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frenchyxo22

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Alchemist
#16976 Old Yesterday at 2:24 AM
You need a chill pill bro. I already deduced from your previous post that you have a problem with me, so you're welcome to think I'm stupid, arrogant, wrong, annoying, obnoxious, insertwordofchoicehere. This rounds on me. Have fun. Knock yourself out. But I'm not walking into that hot mess, I got better things to do with my time.
Inventor
#16977 Old Yesterday at 2:40 AM
Quote:
Originally Posted by ScaryRob
Additionally, it doesn't make any sense that a person who is building their first Lot is in a neighborhood that has a low ground level. How did this beginner end up on a neighborhood like that? Why is he there to being with, instead of being on one of the Maxis neighborhoods?
Who knows..., but it's another reason not to jump to totally unreasonably and unsubstantiated conclusions.


One of the first things I did after taking a look at the Maxis hoods was decide that I didn't like any of them and start my own. (This was within three or four days of installing the game, so I was a pretty raw beginner.) When you start your own 'hood, you can choose from lots of templates, including Veronaville, which has a naturally very low ground level. Heck, a beginner could decide to build a house in Veronaville itself (a Maxis neighborhood), instead of in a new 'hood created from a template.

Not all people play the same way, or explore things at the same rate. You might want to be careful about assuming/jumping to the conclusion that only experienced players want to/are allowed to/know how to/can build.

Also, the terrain cheat came with FT, and if the beginner doesn't have FT (or above? not sure if it's in AL or M&G), the cheat really and truly won't work for them, no operator error required.

esmeiolanthe's Live Journal
Most recent story update: The Fantabulous Newsons on 8/17/14
Lab Assistant
#16978 Old Yesterday at 2:52 AM
Quote:
Originally Posted by gummilutt
You need a chill pill bro. I already deduced from your previous post that you have a problem with me, so you're welcome to think I'm stupid, arrogant, wrong, annoying, obnoxious, insertwordofchoicehere. This rounds on me. Have fun. Knock yourself out. But I'm not walking into that hot mess, I got better things to do with my time.


Welcome to my side. :') Everything you wrote was exactly what I thought in the 'Those Days are Long Gone' something-or-other thread, and the very reason I stopped replying in it.



Scoff might be a sin... but I'll make up for it by telling the girl I'm currently chatting with that I think she looks great with curly hair.
Field Researcher
#16979 Old Yesterday at 2:52 AM
Quote:
Originally Posted by Thax
I would like to add that which keys to press to lower/raise/smooth the terrain, depends on the keyboard. Mine is Scandinavian and I have to press ` and to lower/raise and to level the terrain. Just sayin', cause I myself was wondering why nothing happened when I pressed [ ] etc, so at least other Scandinavians who are wondering, will know what the 'problem' is.


Now, that is useful and relevant information - and something that should be quite obvious to someone using something other than the American QWERTY keyboard - thank you.
Yet, with so many people around here it seems to be, "Oh my GOD!, this doodad doesn't work! The sky is falling, the sky is falling...!"
LOL, it boggles the mind.
OK, point made.
Test Subject
#16980 Old Yesterday at 3:08 AM
Oh dear, I didn't want to start a discussion. Anyway, it just so happens to be that after restarting the game the cheat to modify the terrain worked. For the record, I never had the intention to say the cheat doesn't work. However you have to trust me that I checked the code and instructions multiple times and the key for raising the terrain did nothing at first, but after restarting the game it did raise the terrain. I don't know what the exact problem was, but it had to be on my end nonetheless.
So far, rebuilding the basement didn't brought about another flooding. The first flooding incident happened after moving the lot around. It seems that as long as I leave it where it's at it seems fine. By the way, I am playing in Veronaville.
Since somehow my (in)experience has become a thing I feel I should give some extra context. I have played the sims since the first one came out. Only casual though. I would say that in total I have spent quite some time playing this series, but in contrast with other people who play this series it would probably not be that much. Simply because there is so much content and I never really focused on building houses/neighborhoods. I mostly started with a sim on an empty lot and slowly build a house, but nothing fancy. That is why I said I'm building my first house. This time I'm actually trying. Of course I'm inexperienced in building and it shows, though I'm not new to this game. I'm also not new to using cheats/codes and modding. Almost every game I play nowadays is moddable.

Edit: This post was written before I could read the posts on this page.
Inventor
#16981 Old Yesterday at 3:22 AM
Quote:
Originally Posted by M.M.A.A.
Can someone link to a thread, that I believe was here on MTS, about the difference between clean and empty (templates) neighborhoods?


