Welcome to
Mod The Sims
Online: 2466
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 596 (Who?), Viewed: 137861 times.
Search this Thread
Old 17th Feb 2011, 3:24 PM #526
Mark9
Test Subject

Join Date: Dec 2009
Posts: 8


i want to ask how to fix dark mesh on hair?
Like in this raonjena hair fixed by anubis


Old 17th Feb 2011, 7:09 PM #527
Whiterider
BUTTS!



Join Date: Jul 2005
Posts: 14,788
Thanks: 28210 in 60 Posts
30 Achievements

View My Journal


Doing bone assignments is covered in this tutorial, Tsany saadi. Is there something in particular you don't understand?

Mark9, it looks like that's just a lighter multiplier texture, or possibly a whiter alpha.

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Old 18th Feb 2011, 12:49 PM #528
Mark9
Test Subject

Join Date: Dec 2009
Posts: 8


Quote:
Originally Posted by whiterider
Doing bone assignments is covered in this tutorial, Tsany saadi. Is there something in particular you don't understand?

Mark9, it looks like that's just a lighter multiplier texture, or possibly a whiter alpha.


Thanks before
but how to do that ? ( i still new on milkshape thing so i don't really understand )
Old 18th Feb 2011, 2:34 PM #529
Whiterider
BUTTS!



Join Date: Jul 2005
Posts: 14,788
Thanks: 28210 in 60 Posts
30 Achievements

View My Journal


It's the texture, not the mesh. You do it in Photoshop or GIMP.

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Old 18th Feb 2011, 8:37 PM #530
Anubis360
Scholar

Join Date: May 2007
Posts: 1,267
Thanks: 128036 in 74 Posts
36 Achievements

View My Journal


Nope, it's not the texture. It is the mesh. Use the Vertex Extra Data Tool to fix it. You can check HP's hair tutorial to see how it works
Old 19th Feb 2011, 8:24 AM #531
Mark9
Test Subject

Join Date: Dec 2009
Posts: 8


Quote:
Originally Posted by Anubis360
Nope, it's not the texture. It is the mesh. Use the Vertex Extra Data Tool to fix it. You can check HP's hair tutorial to see how it works

Thanks Anubis
but which file in the hair package should i extract and open in milkshape?
Old 19th Feb 2011, 10:57 AM #532
Whiterider
BUTTS!



Join Date: Jul 2005
Posts: 14,788
Thanks: 28210 in 60 Posts
30 Achievements

View My Journal


The mesh files - GEOM if you use S3PE. They should be labelled lod0, lod1 etc; if not, the biggest filesize will be the LOD0, second biggest will be the LOD1 and so on.

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Old 21st Mar 2011, 1:55 PM #533
Vondure
Test Subject

Join Date: Jun 2010
Posts: 29


I'm flat-out new to hair meshing, and basically just felt my way around it yesterday.
I was wondering what causes these weird shadings(blue outlines) and how to fix them.
I was also hoping to retain those little strands(red outlines) that was in the original mesh.




The magic page 4 holds. I broke the rule.
Old 25th Mar 2011, 11:00 AM #534
Tsany saadi
Test Subject

Join Date: Mar 2010
Posts: 7
1 Achievements


Vondure its because the specular i think
Old 26th Mar 2011, 12:06 PM #535
Vondure
Test Subject

Join Date: Jun 2010
Posts: 29


Hi Tsany, thank you for responding.

I had been waiting anxiously for an answer for a good number of days now, but I guess people have been really busy recently.
Anyway, at first I thought it had something to do with the specular as well. But adding a black alpha to my specular did absolutely nothing.
And to add to that, I came across another problem. Do you see those weird polygonal shading patterns around her bangs? I have no idea how to fix it.



The magic page 4 holds. I broke the rule.
Old 26th Mar 2011, 3:41 PM #536
Robodl95
Alchemist

Join Date: May 2009
Posts: 2,692
Thanks: 14111 in 118 Posts
21 Achievements


Test outside of CAS, that'll tell you if it's a spec problem or not.

Hi I'm Paul!
Old 27th Mar 2011, 1:34 PM #537
Vondure
Test Subject

Join Date: Jun 2010
Posts: 29


Both of the meshes appear fine in-game/outside of CAS. I'm almost certain the problem has something to do with the mesh itself rather the texture, since I accidentally managed to fix a separate copy of it after re-meshing it in MS3D. The only thing is, I didn't take note of what I might have done differently, because I wasn't exactly expecting anything at that time.

