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Lab Assistant
#4776 Old 6th Sep 2014 at 10:37 AM
Can you add floors to a premade penthouse appartment? Like, if the entrance to the appartment is on the top floor, is it possible to build stairs going dowstairs and have two storey appartment. Not on the ground level.
Forum Resident
#4777 Old 6th Sep 2014 at 12:55 PM
Quote:
Originally Posted by Don_Babilon
How would you react if someone kicked you for doing what you're supposed to do?
No, usually resetting a ghost shouldn't have any permanent consequences and they should return after a few days.

Bruh, I'm studying to be a pharmacist. Being yelled at by codeine addicts is part of my life. Just wasn't sure with ghosts, I always figured they were meant to be like zombies and go back to where they came from when the sun came up. Mine is passed out from exhaustion in the garden.

Thanks though. Was worried I might have deleted it. Kept hearing a lot of conflicting stuff with using cheats to get rid of them when I Googled it and I didn't want it to be banished forever.

I'm writing a TV series, yeah. It's a cross between True Detective and Pretty Little Liars.
Mad Poster
#4778 Old 6th Sep 2014 at 7:32 PM Last edited by Don_Babilon : 6th Sep 2014 at 9:27 PM.
Quote:
Originally Posted by pirate_wolf_12
Bruh, I'm studying to be a pharmacist. Being yelled at by codeine addicts is part of my life. Just wasn't sure with ghosts, I always figured they were meant to be like zombies and go back to where they came from when the sun came up. Mine is passed out from exhaustion in the garden.

Thanks though. Was worried I might have deleted it. Kept hearing a lot of conflicting stuff with using cheats to get rid of them when I Googled it and I didn't want it to be banished forever.
Yeah well, the ARE supposed to return to their graves once their haunting shift is over, but, being The Sims, this sometimes fails, either just because or when they cannot return because of where their urn is. Believe it or not, but returning to their grave is subject to certain route failure conditions. For example they cannot return when their urn is placed on a display pedestal or when it is in a room together with a tomb marker.
Theorist
#4779 Old 7th Sep 2014 at 10:21 AM
Quote:
Originally Posted by miarell
Can you add floors to a premade penthouse appartment? Like, if the entrance to the appartment is on the top floor, is it possible to build stairs going dowstairs and have two storey appartment. Not on the ground level.

You can edit a premade penthouse (shell building). You need to enable testingCheatsEnabled true, restrictBuildBuyBuildings off/false, and (optional) buyDebug on.

I'm not sure about the second question though. How do you make the entrance to be on the top floor? Some shell buildings, like the LN skyscrapers allow you to build several stories on the topmost floor because the shell is designed that way. Some shell buildings don't, such as the Private Venue shells from Showtime. They're designed to be decorated on the ground floor only. It will look weird if you try to add second floor, but it's barely noticeable anyway.

Also, due to the significant height difference in LN skyscrapers, I'm not sure if you could connect the top floor with the ground floor using stairs. That's why elevators exist so it would create immersion that you could reach the top floor.

Just call me Nikel
Lab Assistant
#4780 Old 7th Sep 2014 at 10:44 AM
Quote:
Originally Posted by nikel23
You can edit a premade penthouse (shell building). You need to enable testingCheatsEnabled true, restrictBuildBuyBuildings off/false, and (optional) buyDebug on.

I'm not sure about the second question though. How do you make the entrance to be on the top floor? Some shell buildings, like the LN skyscrapers allow you to build several stories on the topmost floor because the shell is designed that way. Some shell buildings don't, such as the Private Venue shells from Showtime. They're designed to be decorated on the ground floor only. It will look weird if you try to add second floor, but it's barely noticeable anyway.

Also, due to the significant height difference in LN skyscrapers, I'm not sure if you could connect the top floor with the ground floor using stairs. That's why elevators exist so it would create immersion that you could reach the top floor.


I know how to edit appartments. I'm not asking that. And the entrance thing, entrance to the building is on ground level, yes, but to the appartment in this case is on the toppest floor which means I can't add floors going up without it looking uberly stupid. I want the second floor go down like in a regular two storey house, but when I try to place the stairs it sais I can't place items on top of each other, even with moveobjects on. I'm not trying to build stairs going all the way down to ground level.
Field Researcher
#4781 Old 9th Sep 2014 at 7:06 AM
Does anyone know the titles/artists for Level 4 guitar default repertoire? Or are the pieces generics composed for the game?
Instructor
#4782 Old 9th Sep 2014 at 8:11 AM
Is there any way to change the appearance of tourists? I don't get the XCAS outfit changer or the NRaas master controller advanced edit in CAS options when I click on them. I get NRaas dresser options , but it doesn't seem like anything in there is going to help.

Shotgunning bland cucumbers since 1974
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