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Test Subject
#601 Old 17th Jul 2013 at 1:56 AM
Thank you so much... =D
Test Subject
DELETED POST
30th Aug 2013 at 11:46 AM
A problem with bone assignments
This message has been deleted by gogo555.
Test Subject
DELETED POST
30th Aug 2013 at 11:49 AM
A problem with bone assignments
This message has been deleted by gogo555.
Test Subject
#602 Old 5th Sep 2013 at 10:59 AM
Hey guys, I don't know if people still read questions in this thread but I want to know how I can UV Map this little piece of hair that I created in Blender. Is there anybody to answer?? If you answer I'll give the download link to my new hair when I'm finished with it and uploaded. Here's the image link.
http://1.bp.blogspot.com/-7pRgZ0a1X.../Ads%C4%B1z.jpg
Lab Assistant
#603 Old 5th Sep 2013 at 12:12 PM
Quote:
Originally Posted by gogo555
Hey guys, I don't know if people still read questions in this thread but I want to know how I can UV Map this little piece of hair that I created in Blender. Is there anybody to answer?? If you answer I'll give the download link to my new hair when I'm finished with it and uploaded. Here's the image link.
http://1.bp.blogspot.com/-7pRgZ0a1X.../Ads%C4%B1z.jpg


Blender is awesome for unwrapping uv's, much better then LithUnwrap (imo) but not as good as RoadKill ...

you first have to mark your seems in edit mode (select the vertices you want marked, press [CTRL+E] and hit <Mark as seam>
in UV/Image Editor you press [E] to unwrap, [P] to pin your island borders, [CTRL+V] to relax the vertices,,,
All Transform functions remains the same as in edit mode (eg. translation, rotation and scale) also Proportional editing works the same in UV mode...

If you have specific questions regarding any 3D software just write them here and PM me if i fail to reply.

BobbyTH
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