On page 3 of this thread, Mootilda explains the difference in such a way that even I can understand it, which takes some doing, I can tell you! :P

esmeiolanthe's Live Journal
Most recent story update: The Fantabulous Newsons on 8/17/14
Field Researcher
#16982 Old Yesterday at 3:22 AM
Quote:
Originally Posted by El_Pimiento
Since somehow my (in)experience has become a thing I feel I should give some extra context.

Thanks for replying, but your inexperience in Lot building is/was not the issue at all.

The issue was simply that a forum regular declared something broken that has worked for years for many players, based on very questionable information.
I'm glad you were able to at least resolve the terrain cheat issue.

I know I probably came across as harsh in my previous post, including towards you, but it was not my intent to insult you. There is nothing wrong with being a beginner at something. My intent was to make the point that questionable information should not be repeated as being fact, especially by people who should know better.

You are not to be faulted for anything.
Theorist
#16983 Old Yesterday at 4:03 AM
It certainly seemed your intention to insult gummilutt. Try replying without being an asshole.
Theorist
#16984 Old Yesterday at 12:23 PM
Quote:
Originally Posted by marka93
It says it does, "During the fight, lycanthrophy is transfered to the victim." http://sims.wikia.com/wiki/Savage


Thanks. I'd read that, but was sure I'd heard otherwise elsewhere. Turns out it was a feature of thefightclub hack.

(Pets Only!) Werewolves no longer automatically win every "Savage" attack, although they do receive a hefty battle bonus for being werewolves. Sims can now avoid becoming a werewolf if they do not lose any of the combat rounds. Losing any combat rounds will result in being bitten and becoming a werewolf, even if they win the battle. (Not relevant without Pets)
Test Subject
#16985 Old Yesterday at 2:09 PM
One of my playable families invited the headmaster round, their werewolf daughter, Annabeth, transformed while talking to him. The headmaster had chat with Annabeth in his queue when I made him selectable and couldn't be interacted with at all. I cleared him off and they don't have got rejected for private school or got accept to private school in their memories. Once I nuke the scenario with the batbox will they get those memories and will the headmaster remember rejecting them and not come round again for a week?
Field Researcher
#16986 Old Yesterday at 2:17 PM
I've had "stuck" headmasters (not from werewolf transformation though :D) and I don't even nuke the scenario, I just reinvite him or another one for the next day, and he comes and everything goes fine.
I think he actually has to reject the kid(s) for that memory to exist, which he doesn't when he "freezes" before.
Also, as far as I know, there is no time delay for a second invitation, even if he rejects the family, he can still come for dinner the ext evening.
Field Researcher
#16987 Old Yesterday at 2:45 PM
Quote:
Originally Posted by Mechanon
One of my playable families invited the headmaster round, their werewolf daughter, Annabeth, transformed while talking to him. The headmaster had chat with Annabeth in his queue when I made him selectable and couldn't be interacted with at all. I cleared him off and they don't have got rejected for private school or got accept to private school in their memories. Once I nuke the scenario with the batbox will they get those memories and will the headmaster remember rejecting them and not come round again for a week?


I've had this happen several times as well. Not the werewolf bit, but the headmaster doesn't appear to like having interactions with him cancelled. He gets stuck after that. I just deleted him with move_objects on and invited him again. If it's still early (around 18:00) a new headmaster immediately arrives. The family won't receive a "rejected" memory if you get rid of the borked headmaster.
Theorist
#16988 Old Yesterday at 4:06 PM
About Challenges: I JUST noticed that it LOOKS like if someone submits a new challenge that is very similar to an already existing challenge (like various "adoption" challenges) the mods (?) combine them. They add the new challenge like a comment attached to the first challenge. Is this correct?

ignorance is not stupididity
Test Subject
#16989 Old Yesterday at 6:34 PM
I have one question about regenerating my Neighborhoods folder. I'd like to start using this fixed version of Veronaville found in meetme2theriver's LiveJournal (not sure if linking is ok so I won't link just in case) and it says I should regenerate the Neighborhoods folder. Okay, no problem, I've done it successfully before with Pleasantview but it was more of a lucky half-accident and I'm pretty sure I won't be able to do it again without proper instructions.
I understand the part of regenerating the folder - I made a back-up so everything's safe. It's the after part that I don't understand. When I delete the folder, should I then launch the game, quit it, replace the new Neighborhood files with my old ones (+ fixed Veronaville) or how exactly should I do this?
Scholar
#16990 Old Today at 3:31 AM
Quote:
Originally Posted by lotharioloveschocolate
I have one question about regenerating my Neighborhoods folder. I'd like to start using this fixed version of Veronaville found in meetme2theriver's LiveJournal (not sure if linking is ok so I won't link just in case) and it says I should regenerate the Neighborhoods folder. Okay, no problem, I've done it successfully before with Pleasantview but it was more of a lucky half-accident and I'm pretty sure I won't be able to do it again without proper instructions.
I understand the part of regenerating the folder - I made a back-up so everything's safe. It's the after part that I don't understand. When I delete the folder, should I then launch the game, quit it, replace the new Neighborhood files with my old ones (+ fixed Veronaville) or how exactly should I do this?


