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|27th Apr 2009, 05:16 AM||Traits, Careers and More (Most Listed Here) #1|
Join Date: Apr 2009
I just spent a good while searching all I could find and I want you to know that this is all news to me so it may not be news to you. Here is a list of the traits and careers mentioned so far in Sims 3. (If you know of any that I have missed, please post it here (I will do the same once I unravel more evidence)
TRAITS (and what they mean)
Absent-Minded: Absent-Minded Sims get lost in their thoughts and occasionally forget what they are doing, or where they are going.
Ambitious: Ambitious Sims dream big and are more rewarded when their wishes are satisfied in life. They are driven to move up the corporate ladder more quickly, but fall prey to low mood if they don't quickly recieve the promotion they desire.
Angler: Anglers catch fish better then other Sims. They also like fishing more then anyone else.
Artistic: Artistic Sims are naturally gifted artists with a paint brush. They also make pretty good writers and musicians!
Athletic: Athletic Sims are the best athletes in town. They can push themselves harder and longer than others, and will do so to feel the burn.
Bookworm: Bookworms have a passion for reading that surpasses their other desires. They also tend to become good writers.
Brave: Brave Sims are fearless individuals that will fight fires, wrangle burglars and work to protect those around them.
Can't Stand Art: Sims that Can't Stand Art will never appreciate the latest masterpiece of expensive home decor. They are the anti-connoisseurs.
Charismatic: Charismatic Sims love to socialize with others and often know the perfect thing to say in every conversation. They also like to throw parties!
Childish: Childish Sims find it difficult to 'act their age'. They love playing with children's toys, see things through the eyes of a child and need to be constantly entertained.
Clumsy: Clumsy Sims muck up both precious and every day moments in life with shady footwork and poor planning.
Commitment Issues Sims with Commitment Issues don't really want to settle down into a long-term relationship or a lifelong career. Marriage is out of the question!
Computer Wiz: Computer Wiz’s love spending time on the computer. They are great at tinkering with computers and can even make money as hackers if they choose.
Couch Potato: Couch Potatoes are perfectly happy sitting on the couch to watch TV and eat junk food. They'll need additional prodding to lead active lives.
Coward: Cowards are terrified of everything that can and will go bump in the night. They are scared of the dark and will frequently faint in 'dire' situations.
Daredevil: Daredevils seek the extreme side of life, even if it means taking an everyday chore extreme. They also love fire.
Dislikes Children: Sims that dislike children do not want to have anything to do with children. No talking, no playing and certainly no reproduction.
Easily Impressed: Easily impressed Sims are easily astounded by everyday stories and are always pleased with the smallest of accomplishments.
Evil: Evil Sims love the dark, take great delight in the misfortune of others and prefer to lead a life as far away from goodness as possible.
Excitable: Excitable Sims get excited about... pretty much everything. They enjoy an extra dose of self-satisfaction when good things happen for them in life.
Family-Oriented: Family-Oriented Sims make great parents. They have big families and being surrounded by their children.
Flirty: Flirty Sims are constantly looking for romance and are most often quite successful in this endeavor.
Friendly Friendly Sims smile frequently at others and are quick to make friends.
Frugal: Frugal Sims love to clip coupons to save money, relish a good deal and hate being wasteful.
Genius: Geniuses are logical thinker, masters of chess and excellent hackers. They saviour pursuit of the mind.
Good Natured: Good Sims go out of their way to help friends and family in need, are charitable with their money, and frequently comfort those around them.
Good Sense of Humor Sims with a Good Sense of Humor tell the best jokes that never fall flat or fail to entertain.
Great Kisser: Great kissers kiss better then any other Sims. They give kisses that are not easily forgotten.
Green-Thumb: Green-thumbs are the best gardeners. They find solace and comfort amongst their garden and can revive plants in the worst of conditions.
Grumpy: Grumpy Sims are rarely in a good mood. It's quite difficult to make them happy because they simply don't want to be happy.
Handy: Handy Sims are the best tinkerers. They will never fail when repairing or upgrading a household item which makes electrical objects far less dangerous!
Hates the outdoors: Sims that hate the outdoors despise being outside and will always remain indoors whenever possible.
Heavy Sleeper: Heavy Sleepers will sleep through any situation, no matter how loud or alarming. They also tend to snore.
