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Lab Assistant
Original Poster
#1 Old 26th Aug 2015 at 1:06 AM
Default various questions
the free will option controls the autonomy of household members (or more accurately the autonomy of characters that are "selectable").
can the autonomy of everyone else be controlled without making them selectable?

insimenator has an option to turn on or off jealousy.
it for sure applies to alive lovers/spouses. does it apply to also ghosts?
it for sure affects actions of witnesses. does it also affect memories and memory markers?

what are the height ratios of each age? more specifically the Stretch Skeleton values to make the height of any age equal with the height of the other ages.

when cloning objects with SimPE (or more specifically the Object Workshop), how can Skills be added/removed/changed?
and would it be safe to build 2 or more Skills with the same interaction?
also, how can the "buying" place (Aspiration Reward, Career Reward, Buy Mode, Build Mode) be changed?
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Mad Poster
#2 Old 26th Aug 2015 at 1:15 AM Last edited by gummilutt : 26th Aug 2015 at 3:20 AM. Reason: Realized I missed a question
Question 1. Yes and no. You can't make them not do anything like you do with your controllable Sims when you turn off free will, but you can influence what a Sim can autonomously do by the use of mods. The Pie Menu-options (Pie Menu Function in SimPE) have settings detailing which Sims can use them, and if you un-tick visitors then visiting Sims can't use them. I don't believe that works on community lots though.

Question 2 and 3. No idea.

Question 4a. You need to modify the BHAVs or BCONs. To remove, you have to edit them to remove that part of the processing, and correctly attach the pre-skilling to the post-skilling code. To add skilling, you need to add that code. Adding is more complicated than removing, and both requires understanding what's going on in the BHAV. To change the rate at which skills are gained, you need to find the BCON that holds the rate that the BHAV uses, and modify that. I'm guessing there may be tutorials out there on how to add/remove skilling.

If it was safe to build more than two, I believe we would see objects like that already. I haven't seen any, so I'm guessing the answer is no.

Question 4b. To change the buying place of objects, you need to find the OBJD of that object. If you already have an extracted version, just open it and it'll be there. If not, you need to find it and extract it in objects.package. When you go to the OBJD, there are two tabs. One is catalog-sorting, and the other is other info such as price. The category sorted by type is a drop down menu. The room-sections you want it to appear in, are boxes you tick/untick.

If you have questions on how to use SimPE or WW, you're welcome to PM me.
Mad Poster
#3 Old 26th Aug 2015 at 2:58 AM
As for "Stretch Skeleton" look at this thread but I hve never used it. http://modthesims.info/t/132248

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Lab Assistant
Original Poster
#4 Old 26th Aug 2015 at 9:28 PM
other questions

are there ways for visitors to build skills?

teen pregnancy mods; do any of them also change Create-A-SIm/Create-A-Family?
Mad Poster
#5 Old 26th Aug 2015 at 10:16 PM
Quote:
Originally Posted by mdsb759
other questions

(1) are there ways for visitors to build skills?

(2) teen pregnancy mods; do any of them also change Create-A-SIm/Create-A-Family?


1. I dont know if it works for visitors or not but there is one called comm-skilling from MATY and its in the one for your EP http://www.moreawesomethanyou.com/s.../topic,7.0.html

2. What?

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Mad Poster
#6 Old 26th Aug 2015 at 10:25 PM
Quote:
Originally Posted by gummilutt
Question 4b. To change the buying place of objects, you need to find the OBJD of that object. If you already have an extracted version, just open it and it'll be there. If not, you need to find it and extract it in objects.package. When you go to the OBJD, there are two tabs. One is catalog-sorting, and the other is other info such as price. The category sorted by type is a drop down menu. The room-sections you want it to appear in, are boxes you tick/untick.

You can just extract the OBJD part and make it into a default change to the catalogue placement. I did a whole pile of stuff when I was building Polgannon.

Quote:
Originally Posted by mdsb759
teen pregnancy mods; do any of them also change Create-A-SIm/Create-A-Family?

Change in what way?

Polgannon: Who Murdered Blaise Penhaligan?

Want to fill those empty lots in Polgannon? Extra families available - see this post and scroll down a little
Mad Poster
#7 Old 27th Aug 2015 at 4:15 AM
No. They don't let you create a family with teen parents in CAS.
Mad Poster
#8 Old 27th Aug 2015 at 12:09 PM
Oh well done Charity, that must be what is meant.

Polgannon: Who Murdered Blaise Penhaligan?

