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Field Researcher
#4276 Old 24th Sep 2016 at 10:57 AM
I would love a hack to stop waves from beach lots. But not a global one. I got some lots by the river and is somehow anoying to get in and see that my sim is at the beach not in a river

I am Brazilian but I live in Switzerland!!!!
Call me Paula if you want :)
My Tumblr =)
Scholar
#4277 Old 27th Sep 2016 at 4:29 PM
I'd really like to see the simwardrobe packing station updated for Sun & Moons fruit and vegetables. Speaking of which, I really wish they'd give the crops a "water all" option.

My downloads archived at Wordpress.
My photo blog at Tumblr.
Mad Poster
#4278 Old 27th Sep 2016 at 5:59 PM
Quote:
Originally Posted by Bubblebeam
Speaking of which, I really wish they'd give the crops a "water all" option.

I'm pretty sure that's in the game already.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Mad Poster
#4279 Old 27th Sep 2016 at 6:22 PM
It's "water many." That's how you tell when they actually need watering - you get the "water many" option.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Theorist
#4280 Old 27th Sep 2016 at 6:27 PM
I think Bubblebeam is talking about Sun and Moon's crops, which no, they don't, unfortunately, have a 'water many' option. But they do advertise for autonomous watering or tending or something, I think, I tend to queue up the crops manually to make sure they all get taken care of.

Pics from my game: Sunbee's Simblr Sunbee's Livejournal
"English is a marvelous edged weapon if you know how to wield it." C.J. Cherryh
Lab Assistant
#4281 Old 27th Sep 2016 at 7:18 PM
A hider for all EP/SP content in the build/buy mode menus. I still want to be able to use it, of course - but by picking through the collection folders. I just got the ultimate collection, and without any CC installed yet, both build & buy are so full (I've only ever played with 3 eps at a time until now) that every single category takes a few seconds to load. Which is great, except sometimes it's frustrating when you're trying to build new lots (especially big, complicated ones) and you keep forgetting what you went into a category for. If I only saw CC + basegame in buy/build menus it'd be so much faster, but I could still access ep+sp content via their respective folders.
Mad Poster
#4282 Old 27th Sep 2016 at 7:19 PM
It'll speed up once it's got all the thumbnails loaded.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#4283 Old 27th Sep 2016 at 7:21 PM
Quote:
Originally Posted by Peni Griffin
It's "water many." That's how you tell when they actually need watering - you get the "water many" option.

Ah yes, that's it. Thanks.

Polgannon: Who Murdered Blaise Penhaligan?
(3rd ed. neighbourhood now available with corrections). Poll: http://strawpoll.me/6689876

Polls: length of neighbourhood play: http://www.strawpoll.me/10908815 & http://www.strawpoll.me/10908842

Thread for yakking about making TS2 stuff
Lab Assistant
#4284 Old 27th Sep 2016 at 7:26 PM
Quote:
Originally Posted by Peni Griffin
It'll speed up once it's got all the thumbnails loaded.


It has sped up a little bit since I initially started playing again, but it's still a lot to pick through for me. :/
Lab Assistant
#4285 Old 27th Sep 2016 at 7:46 PM
Quote:
Originally Posted by Gazelove
A hider for all EP/SP content in the build/buy mode menus. I still want to be able to use it, of course - but by picking through the collection folders. I just got the ultimate collection, and without any CC installed yet, both build & buy are so full (I've only ever played with 3 eps at a time until now) that every single category takes a few seconds to load. Which is great, except sometimes it's frustrating when you're trying to build new lots (especially big, complicated ones) and you keep forgetting what you went into a category for. If I only saw CC + basegame in buy/build menus it'd be so much faster, but I could still access ep+sp content via their respective folders.


Almighty hat has hiders, but as far as I'm aware it hides the item from the game completely, if anything they might be useful for an item you know you'll never use in a clogged up category.

Just take each day 24 minutes at a time... Unless you hit pause, then you could be there for hours!