Hopeless Romantic Hopeless romantics passionately seek their soul mate. They want romance, true love and surround themselves with cheesy romantic television and novels.
Hot-Headed: Hot headed Sims are quick to anger. Broken household items, conversations gone awry or even the slightest negative moodlet will all send them into a boiling rage.
Hydrophobic: Hydrophobic Sims are terrified of swimming. They loathe every second they have to spend in the pool.
Inappropriate: Inapropriate Sims talk about the wrong thing the wrong time, never think to dress properly, and never think to apologize when they've wronged someone. They enjoy mocking others with harsh words.
Insane: Insane Sims respond to events in life unpredictably. They say what they want, do what they want and even wear what they want. Even if it doesn't make sense to anyone else.
Kleptomaniac Kleptomaniacs 'accidentally' end up with things owned by others. They often 'permanently borrow' items from work, school or even their neighbor's homes!
Light Sleeper: Light sleepers toss and turn throughout the night and are woken up by the slightest bump in the night.
Loner: Loners enjoy time spent alone more than time spent with others. Quite shy, they will never approach anyone that isn't a close friend. They prize their solitude and get nervous around large groups.
Loser: Losers encounter woo and misfortune throughout their lives beginning with school and continueing into their careers. They will fail and fail often. They wont'get mad even when life falls apart. They'll just cry.
Loves the Outdoors: These Sims love spending time outdoors and find a special joy amidst nature that others do not.
Lucky: Lucky Sims are closely followed through life with a comforting sense of luck. They win often and they win big.
Materialistic: Materialistic Sims love buying new things and therefore tend to strive towards great wealth. They dream of the most expensive items and work hard towards that goal.
Mean: Mean Sims love to fight, mostly because they never lose in a brawl. They take satisfaction with every new enemy made and dream of new ways to be nasty to others.
Mooch: Moochers can mooch food and money from their neighbors who for the most part just go along with it.
Natural Cook: Natural Cooks are able to kick any dish up a notch, making their food the most delicious to eat. They learn to cook more quickly than others, and never burn down the kitchen in the process!
Neat: Neat Sims always find time to clean, regardless of their mood. They are easily devastated by filthy surroundings, but will never leave a mess behind.
Neurotic: Neurotic Sims will freak out at the most minor of provocations. They can become stressed easily and can be difficult to mellow. Luckily they take solace in sharing their worries with others.
Never Nude: Never Nudes despise nudity and will never, ever, completely remove all of their clothing.
No Sense of Humor: Sims with No Sense of Humor tell terrible jokes, so they tend not to tell them. They also don't enjoy the jokes of others. Humor is simply wasted on them.
Over-Emotiona: Over-Emotional Sims experience greater mood swings than other Sims when both good and bad things happen to them. They are constantly shedding tears of joy whether it's of a wedding or just on their couch watching romantic television.
Party Animal: Party animals love to party, and others love to party with them. When a party animal hosts a party, everyone comes and has a great time. Woo!
Perfectionist: Perfectionists spend more time cooking, writing or even painting, but what they eventually finish is noticeably better than something created by other Sims. Perfectionists accept nothing shy of perfection.
Schmoozer: Schmoozers are really good at befriending neighbors, co-workers, and sucking up to their bosses. They love to flatter and are very good at it.
Slob: Slobs constantly leave messes in their wake. To make matters worse, they won't offer to pick up or clean! Luckily common filth won't offend their senses.
Snob : Snobs are very hard to impress though they love hearing about themselves and will never turn down a compliment. They dream of owning only the finest things and being associated with the highest echelon of neighborhood Sims.
Technophobe: Technophobe Sims hate television. They will never watch television except in dire circumstances and will always look for an alternative source of entertainment.
Unflirty: Unflirty Sims do not appreciate the romantic advances of others and will be difficult to woo. It's not that they don't want to love, just that it's difficult for them.
Unlucky: Things rarely go right for unlucky Sims. They often lose at everything they touch. Though some do take pity on their misfortune...
Vegetarian: Vegetarian Sims never choose to eat meat, and doing so causes them to quickly become ill.
Virtuoso: Virtuosos have a natural gift with musical instruments and are often considered the best musicians. As such, they earn more as musicians when playing for tips and learn more quickly.