Here are a couply of screenshots.
  • In and outside of CAS:




    Accidentally fixed copy:



What could be causing these abnormalities? I know they don't seem that much of a problem at all but I've seen other people getting in the same trouble so I might as well just try to get to the bottom of it once and for all.

The magic page 4 holds. I broke the rule.
Old 28th Mar 2011, 4:59 AM #538
Tsany saadi
Test Subject

Join Date: Mar 2010
Posts: 7
1 Achievements


can i see the mesh at milkshape?
Old 28th Mar 2011, 3:48 PM #539
Vondure
Test Subject

Join Date: Jun 2010
Posts: 29


Here they are, from wireframe, smooth-shaded, flat-shaded to textured:







The magic page 4 holds. I broke the rule.
Old 30th Mar 2011, 6:08 PM
TheCraft
This message has been deleted by chod3994. Reason: I found it. I need my glasses on >_>
Old 25th Apr 2011, 4:05 PM #540
jodiesam1
Test Subject

Join Date: Feb 2011
Posts: 5


Hi, CTU takes forever to search for meshes, is there any way to speed it up a bit? Thanks
Old 25th Apr 2011, 4:50 PM #541
BloomsBase
Mad Poster

Join Date: Sep 2009
Posts: 3,965
Thanks: 1592 in 20 Posts
11 Achievements


@ Vondure
Those are normalmap issues
Old 9th May 2011, 3:22 AM Register?? #542
TurtleLover
Test Subject

Join Date: May 2011
Posts: 7


I got to the step of importing the mesh into Milkshape and when I clicked what you told me to click. A message popped up and said that I need to register. Did I do something wrong because your tutorial said nothing about registration.

Thanks if you can Help and sorry if this is a stupid question.
Old 9th May 2011, 8:41 PM #543
Robodl95
Alchemist

Join Date: May 2009
Posts: 2,692
Thanks: 14111 in 118 Posts
21 Achievements


Milkshake isn't free, you get a 30 day trial but then you have to pay

Hi I'm Paul!
Old 9th May 2011, 10:32 PM #544
TurtleLover
Test Subject

Join Date: May 2011
Posts: 7


Ok and how do I get this 30 day trial because I went to the site the message told me and I dont see a 30 day trial anywhere.
Old 15th May 2011, 9:47 PM #545
pahtrick
Lab Assistant

Join Date: Jun 2006
Posts: 61
1 Achievements


I have a quick question. I made an all new mesh, but now when I try to export it Milkshape gives an error telling me to split the seams before I can export.... what does that mean?
Old 15th May 2011, 11:55 PM #546
Whiterider
BUTTS!



Join Date: Jul 2005
Posts: 14,788
Thanks: 28210 in 60 Posts
30 Achievements

View My Journal


When you download Milkshape, the free trial is automatic.

pahtrick, that means that you have welded two vertices together which are in different places on the UVMap. Find any "seams" on the mesh - areas where two parts of the mesh which are on different parts of the map meet - and unweld the vertices on the seams.

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Old 16th May 2011, 8:43 PM #547
pahtrick
Lab Assistant

Join Date: Jun 2006
Posts: 61
1 Achievements


Quote:
Originally Posted by whiterider
pahtrick, that means that you have welded two vertices together which are in different places on the UVMap. Find any "seams" on the mesh - areas where two parts of the mesh which are on different parts of the map meet - and unweld the vertices on the seams.


Ah, okay... thank you!
Old 28th May 2011, 3:29 AM #548
TurtleLover
Test Subject

Join Date: May 2011
Posts: 7


Quote:
Originally Posted by pahtrick
I have a quick question. I made an all new mesh, but now when I try to export it Milkshape gives an error telling me to split the seams before I can export.... what does that mean?
No its not because it wont let me do anything unless I buy stuff
Old 4th Jun 2011, 9:52 AM #549
Cheryl Mason
Lab Assistant

Join Date: Sep 2006
Posts: 99
Thanks: 3521 in 9 Posts
9 Achievements


The tutorial says it's not possible to create "hat" hair with DABOOBS. Is that still the case?
Old 13th Jul 2011, 4:54 AM
This message has been deleted by whiterider. Reason: This is not a requests forum. :)
Old 8th Aug 2011, 7:57 AM #550
spongejimmy3d
Test Subject

Join Date: Feb 2006
Posts: 16


Probably not gonna get a reply because people haven't replied to this thread in a while but I'm having the same problem as Vondure. What exactly do I need to do to fix the issue?
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.