Yeah..I just tested it again, in a vanilla game. All meals served in bowls..are inconsistent. But at least..the option shows sometimes..compared to my normal game with hacks..which is..never.
Too bad. There are SO many possibilities, so many mods/hacks combinations that could create this...I surrender.
I know now, that is not just MY game. I have this mod too, and I have noticed the option features in this mod not completely applies to serving bowls. On all meals, you have the choice to either put away leftovers as group meal, or as single plates.
Works on all meals, except..serving bowls, which only offers the "...as single plates".
So there is something about them, unfortunately...
And thanks to those who tested..tried this. very nice.
This mod has a feature call Caller ID, that creates a pop up message, this time..top right corner, that tells you who is calling and for whom the call is, after your sim picked up the phone and start to chat. Sorry, I didn't take any pictures.
We already had this....
So unless there is some sort of bug in my game, that I can hardly identify, this mod does not have a caller ID function.
I've just tested this in a clean game (with all EPs up to AL/M&G). To get it to work, you need to buy the teleporter (from Misc/ Misc, for $250), and put it on your wall. You also have to ensure the Caller ID function (under "Options...") is enabled. Unless you purchase the teleporter, the Caller ID will not function.
When it's working, you'll get a pop-up message saying who is calling (and who they want to speak to) as soon as the phone starts ringing. In a clean game, without mods, you only find this out after you answer the phone.
Unfortunately, it didn't seem to be working when I added in Pescado's phone hack. (I suspect that's probably why I stopped using in the first place...) Mind you, I only spent a few minutes playing with it, so don't consider this to be comprehensive testing or anything...
..When it's working, you'll get a pop-up message saying who is calling (and who they want to speak to) as soon as the phone starts ringing. In a clean game, without mods, you only find this out after you answer the phone.
But that you meant...in a NOT clean game?
If it works as intended in a vanilla game, then I have mods conflicting with it...too bad. Yes, I enabled what needed to be enabled, and of course, I put it on my wall to be able to do so. I will mainly use it for pregnancy info...and too bad for the caller ID. It is a cool feature, but not worth testng all my hacks/mod to find what's stops it to work properly. I make good use of all of them, anyways.
Yes! that helped, thank you a lot.
The baby's genes are determined at birth, not at conception, so changing the father IN THE PREGNANCY CONTROLLER before birth will cause his genes to be chosen to mix randomly with the mother's. If the father is not changed until after the birth, there will be no effect, as a) the genes are already set and b) you can't change the pregnancy controller for someone already born.
The Sim Manipulator description says it sets relationship FLAGS with the relationship menu. About Pregnancy it says: Pregnancy Menu
Will allows sims to have a baby with the Grim Reaper, Pollination Technician, Any sim on the lot, or any sim in the neighborhood. Also allows sims to choose the father of the baby, How many babies they will have, Pause/unpause pregnancy, accelerate/de-accelerate the pregnancy, abort pregnancy, and look at the current pregnancy stats(the father, hours pregnant, etc). And finally they can change their current pregnancy stage to 2nd, 3rd, and giving birth.
This sounds as though it allows you to do exactly what the Tombstone of L&D does - in which case "pregnant by the Grim Reaper" doesn't mean "cheerily break your game" but "grab a boring Face1 template."
In which case, you can initiate a pregnancy with it, but there seems to be no option to take a sim already pregnant by the PT and change the father to a playable alien.
The only way I know of to do that is, to change the pregnancy controller in SimPE.
If you want an abduction followed by insimination by someone other than the default PT, you need either a default replacement PT mod (which must be handled with care so that you never delete the NPCs generated by the mod) or an editing tool that allows you to change the pregnancy controller for an ongoing pregnancy. SimPE is the only one I know of; others may exist. SimPE will also let you generate "met aliens" memories, but this may be problematic - I know that Skye Weiss's memories of meeting aliens are flagged in HoodChecker. It is certainly tedious and easy to screw up. And the artificial "met aliens" memories will not prompt wants and fears of abduction in the rest of the hood; but then neither will artificial insimination.
[···] you need either a default replacement PT mod (which must be handled with care so that you never delete the NPCs generated by the mod) [···]
I'm using a PT replacement I downloaded here at MTS. This.
But this PT is just too cute for my taste so I was thinking about replacing it or creating one myself or simply going back to the original one.
The download had no uninstalling instructions so... Is there any trick to it?
If anyone can provide a link to a tutorial I would appreciate it!
Because I make my sims live somewhat difficult lives in "remote locations" where medical care is generally miles & miles away or they are living in an era where it is demons & curses that cause illnesses, I would love to see a mod that gives a random chance of a serious allergic reaction to being chased by bees. Or where I can give an "allergy" token to a sim.
A hack that lets you make every season crop on the lot harvestable. Would come in handy when I have to test with no downloads, and I forget to replace my backup, and all my packed produce vanishes. Doing plant by plant with testingcheats is so tedious.