Workaholic: Workaholics love to work and rarely become stressed from working. Their mood stuffers when they miss work, but they are able to make it up by working from home. Workaholics make the best employees
WISHES: Professional author, world renowned surgeon, become a superstar athlete, CEO of a mega-corporation, hit movie composer, heartbreaker, rock star, the tinkerer, become a master thief, forensic specialist: Dynamic DNA profiler, become an astronaut, master of the arts, perfect mind perfect body, gold digger, star news anchor, living in the lap of luxury, jack of all trades, surrounded by family, renaissance sim, chess legend, the culinary librarian, golden tongue golden fingers, international super spy, super popular, presenting the perfect private aquarium, celebrated five-star chef, illustrious author, swimming in cash, the perfect garden, leader of the free world, the emperor, become a creature-robot cross breeder.
CAREERS: Athletic, Journalism, Medical, Music, Military, Business, Law Enforcement, Criminal, Politics, Entertainment, Cooking, Education and Science.
Note: This is not all of them. There are still lots more that the Sims creators have yet to mention. But so far, what will you chose? ^^
|28th Apr 2009, 05:06 PM||#2|
Join Date: Apr 2005
Thanks! This just makes me so excited about the game.
Oooh, I wonder which career is super spy tied to? Law Enforcement, maybe?
|28th Apr 2009, 08:35 PM||#3|
Join Date: Apr 2009
This has got me rather excited :D
|28th Apr 2009, 09:56 PM||#4|
Join Date: Jan 1970
Looks exciting, I am trying to not get too excited or the time will go by even slower. It was going by pretty quickly..until I keep checking a few Sims forums. I am really interested in these traits. I really love super spy! Lol, I really have to add the neurotic, cooking, and Inappropriate traits. That would make for one screwed up sim/family.
|28th Apr 2009, 10:13 PM||#5|
The traits have me really excited. Now I can't wait!
|28th Apr 2009, 10:16 PM||#6|
Join Date: Apr 2008
"become a creature-robot cross breeder"
That sounds entirely too interesting for my own good. My scientist sims shall be pleased
|29th Apr 2009, 01:06 AM||#7|
Join Date: Apr 2009
There are only 4 TV Channels: Sports, Kids, Action, and Romance.
There is no diving board for the swimming pools yet.
When a sim opens a fridge, you could see the cold air coming out.
The fire alarm is lower, and changed to able to hang a wall lamp above it.
On the easel, there are three sizes of paintings.
If you tinker on some objects, you can get upgrades like, fireproof, self
cleaning and unbreakable.
You can buy a Rubber Ducky for your bathtub.
On a computer, you can find coupons, browse the web, play chess, play computer games, tinker, and get a job. Computer Whiz Sims can also hack and overclock. Evil Sims will be able to troll the internet.
There are 10 different buyable cars in the base game.
There is now a new "Clutter" Section, which includes, but is not limited to, a rubber duck (mentioned above), along with a roll of toilet paper (possibly increases a sims' hygiene while on the toilet).
There is a button that lets you choose to buy houses furnished or unfurnished.
The sledge hammer tool has been enhanced, you can now drag an area to delete multiple objects.
When placing objects against a diagonal wall the object will snap into place perfectly.
There’s a roof height slider.
The biggest lot size is 64x64 (same as a 5x5).
There is an option for Auto-Roofs. So, while you build, the roof automatically appears.
There’s a button that paints / carpets the entire room (instead of holding Shift).
You can set light colours and brightness levels (both indoor and out).
There is now a square terrain paint brush. Imagine using it to paint a sidewalk.
You can change the floor / walls of a pool.
The maximum width of a set of stairs is 8 tiles.
There are single tile doors, double tile doors, single tile doors that center on double tiles, and even three tile doors.
There are ceilings under ANY floortile placed. At this time, you cannot recolour the ceiling.
According to sources the maximum number of floors is 5.
Although some screenshots display constructions with more than 5 floors - for example a building two lots left of City Hall front.
There are no 1/2 walls yet.
You cannot move objects up and down on walls.
Sims 2's one tile equals Sims 3 four tiles. 45 and 90 degree rotation come with the game. Holding the ALT key is free placing and rotation.
You cannot import patterns into the game yet.
You can move the mailbox anywhere you'd like on your lot. Whatever door is closest to the mailbox is considered the front door.
Fences rise with terrains.
The player has the ability to control one family at a time and easily switch from one family to another.
Players can pause age progression on a Sim/family which stays on even when you are not playing the family.
