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#526 |
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Mark9
Test Subject
Join Date: Dec 2009 |
i want to ask how to fix dark mesh on hair? Like in this raonjena hair fixed by anubis ![]() |
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#527 |
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Whiterider
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Doing bone assignments is covered in this tutorial, Tsany saadi. Is there something in particular you don't understand? Mark9, it looks like that's just a lighter multiplier texture, or possibly a whiter alpha. |
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"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves |
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#528 | |
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Mark9
Test Subject
Join Date: Dec 2009 |
Quote:
Thanks before but how to do that )
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#529 |
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Whiterider
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It's the texture, not the mesh. You do it in Photoshop or GIMP.
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"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves |
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#530 |
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Anubis360
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Nope, it's not the texture. It is the mesh. Use the Vertex Extra Data Tool to fix it. You can check HP's hair tutorial to see how it works
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#531 | |
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Mark9
Test Subject
Join Date: Dec 2009 |
Quote:
Thanks Anubis but which file in the hair package should i extract and open in milkshape? |
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#532 |
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Whiterider
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The mesh files - GEOM if you use S3PE. They should be labelled lod0, lod1 etc; if not, the biggest filesize will be the LOD0, second biggest will be the LOD1 and so on.
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"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves |
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#533 |
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Vondure
Test Subject
Join Date: Jun 2010 |
I'm flat-out new to hair meshing, and basically just felt my way around it yesterday. I was wondering what causes these weird shadings(blue outlines) and how to fix them. I was also hoping to retain those little strands(red outlines) that was in the original mesh. ![]() |
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The magic page 4 holds. I broke the rule. |
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#534 |
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Tsany saadi
Test Subject
Join Date: Mar 2010 |
Vondure its because the specular i think
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#535 |
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Vondure
Test Subject
Join Date: Jun 2010 |
Hi Tsany, thank you for responding. I had been waiting anxiously for an answer for a good number of days now, but I guess people have been really busy recently. Anyway, at first I thought it had something to do with the specular as well. But adding a black alpha to my specular did absolutely nothing. And to add to that, I came across another problem. Do you see those weird polygonal shading patterns around her bangs? I have no idea how to fix it. ![]() |
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The magic page 4 holds. I broke the rule. |
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#536 |
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Robodl95
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Test outside of CAS, that'll tell you if it's a spec problem or not. |
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Hi I'm Paul! |
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#537 |
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Vondure
Test Subject
Join Date: Jun 2010 |
Both of the meshes appear fine in-game/outside of CAS. I'm almost certain the problem has something to do with the mesh itself rather the texture, since I accidentally managed to fix a separate copy of it after re-meshing it in MS3D. The only thing is, I didn't take note of what I might have done differently, because I wasn't exactly expecting anything at that time. Here are a couply of screenshots.
What could be causing these abnormalities? I know they don't seem that much of a problem at all but I've seen other people getting in the same trouble so I might as well just try to get to the bottom of it once and for all. |
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The magic page 4 holds. I broke the rule. |
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#538 |
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Tsany saadi
Test Subject
Join Date: Mar 2010 |
can i see the mesh at milkshape? |
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#539 |
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Vondure
Test Subject
Join Date: Jun 2010 |
Here they are, from wireframe, smooth-shaded, flat-shaded to textured: ![]() ![]() |
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The magic page 4 holds. I broke the rule. |
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#540 |
| jodiesam1 | |
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#541 |
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BloomsBase
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@ Vondure Those are normalmap issues |
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Register?? #542 |
| TurtleLover |
I got to the step of importing the mesh into Milkshape and when I clicked what you told me to click. A message popped up and said that I need to register. Did I do something wrong because your tutorial said nothing about registration. Thanks if you can Help and sorry if this is a stupid question. |
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#543 |
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Robodl95
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Milkshake isn't free, you get a 30 day trial but then you have to pay |
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Hi I'm Paul! |
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#544 |
| TurtleLover |
Ok and how do I get this 30 day trial because I went to the site the message told me and I dont see a 30 day trial anywhere. |
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#545 |
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pahtrick
Lab Assistant
Join Date: Jun 2006 |
I have a quick question. I made an all new mesh, but now when I try to export it Milkshape gives an error telling me to split the seams before I can export.... what does that mean? |
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#546 |
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Whiterider
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When you download Milkshape, the free trial is automatic. pahtrick, that means that you have welded two vertices together which are in different places on the UVMap. Find any "seams" on the mesh - areas where two parts of the mesh which are on different parts of the map meet - and unweld the vertices on the seams. |
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"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves |
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#547 | |
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pahtrick
Lab Assistant
Join Date: Jun 2006 |
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Ah, okay... thank you! |
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#548 | |
| TurtleLover |
Quote:
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#549 |
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Cheryl Mason
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The tutorial says it's not possible to create "hat" hair with DABOOBS. Is that still the case? |
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| This message has been deleted by whiterider. Reason: This is not a requests forum. :) |
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#550 |
| spongejimmy3d |
Probably not gonna get a reply because people haven't replied to this thread in a while but I'm having the same problem as Vondure. What exactly do I need to do to fix the issue? |
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