glow be assigned to a sim mesh?

"The little old lady had just come to get a cup of tea, but she found she couldn't look away
from the two young men at the next table dismantling a flan in a frighteningly gleeful manner."


Take a look-see, hmm...? Go on, click them:
The Super Mario Project, My Website, Nintendork Island
Reply With Quote
Old 27th Jan 2009, 08:59 AM # 9
pixelhate
Original Poster

Forum Resident
  

Join Date: Nov 2004
Posts: 840
Thanks: 22131 in 60 Posts

View My Journal


I have no idea on that one, you'll have to test and find out... and let me know.
Sorry..

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."

*Retired*
Reply With Quote
Old 27th Jan 2009, 09:12 AM # 10
buggybooz
Instructor
  

Join Date: Aug 2006
Posts: 471
Thanks: 49252 in 21 Posts

View My Journal


Now where is that darn thanks button that I'd like to press over and over again This is going to be an essential reference point for anyone wanting to dabble with the txmts. I know I shall be using your guides ALOT. Thankyou, thankyou, thankyou!
Reply With Quote
Old 28th Jan 2009, 01:30 AM # 11
Rapsheba555
Mad Poster
 

Join Date: Jul 2006
Posts: 7,042
Thanks: 7137 in 55 Posts

View My Journal


Ah, mais, c'est la vie. Pas de probleme. (I think you speak french? As do I. )

Edit: I THINK i got both of them to work at the same time. *looks* yes, it works. It has to be done on an alpha group, but it works.

"The little old lady had just come to get a cup of tea, but she found she couldn't look away
from the two young men at the next table dismantling a flan in a frighteningly gleeful manner."


Take a look-see, hmm...? Go on, click them:
The Super Mario Project, My Website, Nintendork Island
Last edited by Rapsheba555 : 28th Jan 2009 at 07:30 AM. Reason: By George, I think I've got it!
Reply With Quote
Old 6th Feb 2009, 02:09 AM # 12
hexameter
Instructor
   

Join Date: Apr 2005
Posts: 583
Thanks: 22103 in 33 Posts


No thanks button?
So, I want to thank you very much for all the great work you put into this exploration! I know this is very useful for creators.
hexameter
Reply With Quote
Old 6th Feb 2009, 03:01 AM # 13
SimArchitect
Field Researcher
 

Join Date: Dec 2005
Posts: 335
Thanks: 21405 in 37 Posts

View My Journal


God when I saw this I was so excited!!! I have wanted something like this for so long!!!

I love fiddleing with the material definition and I usually get some hideous colorful thing in the game. LOL!

THANKS SO MUCH!!!

~ ҉ SimArchitect ҉ ~
Re-download my Re-Refurbished "Lavishly Curved Dual Staircases" here!
Reply With Quote
Old 14th Feb 2009, 08:43 AM # 14
Hek
Test Subject
  

Join Date: Aug 2006
Posts: 41
Thanks: 5862 in 7 Posts

View My Journal


This is so useful! Thank you very much!
Reply With Quote
Old 14th Feb 2009, 01:03 PM # 15
leesester
The Window Maker
    



Join Date: Jul 2008
Posts: 962
Thanks: 18752 in 32 Posts

View My Journal


thank you - I am working on making my own textures so this will be handy

"smartly and carelessly as knock about clothes"
Reply With Quote
Old 15th Feb 2009, 03:32 PM # 16
Numenor
The ModFather
      



Join Date: Sep 2004
Posts: 8,545
Thanks: 148471 in 152 Posts

View My Journal


Thread moved to the Modding InfoCenter: now there is a "Thanks" button!!! -

*furiously clicks the Thanks button multiple times, though knowing that only 1 thank will be added *

Also, Groovilicious' posts with additional info about the TXMT have been moved back to the TXMT Discussion Thread, as per Pixelhate's request.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Reply With Quote
Old 14th Mar 2009, 03:32 AM # 17
pixelhate
Original Poster

Forum Resident
  

Join Date: Nov 2004
Posts: 840
Thanks: 22131 in 60 Posts

View My Journal


This thread is not tagged but files are missing.
I have so many different versions that I'm lost on which was uploaded...
Could someone help by attaching or sending me the original rar ? not needed any more
Thanks a lot.

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."

*Retired*
Last edited by pixelhate : 15th Mar 2009 at 01:04 AM.
Reply With Quote
Old 14th Mar 2009, 09:32 PM # 18
plasticbox
Caterpillars?
   