The player can choose the length of a Sims life, from 25 Sim days to 970 Sim days. However, there are only 5 options possible for life span: Short (25 Sim days), Medium (50 Sim days), Normal (90 Sim days), Long (190 Sim days, Epic (970 Sim days).
Families are rated by how difficult they are to play.
Difficulty is based on Sim relations, traits and more... for example, surely
grouchy Sims with wishes to have lots of friends will be hard to manage.
As Sims interact with other Sims, they learn about them.
Past relationships your Sim has had with a Sim they are interacting with and their traits are displayed on the screen.
Improvements to Sims include more customization options, a trait system that creates unique personalities
Sims that take care of themselves much better than in The Sims 2.
There are a total of 22 hairstyles for female Sims and 17 hairstyles for male Sims.
There's a variety of hats and hair accessories that you have an option to use, but they all come with set hairstyles.
Shoes and socks are chosen separately from the outfit.
The player can choose the Sim's full name, age, gender, skin tone, weight and muscle tone.
A skin tone is chosen by using a slider from fair to dark.
Body modifiers also use sliders that adjust weight from thin to obese and from flabby to muscular.
Height still can not be changed
Players can now create twins in Create-A-Sim using a button.
Five of over 60 personality traits can be chosen for each Young Adult Sim and above, with the chance to change them with a Lifetime Happiness
Only Lifetime Wish can be chosen
Players will be able to choose from three types of voices and use a slider to choose the pitch of a Sim's voice.
Age types of Sims within the game are baby, toddler, child, teenager, young adult (confirmed default age). Adult (middle age) and elder.
The whole town will age at the same time, but there will be an option (cheat) to turn off aging. You won't be able to turn off aging on an individual
Sim or a household though.
Sims in The Sims 3 have six needs: Hunger, Bladder, Fun, Hygiene, Energy, and Social.
During gameplay, if a sim is sleeping you can hover over the bed icon (which the sim is currently doing) and it will tell you the time that the sim will be fully rested. And if you allowed them to sleep until they were fully rested, they would receive a positive moodlet.
Pregnant Sims experience the same mood swings and belly expansion, though in The Sims 3 the expansion is gradual.
New features to pregnancy include reading books about pregnancy and getting medical advice at the hospital.
Pregnancy lasts 6 days. (I am unsure about this fact, it may be 3 days, as
some are saying. The source I heard this from may have been passing on false information. I guess we will find out for sure when the game is released!)
Sims can give birth at home or they can be driven to the hospital.
Sims in The Sims 3 can die of old age, as well as other ways.
Two new features of The Sims 3 are the automatic transfer of all inventory belongings of the deceased to the family inventory, and the ability of the player to throw a funeral party.
When Sims die they become Ghosts. Rumor says you can resurrect a Sim by taking their urn to the science lab.
There is a Sunset Valley Cemetery in Sunset Valley were your Sims can rest for eternity.
You’re now free to pick or ignore your Sims’ wishes without fear of some sort of mental breakdown.
Skills have been expanded on from previous versions adding skills that were
Talent Badges in The Sims 2.
They still have 10 levels of proficiency.
Sims with high levels in a skill will unlock new abilities, for example, high level Logic allows a Sim to tutor other Sims, Cooking unlocks recipes,
Fishing unlocks bigger fish.
Sims get a Power Study moodlet if they study at the Library.
You do not see a skill in your bar until you unlock the first point.
You can then view the skill journal. For example, in the Athletic skill journal you have your statistics: hours of cardio workout, hours of strength workout, distance jogged.
Many of the careers from The Sims 2 such as the Law Enforcement and
Athletic tracks will be in The Sims 3.
Your Sims can look for jobs in the newspaper or apply right at the building where they’d like to work.
Sims will also be able to make a living at home selling paintings or growing fruit and vegetables to pull in a little extra cash on the side or get a part-time job at local shops.
Actions outside of work, such as schmoozing the boss or reading medical journals can have an impact on a Sim's job performance.
A new feature The Sims 3 offers is branching careers, and reaching the top of a career doesn't mean it’s over if you keep excelling at your duties, you can rake in extra Simoleons through additional raises.
Every career has its own building in the Neighborhood.
Advancing in career is changed as it depends on skills, personality, relationship with colleagues/boss and even certain goals that have to be fulfilled. For example taking work home.
