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#26 | |
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Snaitf
Sir Not Appearing In This Film
Join Date: Dec 2006 |
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Please, do NOT use 8.8.8.8 ARGB as this is a completely UNcompressed image format, and you will end up with HUGE files. Use either DXT3 or DXT5 for images with an Alpha layer, or DXT1 for images with no alpha layer. | |
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Disease: Life
Mortality Rate: 100%
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#27 | |
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kookiekween99
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The first part worked out quite nicely. ^_^ Thank you very muchly. <3 As for the second part... I got slightly confused at one point, but I figured it out right before I was about to ask you another question. ^_^ No one ever looks at my dA! I am truely touched someone actually took the time to look at my links! :'D *will check yours out later* Is your username the same as it is on here? EDIT: I have finally finished the tutorial with my test subject! 8'D Now I just have to steal the disc back from my mom and test it out... |
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#28 | |
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Saikatsu
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Could swear I flattened mine before attempting to export as DDS... guess that's what I get for playing with the utility at 1am when I'm supposed to have gotten to bed since I have work less than 6 hours after that. XD |
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#29 |
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kookiekween99
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Tested it in CAS, and I got a shirt with a black background and white where the image was supposed to be. I'll try starting over tomorrow and going through the entire process again, but I'm too tired to do any more with it right now. |
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#30 | |
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daluved1
Original Poster
Deducing the Contradictions
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can I ask why? A lot of places that I've looked suggest to use the aforementioned format. I'm no expert or anything so I'm definitively not saying that you're wrong. I'm just curious as to why many people suggest that format. | |
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"Holy Shift! Check out the asymptotes on that mother function!" |
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#31 |
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HystericalParoxysm
Administrator
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daluved1 - Snaitf explained why. 8.8.8.8 ARGB is uncompressed and makes HUGE files. DXT images are compressed and make for -way- smaller files. Uncompressed works better for patterns, where the texture size is small and having perfect colour separations without crunchyness is extremely important (especially as DXT images have increased compression on the blue channel vs. other channels and there's no way to fix that), but for clothing textures and patterns, that's way less important and it's better to have smaller files. If you do end up with any quality loss on a DXT format file, you can add a tiny bit of noise to your textures before saving to confound the compression routine in the areas you're having problems with, and reduce the compression artifacts you may get. |
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#32 |
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Sadisticpyro
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If you've already worked with 8.8.8.8 ARGB files (and don't want to backtrack and redo everything over again), just download jfade's TS3 Compressorizor Redux. It works like a charm: a 5mb file reduced to 68 kbs. |
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#33 |
| t0b1a5 |
You know how people have been having problems with there pic not showing up in CAS? Well I was having that too. I think it's because when you save the picture, ut's not 1024/1024 pixels anymore (In GIMP anyway. Thats what I use.) So I changed the layer boundary size at the end of the tut. Its pretty easy. You just have to have your measurements so that the stencil can still be aligned. |
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Don't compare yourself to me... You'll make yourself feel bad... |
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#34 |
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Delphy
Delphinius The Great
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Sadisticpyro, DBPF compressing 8.8.8.8 still means that the actual texture itself in memory takes up 5mb in size. Lots and lots of these (which I can see happening) means you quickly chew up texture memory. There is a reason DXT was invented you know. Considering that to save in DXT is exactly the same dialog as 8.8.8.8 (and less clicks, to boot), this is the prefered method for clothing. |
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Tumblr - Yes, I have a blog. :) <Corsix> Why 'mod the sims 2' when you can mod 'mod the sims 2'? Story books are full of fairy tales, of Kings and Queens, and the bluest skies. |
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#35 | |
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kookiekween99
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So do I chose the one that says "DXT5 ARGB 8 bpp | interpolated alpha"? |
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#36 | |
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kookiekween99
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I figured out what I did wrong. In Part IV, Step 7, I deleted the original instead of the duplicate, causing it to still be white instead of giving me my original image. |
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#37 |
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daluved1
Original Poster
Deducing the Contradictions
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ah..I'm still learning guys |
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"Holy Shift! Check out the asymptotes on that mother function!" |
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#38 |
| Rose_Reveries |
Just suspicious, but can you do this in Paint.NET? It seems like you can because you can save in DDS, but I can't follow the tutorials in it... |
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#39 | |
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daluved1
Original Poster
Deducing the Contradictions
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I'm sure you can but I've never used Paint.NET before. As I mentioned earlier, I'll take a look at it and see if I can figure it out. But, I'm not making any promises that it'll be be done anytime soon. In the mean time, try using GIMP, it's free
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"Holy Shift! Check out the asymptotes on that mother function!" |
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#40 | |
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Sadisticpyro
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Oh, I see. Didn't realize this. Does this apply to custom objects as well (buyable paintings, etc.) or just clothing? If so, I'll have to go back and redo pretty much everything I've been working on. *facepalm* ETA: also, when saving .DDS files on photoshop, I'm getting DXT1/3/5 options. I'm assuming 1 (1-bit) is the lowest quality, and 5 (interpolated) is the highest? Which one would you recommend choosing? ETA 2: Never mind. I figured out the game itself uses DXT3. :P | |
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#41 | |
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jonha
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Hmm, The textures I see in the game are either DXT1 when they have no transparency ot DXT 5 when they have transparency. I would recommend DXT1 for non-transparent textures, as the quality is good and they have the smalles file size. |
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#42 |
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Godofgame1st
Test Subject
Join Date: Jun 2009 |
I do everything right from start to end but i cant add new design it blank and i tried it with two more man meshes please help |
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#43 | |
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daluved1
Original Poster
Deducing the Contradictions
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Hmm I never thought to use DXT1, I always assumed that that was the lowest quality. Hm...I'll go try that out. | |
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"Holy Shift! Check out the asymptotes on that mother function!" |
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#44 |
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Godofgame1st
Test Subject
Join Date: Jun 2009 |
and my question? |
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#45 |
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Misty76
Test Subject
Join Date: Jun 2008 |
Hi. I've been trying to create my own clothes but I'm really stumped about the alpha files. Can some one give me a really easy step by step way to get through this part? |
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#46 | |
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daluved1
Original Poster
Deducing the Contradictions
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I thought I messaged you back -________- check your inbox. | |
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"Holy Shift! Check out the asymptotes on that mother function!" |
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#47 | |
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jonha
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DXT 1 has the same quality as DXT 3 or DXT 5, or maybe even better. It just stores no alpha channel and has the half filesize. See http://en.wikipedia.org/wiki/S3_Texture_Compression |
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#48 | |
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daluved1
Original Poster
Deducing the Contradictions
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I tried dxt1 and it came out looking horrible =/ Or maybe I'm just tired...eh...
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"Holy Shift! Check out the asymptotes on that mother function!" |
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#49 |
| t0b1a5 |
Can someone tell me how to make translucent(sp)/transparent clothing? |
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Don't compare yourself to me... You'll make yourself feel bad... |
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#50 | |
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daluved1
Original Poster
Deducing the Contradictions
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you should ask that on modding discussion forum...i think.... you'll get more answers that way. | |
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"Holy Shift! Check out the asymptotes on that mother function!" |
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