Join Date: Oct 2005
Posts: 4,644
Thanks: 121751 in 368 Posts


The thread is not tagged but it is on our list of missing files =). Also, if you click on the "View Custom Content" link next to the non-existing uploads above, you can still see the exact filenames, sizes and timestamps of everything that was in there -- perhaps that helps you to find the correct version.
Reply With Quote
Old 15th Mar 2009, 01:01 AM # 19
pixelhate
Original Poster

Forum Resident
  

Join Date: Nov 2004
Posts: 840
Thanks: 22131 in 60 Posts

View My Journal


Well, take it out of the list , I guess it's settle now.
Many thanks to all for the hard work behind the scene !!

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."

*Retired*
Last edited by pixelhate : 18th Mar 2009 at 12:25 AM.
Reply With Quote
Old 23rd Mar 2009, 07:50 AM # 20
CatOfEvilGenius
Not actually evil.
    

Join Date: Oct 2006
Posts: 3,097
Thanks: 25252 in 118 Posts

View My Journal


The cubes that clearly show the effects of changing certain TXMT parameters are exactly what this kind of tutorial needs, glad to see them. I'll take a closer look later.

Please spay or neuter your pets. --- Cat Music Video! --- my meshes
Reply With Quote
Old 27th Mar 2009, 12:11 AM # 21
Alisar
Forum Resident
  

Join Date: Feb 2006
Posts: 795
Thanks: 2714 in 18 Posts

View My Journal


Pix! thank you for this! Downloaded! I hope I will be able to make some good object someday and do honour your instructions, even if I must say I learnt to play (a little) with envcube thanks to you ... so, there's a hope maybe?

I create for my amusement. I share for -I hope!- yours :)
Enjoy and ... Happy simming!
Reply With Quote
Old 5th Apr 2009, 12:56 PM
CheekyCharlieM13
This message has been deleted by Echo. Reason: Not relevant
Old 22nd Apr 2009, 03:16 AM # 22
jasonduskey
Forum Resident
  

Join Date: Nov 2006
Posts: 632
Thanks: 11300 in 162 Posts

View My Journal


I know this is a bit late in coming, but thanks, brother. I just recently noticed this tutorial. I had a fair understanding of how the TXMT resource worked, but this really makes clearand concise. Huge thanks, especially for the bit about adding environment cubes to objects that don't have them. Well done, Pix.

SimTrek Boldly Go A site for Trek creations for Sims 2
For preview pics, project pics, etc, check out: http://s309.photobucket.com/albums/kk373/ocelotkatl/
Reply With Quote
Old 29th Apr 2009, 02:54 PM # 23
modman3000!
Lab Assistant

Join Date: Jun 2007
Posts: 120


nice! i have always been interested in the sims 2 engine stuff
Reply With Quote
Old 30th Apr 2009, 02:41 PM # 24
bluetexasbonnie
Top Secret Researcher
  

Join Date: Nov 2004
Posts: 1,680
Thanks: 6076 in 37 Posts

View My Journal


PH --

Here is the recolor I promised for people to check whether they can see bump maps or not. The example picture is included in the .rar

It is yours to do with as you desire.
Screenshots
Click image for larger version

Name:  PHBumpMapExamplePic.jpg
Views: 0
Size:  67.8 KB  
Download - please read all instructions before downloading any files!
Downloads are not available to guests. Please login.

You can find more of my creationss at The Sorceress & Company
Reply With Quote
Old 30th Apr 2009, 10:52 PM # 25
pixelhate
Original Poster

Forum Resident
  

Join Date: Nov 2004
Posts: 840
Thanks: 22131 in 60 Posts

View My Journal


Thanks ! I've just made something similar with a base game urn. I'll use more of your ideas. I'll contact you soon..

Understand Material definition-TXMT and customize the look of your objects ! This way

"The longer something exists in this world, the more wear and tear it will have."

*Retired*
Reply With Quote
Reply


Section jump:


All times are GMT +1. The time now is 06:27 AM.

Style: More Options

Powered by: vBulletin Version 3.0.14
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved. MTS/MTS2 v2.9 based on vBulletin 3.0.14 with multiple hacks. ModTheSims, ModTheSims2 and MTS2 © 2004-2009. Hosted by LayeredTech.
You are being served by www.modthesims.info powered by hot pink shiny panties and a black bra with black lace and grey pinstripes