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Lab Assistant
#4776 Old 6th Sep 2014 at 10:37 AM
Can you add floors to a premade penthouse appartment? Like, if the entrance to the appartment is on the top floor, is it possible to build stairs going dowstairs and have two storey appartment. Not on the ground level.
Forum Resident
#4777 Old 6th Sep 2014 at 12:55 PM
Quote:
Originally Posted by Don_Babilon
How would you react if someone kicked you for doing what you're supposed to do?
No, usually resetting a ghost shouldn't have any permanent consequences and they should return after a few days.

Bruh, I'm studying to be a pharmacist. Being yelled at by codeine addicts is part of my life. Just wasn't sure with ghosts, I always figured they were meant to be like zombies and go back to where they came from when the sun came up. Mine is passed out from exhaustion in the garden.

Thanks though. Was worried I might have deleted it. Kept hearing a lot of conflicting stuff with using cheats to get rid of them when I Googled it and I didn't want it to be banished forever.

I'm writing a TV series, yeah. It's a cross between True Detective and Pretty Little Liars.
Mad Poster
#4778 Old 6th Sep 2014 at 7:32 PM Last edited by Don_Babilon : 6th Sep 2014 at 9:27 PM.
Quote:
Originally Posted by pirate_wolf_12
Bruh, I'm studying to be a pharmacist. Being yelled at by codeine addicts is part of my life. Just wasn't sure with ghosts, I always figured they were meant to be like zombies and go back to where they came from when the sun came up. Mine is passed out from exhaustion in the garden.

Thanks though. Was worried I might have deleted it. Kept hearing a lot of conflicting stuff with using cheats to get rid of them when I Googled it and I didn't want it to be banished forever.
Yeah well, the ARE supposed to return to their graves once their haunting shift is over, but, being The Sims, this sometimes fails, either just because or when they cannot return because of where their urn is. Believe it or not, but returning to their grave is subject to certain route failure conditions. For example they cannot return when their urn is placed on a display pedestal or when it is in a room together with a tomb marker.
Theorist
#4779 Old 7th Sep 2014 at 10:21 AM
Quote:
Originally Posted by miarell
Can you add floors to a premade penthouse appartment? Like, if the entrance to the appartment is on the top floor, is it possible to build stairs going dowstairs and have two storey appartment. Not on the ground level.

You can edit a premade penthouse (shell building). You need to enable testingCheatsEnabled true, restrictBuildBuyBuildings off/false, and (optional) buyDebug on.

I'm not sure about the second question though. How do you make the entrance to be on the top floor? Some shell buildings, like the LN skyscrapers allow you to build several stories on the topmost floor because the shell is designed that way. Some shell buildings don't, such as the Private Venue shells from Showtime. They're designed to be decorated on the ground floor only. It will look weird if you try to add second floor, but it's barely noticeable anyway.

Also, due to the significant height difference in LN skyscrapers, I'm not sure if you could connect the top floor with the ground floor using stairs. That's why elevators exist so it would create immersion that you could reach the top floor.

Just call me Nikel
Lab Assistant
#4780 Old 7th Sep 2014 at 10:44 AM
Quote:
Originally Posted by nikel23
You can edit a premade penthouse (shell building). You need to enable testingCheatsEnabled true, restrictBuildBuyBuildings off/false, and (optional) buyDebug on.

I'm not sure about the second question though. How do you make the entrance to be on the top floor? Some shell buildings, like the LN skyscrapers allow you to build several stories on the topmost floor because the shell is designed that way. Some shell buildings don't, such as the Private Venue shells from Showtime. They're designed to be decorated on the ground floor only. It will look weird if you try to add second floor, but it's barely noticeable anyway.

Also, due to the significant height difference in LN skyscrapers, I'm not sure if you could connect the top floor with the ground floor using stairs. That's why elevators exist so it would create immersion that you could reach the top floor.