You can decide how hard they work while on the job. You have options as to what kind of performance you want to give: Business as Usual, Work Hard, Take it Easy, Meet Coworkers, Hang Out with Coworkers, Suck Up to Boss, or Practice a Skill.
There are part-time jobs for teens, adults and elders, including such positions Bookstore Clerk, Grocery Store Clerk, Spa Receptionist, Spa Specialist, and Burial Specialist.
If you are a rockstar, other people recognize you and react. The same if you are at the top of other careers, like the military one: people will use the military greeting with you.
Jobs pay hourly, not daily.
You can become business partners with community businesses. Once you own the company you can rename it, fire the staff, and make use of its facilities for free.
The neighborhood contains 97 lots.
The story of the neighborhood will be going back in time 25 years before The Sims. (This does not mean that the style of everything in The Sims 3 will look like it is from 1975. What is meant by this is that all the characters will be from 25 years before Sims (Adults in The Sims will now be children or babies in The Sims 3). Everything else in the game is from the present day)
The loading of lots during play and lot-based playing will be eliminated.
Every action will take place in a seamless living neighborhood.
Map Tags will help players navigate the neighborhood, find interesting places to visit, and locate their Sims.
On the map, icons for buildings are different colours. It looks as if red are for jobs, darkish blue are community lots, light blue are shops, orange are for other sims homes and green is your sims house.
Sims farther from the town center will spend more time commuting to work.
Sims can have parties at public pools
Sims have many more places to "public woohoo" and the chance of getting caught in their underwear.
The area of the town where your Sims choose to live now depend on income. For example, Summer Hill is a more expensive residential.
There will also be new public events in The Sims 3, such as music concerts, movie premieres, pool parties, barbecues, sporting events, outdoor fishing,
Sims can attend a public protest at SimCity Hall, where your Sims can voice their discontent with the administration's legal mumbo jumbo by angrily shouting their own nonsensical "Simlish" mumbo jumbo.
When a teen sim finishes school there's a chance they may bring a friend home, there's also a chance your teen sim may get invited over to a friends house. You have the option to decline, as does the other teen sim. Depending on how good of friends two teen sims are, your sim can 'request to stay over' when at their home. If the friend accepts, they'll say 'Sure make yourself at home!'.
When Sims are relaxing, if you tell them to sleep they will pull the covers over straight over themselves; they no longer get off the bed and then get in.
Chatting on a computer creates friends faster and easier than in The Sims 3.
You can invite friends over using the computer.
|29th Apr 2009, 09:33 PM||#8|
Join Date: Apr 2009
Sims can cook and fish. Buy groceries or grow the food yourself.
The game has been produced so that will also run smoothly on older PC's. quote "To run on your gran's PC"
Clothes, furniture and homes can be customized.
Players can use their own patterns/colours and then apply it to anything through a drag-and-drop interface.
The game will have modding tools built into it.
There's no online multiplayer
You can pick up items (garbage, books,etc) yourself with a Hand cursor. Wind will move the trees.
Paintings that a Sim makes, will be unique to each Sim. It's based on its personality and mood.
Garbage bags still appear from the great unknown
There is more gameplay cantered around pregnant sims.
Babies will have 2 traits, children 3, teen 4, and all others 5.
Traits effect how well a sim does in certain things...
The ability to select by dragging a square over a whole area and then deleting.
There are waterfront lots, allowing you to build on the waters edge. You can also build on cliffs as well!
Houses are still limited to 8 Sims.
No specific info yet, but there will be lots of new NPC's and creatures.
Most of the current Sims 2 will be ported over to TS3, and a few new ones added.
There are now 3 difficulty levels, Easy, Medium and Hard.
Quick click icons on Sims face in UI to go quickly send them to work or home.
Can buy an empty bookcase and buy books in the game. There are lots of books.
New bonus bar, possibly replacement of Aspiration bar
New timeline dragbar which is specific to a few interactions. This lets you control how long a Sim spends on certain tasks like sleeping, fishing etc…
Fishing unlocks bigger fish (Caught fish can be put in an aquarium at home, and even given a name)
Brushing of teeth is now back!