Sims 2 Pinterest Profile: https://www.pinterest.com/tullulabell1894/
In the process of moving all Sims 2 pins from my personal Pinterest
Lab Assistant
#4286 Old 27th Sep 2016 at 7:55 PM
Quote:
Originally Posted by Tullulabell
Almighty hat has hiders, but as far as I'm aware it hides the item from the game completely, if anything they might be useful for an item you know you'll never use in a clogged up category.


Forgot about those. There's some stuff I definitely don't use so I'll dig through those. Thank you. <3
Forum Resident
#4287 Old Today at 2:36 PM Last edited by Tzigone : Today at 2:46 PM.
Presumably impossible, but a hack that fixed firstborn syndrome and meant you didn't have to randomize yourself. Even better, one that actually checked and would not produce a copy of an existing child. I have the batbox and I can roll dice myself, but it would be great not to have to worry about clones (I try to backup my neighborhood a few sim hours before each birth, but that's tedious when I have multiple sims giving birth to a non-first child on the same day of rotation).
Field Researcher
#4288 Old Today at 3:07 PM
Quote:
Originally Posted by Gazelove
It has sped up a little bit since I initially started playing again, but it's still a lot to pick through for me. :/


Have you removed securom @Gazelove? That's what causes this problem if you're playing on windows 10. I'm sorry to ninja the thread but I also have to do this tonight because switching between categories takes a few seconds every time and makes building nightmarish and it took me ages to figure out what the problem was on the old PC and remember to do it on the new one.

Securom and Win 10 don't play nice AT ALL so even though it's a bit tedious, it's definitely worth doing. I know it works since I've done it once before myself (just tried to be lazy with the new machine and was nearly tearing my hair out lol)
Scholar
#4289 Old Today at 3:16 PM
Quote:
Originally Posted by Bubblebeam
I'd really like to see the simwardrobe packing station updated for Sun & Moons fruit and vegetables.


I guess that you're not alone in that wish, and I agree as well.

Adding new objects to the produce packing station is not that simple, though. It requires that new textures be made for a full crate of each type of fruits or veggies, and with each fruit comes a new GUID for the full crate. And then that produce needs to be added to the menus of the packing station.

I *might* have been able to do the technical side of it (I'm not going to, because I retired), but I have no idea how to do the graphics part of the whole ball-o-wax.

*I* think that I'm an idiot. If *you* press the "disagree" button, I'll take that as a compliment and appreciate it a lot :)
Mad Poster
#4290 Old Today at 3:18 PM
Tzigone, you only have to roll the pacifier once per load of the game. The randomizer resets when the game is loaded, not when you switch houses. And yes, it would be nice to have the randomizer fixed, but even Mootilda couldn't do it.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Scholar
#4291 Old Today at 3:29 PM
Quote:
Originally Posted by terula8
Have you removed securom @Gazelove? That's what causes this problem if you're playing on windows 10. I'm sorry to ninja the thread but I also have to do this tonight because switching between categories takes a few seconds every time and makes building nightmarish and it took me ages to figure out what the problem was on the old PC and remember to do it on the new one.

Securom and Win 10 don't play nice AT ALL so even though it's a bit tedious, it's definitely worth doing. I know it works since I've done it once before myself (just tried to be lazy with the new machine and was nearly tearing my hair out lol)
There is a tool that makes the whole process painless. Search for leefish securom tool on Google. It should be the first result.
Forum Resident
#4292 Old Today at 3:32 PM
Quote:
Originally Posted by Peni Griffin
Tzigone, you only have to roll the pacifier once per load of the game. The randomizer resets when the game is loaded, not when you switch houses. And yes, it would be nice to have the randomizer fixed, but even Mootilda couldn't do it.
I actually did know that. Just reinstalled TS2 after ages of not playing, and memory's fuzzy.

But I still have to backup before each non-first baby because I'm paranoid that the second family's first baby was on the "roll" that the second baby is on now. Like I rolled the pacifier 9 times before the first baby in this family was born, but I only rolled the pacifier 8 times this play session and then another family had a baby, so I'm on roll 9 now, so would they be clones? I once had a second and third child be clones once (both were sets of twins). Wondered if birth memory was wrong and the second child was actually the first, but that wasn't it because the fourth child (second born of the second set of twins) didn't match any of her siblings. Fortunately the clones were boy/girl, so it wasn't as annoying as if they'd been exactly identical to look at (I could mostly forget it when playing).