I know how to edit appartments. I'm not asking that. And the entrance thing, entrance to the building is on ground level, yes, but to the appartment in this case is on the toppest floor which means I can't add floors going up without it looking uberly stupid. I want the second floor go down like in a regular two storey house, but when I try to place the stairs it sais I can't place items on top of each other, even with moveobjects on. I'm not trying to build stairs going all the way down to ground level.
Field Researcher
#4781 Old 9th Sep 2014 at 7:06 AM
Does anyone know the titles/artists for Level 4 guitar default repertoire? Or are the pieces generics composed for the game?
Instructor
#4782 Old 9th Sep 2014 at 8:11 AM
Is there any way to change the appearance of tourists? I don't get the XCAS outfit changer or the NRaas master controller advanced edit in CAS options when I click on them. I get NRaas dresser options , but it doesn't seem like anything in there is going to help.

Shotgunning bland cucumbers since 1974
Mad Poster
#4783 Old 12th Oct 2014 at 7:51 AM
Does anyone know where the game hides the setting to use the princess gloves that came with Generations as the default gloves for children's outerwear? I checked the CASP resource for them in the GEN EP and there they are neither set for Outerwear nor as Valid For Random, but every time a toddler ages up to child in my games they get these as their outerwear accessory, girls and boys alike.
Top Secret Researcher
#4784 Old 12th Oct 2014 at 7:29 PM
Quote:
Originally Posted by MOOKIEBLAYLOCK
Is there any way to change the appearance of tourists? I don't get the XCAS outfit changer or the NRaas master controller advanced edit in CAS options when I click on them. I get NRaas dresser options , but it doesn't seem like anything in there is going to help.

@MOOKIEBLAYLOCK, I don't use mods but I do TCE all the time. I always Edit Sim in CAS - EA sims only. I don't play EA sims, I always create my own and I make over EVERY single one I come across in all my games. I don't know if this helps you out but there's my 2 simoleons on the matter Happy Simming!!

Life is short, insecurity is a waste of time. ~Diane Von Furstenburg

You don't get out of life alive. ~Jimmy the Hand
Field Researcher
#4785 Old 13th Oct 2014 at 5:30 AM
When I try to run my game without CC through the option in the launcher it says that if I play without CC it'll permanently replace the CC objects with base game objects. Does this mean everything will still be base game objects even after I run my game with CC later? Sorry if that's confusing.
Mad Poster
#4786 Old 13th Oct 2014 at 9:31 AM Last edited by Don_Babilon : 13th Oct 2014 at 9:47 AM.
Quote:
Originally Posted by sierrakusterbeck
When I try to run my game without CC through the option in the launcher it says that if I play without CC it'll permanently replace the CC objects with base game objects. Does this mean everything will still be base game objects even after I run my game with CC later? Sorry if that's confusing.
Yes, once these objects get replaced they will not turn back into the CC objects. Unless you don't save, of course.

Quote:
Originally Posted by MOOKIEBLAYLOCK
Is there any way to change the appearance of tourists? I don't get the XCAS outfit changer or the NRaas master controller advanced edit in CAS options when I click on them. I get NRaas dresser options , but it doesn't seem like anything in there is going to help.
I think to remember that tourists and explorers are blocked from editing. I can't remember the reason but I think it has to do with that tourists who can appear in both homeworlds and travel destinations are always different copies of the same Sim. Editing one would not affect the other versions and can lead to possibly game damaging results. AwesomeMod's "editsim [first name] [last name]" console command still used to allow to send tourists into CAS but as NRaas doesn't allow it anymore I guess it's probably better to not touch them.
It's probably even better to not deal with tourists and explorers at all or at least not interact with them. I have disabled them completely.
Inventor
#4787 Old 14th Oct 2014 at 5:00 PM
Is it possible for alien pregnancies to result in twins/triplets?

no power in the verse can stop me
Lab Assistant
#4788 Old 14th Oct 2014 at 9:24 PM
This question has been on my mind for quite a while: If I go into my launcher, and go into the Downloads section, will checking something and hitting Delete delete it from the game, or just the list of CC?
Theorist
#4789 Old 14th Oct 2014 at 9:42 PM
Quote:
Originally Posted by TheRedRaven
This question has been on my mind for quite a while: If I go into my launcher, and go into the Downloads section, will checking something and hitting Delete delete it from the game, or just the list of CC?

It will just delete it from the Downloads list - you have to go down to Installed Content and click Uninstall to remove it from the game.

Without music, life would be a mistake. - F. Nietzsche
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