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Test Subject
#101 Old 3rd Jun 2012 at 1:50 PM
Quote:
Originally Posted by whiterider
If you have to select "All files", that probably means that you changed the filename when you saved. Since the filename is what tells S3PE what type of file and so on it is, that's also why it shows up as Unknown after import.


It has the same name as when I started to edit it. But since it has these compatibility problems, with not aknowledging the dds files and not saving. So the file which I have had most sucess with is named correctly in psp x4, then had to be saved a jpeg and then opened in PhotoShop and saved as a dds (which Photoshop can't seem to open any kind of dds files no matter what different files I try)

But when I then load it in S3PE Resource - import - import from file

this box pops up with:

Type 0x00000000
Group 0x00000000
Instance 0x0000000000000000

Replace duplicates is ticked off and compress as well, when I click ok it list itself as UNKN

Quite frustrating..
Née whiterider
staff: administrator
#102 Old 3rd Jun 2012 at 2:20 PM
What is the filename, exactly? And how are you saving the image in Photoshop?

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Test Subject
#103 Old 3rd Jun 2012 at 2:46 PM Last edited by winema : 3rd Jun 2012 at 2:57 PM.
Quote:
Originally Posted by whiterider
What is the filename, exactly? And how are you saving the image in Photoshop?


The filename is: efFace_m and when I save it in PS I click save as D3D/DDS (*DDS, *DDS)

It then proceeds to the NVIDIA dds Format (v8.53.0521.1800)

I save it as:
DXT3 ARGB 8 bpp | explicit alpha
2d Texture
Generate mipmaps is ticked and set to All

I thought that was correct? But still it gives me nothing but headaches..

EDIT: I tried to use base game extracted instead of extracted from another deafult skintone in sims 3 PS did open it and save it while PSP X4said it did not have the plug in.. This file I opened and saved now is called S3_00B2D882_00000000_7EDD5D417BC66680_emFace_m_0x7edd5d417bc66680%%+_IMG perhaps I could try and use the skininator and try the face..
Née whiterider
staff: administrator
#104 Old 3rd Jun 2012 at 3:15 PM
The one that was originally called S3_00B2D882_00000000_503C527E546E8C5F_efFace_m_0x503c527e546e8c5f%%+_IMG.dds in the .rar file? Try switching back to that name.

Edit: Ahhh, yeah, the tutorial is written on the assumption that you're using the files attached. You don't need Skininator if you're making a default skintone - just import the now-renamed file into S3PE.

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Test Subject
#105 Old 3rd Jun 2012 at 3:28 PM Last edited by winema : 3rd Jun 2012 at 3:42 PM.
Tried to import the face file with the names from the skin files.. but the S3PE is very new to me, do I need to place all faces, bodies etc in S3PE before making the package?

I'm also encountering an annoying problem with PS not being able to open files when it can open one of them but not the rest.. It seems this is not going to be one bit easy..
Née whiterider
staff: administrator
#106 Old 3rd Jun 2012 at 4:21 PM
You don't need to have all the textures in your .package, but if you only have some of them then there might be a seam at the neck where your texture doesn't quite match up with the EA one. That's perfectly fine for testing a work in progress, though.

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Test Subject
#107 Old 4th Nov 2012 at 1:25 AM
Default dudes and mor dudes
AIKEA guinea, where'd you get the example for your skin? I have little doubt the first is: how do the nipples? I'm not very good at photoshop but if I make a little skin navetsea similar to but more noticeable is the veins of the arms but do not know where you get all that from the veins or nipples, have told me that in google images search for people and search shirtless but I do not look good if they are real in person and not drag and fit as well. please please help me. sorry for my horrible english i am Spanish.
Lab Assistant
#108 Old 21st Aug 2013 at 4:48 PM
Hmm, I really want to try this tutorial, but I really want to use PaintTool Sai, which is my program of choice when doing anything other than editing colors. I'll see if I can find a plug in.

Also...I feel stupid asking, but how can I tell what life stage the images are for? Especially with faces I'm having trouble telling which are YAM. I really want to put a bunch of tattoos on my sim and could really use help with this!
Ms. Byte
#109 Old 21st Aug 2013 at 8:26 PM
You can try a conversion program like DDS Converter to convert other image formats to and from DDS.

Assuming you're working with the Extracted Basic Skintones available for download in the tutorial or gotten elsewhere, you can tell what's what by the file naming convention of the first two letters of the file name:

b - baby
p - toddler/preschooler
c - child
t - teen
y - young adult
a - adult
e - elder

m - male
f - female
u - unisex

Also, '_m_' in the filename means material, which is the main skintone image. '_o_' is overlay, '_n_' is normals/bumpmap, '_s_' is specular.

Please do not PM me with mod, tutorial, or general modding questions or problems; post them in the thread for the mod or tutorial or post them in the appropriate forum.

Visit my blogs for other Sims 3 content:
Online Sims - general Sims 3 mods
Offline Sims - adult Sims 3 mods
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