Anyway, I prefer to backup before non-first children are born to each set of parents so I can check SimPE and make sure the babies aren't clones. Because sometimes, I forget to roll, I admit it. Even when I don't forget, it's good for peace of mind.
Lab Assistant
#4293 Old Today at 7:44 PM
Quote:
Originally Posted by terula8
Have you removed securom @Gazelove? That's what causes this problem if you're playing on windows 10. I'm sorry to ninja the thread but I also have to do this tonight because switching between categories takes a few seconds every time and makes building nightmarish and it took me ages to figure out what the problem was on the old PC and remember to do it on the new one.

Securom and Win 10 don't play nice AT ALL so even though it's a bit tedious, it's definitely worth doing. I know it works since I've done it once before myself (just tried to be lazy with the new machine and was nearly tearing my hair out lol)


I'm on 8.1 but I did this yesterday and it makes a world of difference. As a bonus I also bypass the launcher since I really don't care to have origin taking up cpu in the background. Never had problems with securom or slow menus until UC + 8.1, go figure. That'll be something to look out for when I get a new pc. Still digging through Hat's hiders though. Amazing. <3

Edit: just to keep contributing to the discussion, perhaps something to keep better track of points in challenges? I'm not sure how this would be implemented though - maybe something to make a picture stick in storytelling.
Mad Poster
#4294 Old Today at 8:10 PM
What do you mean by "making a picture stick?" If you want to add a screenshot to your album, just name it according to the protocol: Snapshot_HouseholdID#_randomalphanumeric.jpg.
If you're one of those people who thinks the Storytelling folder isn't permanent, you're looking in the wrong place. Each neighborhood folder has its own Storytelling subfolder where all the pictures, thumbnails, and album files are kept in perpetuity, or until you delete them. Does not work for screenshots, of course - you have to use the dash camera or make the sims take their own pictures with the BV camera.
Most people use spreadsheets to track things for challenges. The variety of challenges and reasons to award points for them is far too great to add anything to the code for that; though certain of the more complex challenges (such as the zombie apocalypse challenge) have had hacks made specially for them to automate some of the restrictions.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Lab Assistant
#4295 Old Today at 8:19 PM
Quote:
Originally Posted by Peni Griffin
What do you mean by "making a picture stick?" If you want to add a screenshot to your album, just name it according to the protocol: Snapshot_HouseholdID#_randomalphanumeric.jpg.
If you're one of those people who thinks the Storytelling folder isn't permanent, you're looking in the wrong place. Each neighborhood folder has its own Storytelling subfolder where all the pictures, thumbnails, and album files are kept in perpetuity, or until you delete them. Does not work for screenshots, of course - you have to use the dash camera or make the sims take their own pictures with the BV camera.
Most people use spreadsheets to track things for challenges. The variety of challenges and reasons to award points for them is far too great to add anything to the code for that; though certain of the more complex challenges (such as the zombie apocalypse challenge) have had hacks made specially for them to automate some of the restrictions.


I worded that funny, is all. But I've played this game for ages, I know how Storytelling works. It's all good. I don't have a ~particular idea yet for implementation of tracking certain challenge data, so I'll stick to my notebook.
Field Researcher
#4296 Old Today at 8:24 PM Last edited by terula8 : Today at 9:48 PM.
Quote:
Originally Posted by omglo
There is a tool that makes the whole process painless. Search for leefish securom tool on Google. It should be the first result.


Beat you to it I've already used the removal tool, I just need to do the registry clean up.

Hacks I'd like to see... maybe some more sports?

EDIT: No not sports- a mod that would extract the homework item or the 'finals' coding and make it useable as a separate item. I sometimes want to create exams for my sims - such as a Law Exam or a Driving Test - and having something that could randomize the sim's chance of passing or failure and be tied to an actual item such as the homework - would be amazing. It would also help with creating finals for my community colleges.

Read all about my ridiculous rules and play style: http://simetry.livejournal.com/
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