Want to fill those empty lots in Polgannon? Extra families available - see this post and scroll down a little
Lab Assistant
Original Poster
#9 Old 27th Aug 2015 at 9:49 PM
teen parents was one thing in my mind; also was wondering about these::
-whether or not the child setting in Family Relations was option for teens
-the starting memories for teens
Lab Assistant
#10 Old 28th Aug 2015 at 1:05 PM
Quote:
Originally Posted by mdsb759
are there ways for visitors to build skills?


If you make a visitor selectable via the boolprop cheat then they do appear capable of developing skills while they're on lot. I haven't actually checked to see if this is permanent but I suspect it is. (Confirmation, one way or the other, from Anyone Who Knows Better, welcome).
Lab Assistant
Original Poster
#11 Old 28th Aug 2015 at 10:46 PM
other questions

how many teen pregnancy mods are there (for Sims2)?
and their differences?

can sim personality be changed through some readable thing or are the Encourage social interactions the only way to change sim personality?
Mad Poster
#12 Old 28th Aug 2015 at 10:56 PM
There's a CC book object that you can read that changes personality. I don't have it any more so I'm not sure where it's from, but someone else may know.

If you have questions on how to use SimPE or WW, you're welcome to PM me.
Mad Poster
#13 Old 28th Aug 2015 at 11:21 PM
The Sim Manipulator can change personality.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#14 Old 28th Aug 2015 at 11:31 PM
Quote:
Originally Posted by mdsb759
other questions

how many teen pregnancy mods are there (for Sims2)?
and their differences?


can sim personality be changed through some readable thing or are the Encourage social interactions the only way to change sim personality?


I have the top 4 listed on my journal and there is one more that I know of that I could never get to work right called Jenflower teen woohoo.

My journal is here http://modthesims.info/member.php?u=7749491

3 of them are hosted at Simbology InTeen, Wild Child and Jenflower's.

All my Beginning Hoods here at MTS. http://www.modthesims.info/member.php?u=7749491
All my Beginning Hoods as Shopping Districts plus Old Town. http://www.modthesims.info/download.php?t=523417
MooVille, a tribute to Mootilda and her fabulous lots http://www.modthesims.info/download.php?t=534158
Lab Assistant
Original Poster
#15 Old 31st Aug 2015 at 11:42 PM
Quote:
Originally Posted by saturnian
If you make a visitor selectable via the boolprop cheat then they do appear capable of developing skills while they're on lot. I haven't actually checked to see if this is permanent but I suspect it is. (Confirmation, one way or the other, from Anyone Who Knows Better, welcome).
tested with the AnyGameStarter; Maxis content version. made several visitors selectable with insimenator (the testingcheatsenabled way did not work) then had them do some skill building then saved lot then went to their lots. the skill portion of their profiles reflected the respective changes.
Top Secret Researcher
#16 Old Yesterday at 2:06 PM
Stretchskeleton doesn't change for different ages. Teens are 0.9 and adults/YA/Elders are 1. I don't know about children, toddlers and babies although it also works on them (and looks terrifying).

Livejournal: simsfreq.livejournal.com
Tumblr: simsfreq.tumblr.com

Co sleeper for babies/toddlers, and teen career overhaul (also custom schools): Here at simbology
Scholar
#17 Old Yesterday at 6:54 PM
Quote:
Originally Posted by marka93
1. I dont know if it works for visitors or not but there is one called comm-skilling from MATY and its in the one for your EP http://www.moreawesomethanyou.com/s.../topic,7.0.html

2. What?


1 - Yes, it works for Sims visiting - one can see the blue tube thing above the heads of the visitors at my Sims' homes. A number of townies will not have it because they already have all 10 points.
Lab Assistant
#18 Old Yesterday at 8:37 PM
Quote:
Originally Posted by mdsb759
tested with the AnyGameStarter; Maxis content version. made several visitors selectable with insimenator (the testingcheatsenabled way did not work) then had them do some skill building then saved lot then went to their lots. the skill portion of their profiles reflected the respective changes.


Well, I tested skilling up visitors with the boolprop cheat today, and it seems to work. I was playing the Brueder family, and had Delius Brueder invite Bobbi Goodbody over. Made Bobbi selectable, and found that she had a want to reach Logic 7. So I sat her down to play chess with Delius. She got the skill point (and went Platinum). I later made her unselectable and sent her home. And then, after finishing with the Brueder's, I checked in on Bobbi's house - still Logic 7.

So it does seem to work, at least sometimes.
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