Cell phone notification system to noify you of opportunities and can be used for contacts etc
Funds and worth as 2 separate values now (worth includes property and object values)
|29th Apr 2009, 09:48 PM||#9|
Join Date: Apr 2009
I'm so excited now. I started a notepad file for all my ts2 sims' traits, cause I'll probably remake them in ts3. :3 It bothers me that we can't pick a teen sim's traits though... :x
"You’re now free to pick or ignore your Sims’ wishes without fear of some sort of mental breakdown." Finally. Sometimes, I play more for helping kill off writer's block than anything else. Fulfilling wishes =/= part of a sims' story. >.>
|29th Apr 2009, 10:05 PM||#10|
Join Date: Apr 2009
Actually, teen sims will have traits too. Toddlers get 1, children get 2, teens get 3 (or 5). I think that's what I read.
|29th Apr 2009, 10:13 PM||#11|
Join Date: Apr 2009
"Five of over 60 personality traits can be chosen for each Young Adult Sim and above"
If the order is the same then yeah, they'll still all have traits but...hopefully we can change them at Y/A or something. Randomly generated traits for teens wouldn't be good for self-sims/ocs. :x
|29th Apr 2009, 11:48 PM||#12|
Join Date: Apr 2006
I reallly, really like the trait system. Just reading about the traits has me making all kinds of personality combinations in my mind. I can't wait to see some of these traits in action in the game.
|30th Apr 2009, 03:36 AM||#13|
Thanks for providing all this info, it has gotten me even more excited about that game One thing I noticed though...
Those seem to conflict. I'm pretty sure the first quote is correct, am I wrong?
|30th Apr 2009, 12:09 PM||#14|
Join Date: Jan 1970
The aging off option and the story progression options are a part of the game options and they apply to the whole neighbourhood.
|1st May 2009, 03:20 AM||#15|
Join Date: Sep 2007
Good Sense of Humor
(This is for my self-sim)
|1st May 2009, 08:40 AM||#16|
Join Date: Jan 1970
My self-Sim -
Traits: Artistic, Charismatic, Family Oriented, Clumsy, Hydrophobic
Lifetime Wish: Illustrious Author
|14th May 2009, 01:54 PM||#17|
Join Date: Jan 2009
I t hink that you can set the sims lifespan in sim days when you make the sim (according to the PC Zone review)
|14th May 2009, 11:24 PM||#18|
Join Date: Jan 1970
Yeah true, however the aging off option is in the game options and applies to the whole neighbourhood, from what I can gather.
|14th May 2009, 11:43 PM||#19|
Babies are given 1 trait that I think you pick when they're born. Toddlers get 2, kids 3, teens 4 and everyone else gets 5... though why elders can't have 6, I have no idea... >_> Maybe they'll compound on the idea and give an extra one for each age group (including young adults), but I guess that would make the game's AI too complicated. Ah well -- what we've got is definitely good enough to keep me busy.
|15th May 2009, 01:18 AM||#20|
Join Date: Jan 1970
Yes. What you have to think of here is to imagine your entire open neighborhood as one lot. In TS2, each lot is its own entity and settings can be changed for each individual lot. Since TS3 has the open neighborhood, at the very core it's as if the whole neighborhood is a single lot, so that everything like that HAS to affect the whole neighborhood.
I've also read that when a Sim is created, the player chooses their lifespan. How on earth anyone would have a clue as to what to set that lifespan is beyond me, especially considering that at the outset most people will probably start with one family and possibly build up from that. If a player plays mainly one family, the sims in that family would probably have shorter lifespans, because the more families a person has to cycle through, the more time everyone loses off their lives while they're not being played.
|15th May 2009, 02:16 AM||#21|
Join Date: May 2008
*is running around in circles* I am soooo excited now! Thanks for the info!
|15th May 2009, 07:28 PM||#22|
Thank you for posting this! I didn't know about the new clutter section, that your sims can sleep over at a friend's house, and that brushing teeth was brought back. I noticed that collections and the sledgehammer tool are back, but I didn't know that the sledgehammer tool was also improved. The skills journal is a very nice touch, reminds me of Smash Bros where it keeps tracks of several things like total swimming distance and falls. Now I'm even more excited! :D
|16th May 2009, 01:38 PM||#23|
Traits are seriously the most exciting thing about the game. We'll see how well they will work but at least they sound very good. I have always put more regard to personality than looks so it would be awesome to be finally able to create unique personalities.
I was thinking what traits I would give my avatar sim if I re-created him:
That sounds like him XDDD