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A simple way to transfer pie menus and there functions from multiple "Static" objects to one "Static" object? #1 |
| Upgraded_Dragon_Hacker |
Hi, I have searched the forums and Google, and I can only find information about changing behaviors, but I'm looking for a simple way to transfer pie menus and there functions from one "static" objects to another "static" object. For example, could I take options from treeag's Sim Transformer and options from a object that maximizes skills and copy those onto a new mesh, while they still retain their effect? (The options that I want to transfer don't include animations so I don't care about transferring them.) Also, can I group these pie menus under a new name... like... "Transform..." and "Maximize Skill..." Thanks for reading this. |
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If you have a request please explain it thoroughly! (At least one and a half paragraphs & supply the needed pictures / meshes, or else I will throw it away without looking at it and I will not "PM" you that I will not do it.) |
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Last edited by Upgraded_Dragon_Hacker : 24th Apr 2009 at 03:58 AM.
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#2 |
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Echo
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You could just clone the object which has the behaviour you want, then import the mesh you want into the clone...? |
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#3 | |
| Upgraded_Dragon_Hacker |
Quote:
But then how to I add two or three different object's pie menus to the one cloned object, I can do one, thats simple, but multiple ones within one object? | |
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If you have a request please explain it thoroughly! (At least one and a half paragraphs & supply the needed pictures / meshes, or else I will throw it away without looking at it and I will not "PM" you that I will not do it.) |
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#4 |
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Echo
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There is no simple way to do that. The steps involve vary based on the code in each of the objects, as well as any other dependencies (like whether they're using different semi-globals). Your best option is to learn a bit of basic BHAV modding, then you should be able to apply that knowledge enough to merge simple code from different objects together.
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#5 |
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J. M. Pescado
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If you just want to change the mesh used by a cheat object that a sim doesn't actually interact with, but merely hosts menus, edit the STR 0x85 resource and replace the model name with the model name of the object you want it to appear as (copy from the other 0x85), which must be an object that is and remains in your game. Your object will then appear as the new object. This only will work for "static" object that a sim never actually physically interacts with, that does not play any effects on itself when you pick from its pie menu, I.E., 99% of all cheat objects, poseboxen, and other such. |
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off. |
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Have you made some custom content?


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