If you want to keep the original, EAxis templates, you delete the N003 folder in the My Documents location, and then place the fixed N003 folder into it. You will be playing the fixed templates the next time you start the game, but if you delete the Neighborhoods folder and have the game regenerate it, the old, unfixed neighborhood will be generated. If you want to replace the original templates with the fixed templates entirely, so the fixed hoods will automatically be generated by default when you delete the Neighborhoods folder, you put them in the Program Files location.

When you delete the Neighborhoods folder in the My Documents location, the game will regenerate those folders and files when you start it up, taking it from the Program Files location. That's why, if you replace the templates in the Program Files location with the fixed templates and then delete the Neighborhoods folder in the My Documents location, the game will generate the fixed neighborhoods when you start it up.

Newgrounds | The Last Stand Wiki | Sims Wiki | YouTube | Wikipedia
If I told you to "read the last two links" in my signature, I actually mean "read the links below this line".
FFS Lot Debugger options
Avoiding corruption | How to delete a Sim correctly | Which NPCs are safe to move in?
Test Subject
#16991 Old Today at 12:56 PM
That was very helpful, thank you k6ka for taking time to answer
Mad Poster
#16992 Old Today at 3:23 PM
Quote:
Originally Posted by esmeiolanthe
On page 3 of this thread, Mootilda explains the difference in such a way that even I can understand it, which takes some doing, I can tell you! :P


Thank you! Will read it ASAP.
Lab Assistant
#16993 Old Today at 4:16 PM
How do you guys take nice big pictures without them being fuzzy?
whenever I take pics they look fine of course, but when I want to resize them they get all blurry and crappy

I don't have photoshop so I have to rely on photobucket & picmonkey but I cant get them looking nice
and I've adjusted the settings in game for the quality & size but it does nothing . . .
it still comes out looking grainy and not clear

Peace, Harmony & Balance... Libra is Love..
Alchemist
#16994 Old Today at 4:19 PM
What are you using to take pictures with? The most common mistake simmers do is to use the in-game camera, which really isn't up to par. I myself use Fraps, because it's the program I'm used to, but there are many alternatives out there.
Scholar
#16995 Old Today at 4:25 PM
For most cases, I use the PrntScr button on my keyboard, only available for Windows. I think Mac users have their own special way of taking screenshots.

For my guide on how to delete a Sim correctly (see my signature for details), I used a program called Irfanview, which allowed me to take screenshots with the cursor in them.

Newgrounds | The Last Stand Wiki | Sims Wiki | YouTube | Wikipedia
If I told you to "read the last two links" in my signature, I actually mean "read the links below this line".
FFS Lot Debugger options
Avoiding corruption | How to delete a Sim correctly | Which NPCs are safe to move in?
Mad Poster
#16996 Old Today at 4:39 PM
Quote:
Originally Posted by gummilutt
What are you using to take pictures with? The most common mistake simmers do is to use the in-game camera, which really isn't up to par. I myself use Fraps, because it's the program I'm used to, but there are many alternatives out there.


I use the in game camera and my pictures are quite clear. Maybe its because they're in game camera quality settings and/or the resolution and the details aren't set to high.
Mad Poster
#16997 Old Today at 5:03 PM
I think she wants them over a certain size, though. In-game pictures have a "large" size which is a good deal smaller than the screen, and digital pictures don't blow up well. The in-game camera does just fine for my purposes, too - but I had to learn to use Fraps to make pictures good enough to post shots for the download thread. It's nearly impossible to get a decent floorplan shot with the game camera.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . My most recent book is Sullivan, That Summer. Widespot and Widespot RFD: The Subhood are both available here. In case you care.)
Lab Assistant
#16998 Old Today at 5:55 PM
Quote:
Originally Posted by k6ka
For most cases, I use the PrntScr button on my keyboard, only available for Windows.


Thank You so much! until today I've never known that existed!! Perfect just what I was looking for

Peace, Harmony & Balance... Libra is Love..
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