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Old 28th Jul 2009, 08:10 PM The Sunset Valley Massacre, AKA The Killer's Bride #1
SleepyGrump
Original Poster

Test Subject

Join Date: Jul 2009
Posts: 4


Based on the Love Battle Challenge, plus some ideas from the Seductively Evil Challenge. I started out thinking this would make an excellent variant of the first, then realized I didn't want to hijack an awesome idea with my own idea.

Rules:
  1. Create one Evil Sim. This will be referred to as "The Killer" from here on out.
  2. Create between 4 and 7 additional Sims of your Killer's preferred gender(s?) for romancing. Use the following rules to create these Sims.
    • Their traits must be entirely random.
    • NONE of these Sims may be wedded to the Killer. They may be related in any way you choose, though obviously some relations will require mods to enable. (Creepy!)
  3. The Killer is looking for a mate. He or she will be the one lone victim the Killer cannot bear to kill. WARNING: If the Killer's current romantic interest displeases them, that individual is first on the chopping block! To that end, the Killer needs to work on a romantic relationship with the various Sims living with him or her.
  4. You may NOT control the "guest" Sims romantically. Ideally you should only do what's necessary to keep those Sims alive and the house intact, but "alive" is such a relative term in this game! You may not cause them to kill themselves.
  5. NO anti-jealousy cheats (or auto-relationship cheats) allowed. It's no fun if they don't bicker continuously!
  6. Cash in this game is entirely meaningless and serves only to create the unique environment you wish to portray; use the family funds cheat as often as necessary. This might be a rich Sim playing God, or a poor Sim with a bent towards sadism.
  7. You must do your best to keep fresh "guests" on hand at all times by inviting visiting Sims to stay. The Killer may have to go out and socialize to get this to take place; alternately, there is an autonomous-Townie-visits mod if you'd like new "guests" to just wander by. New guests MUST have been created by the game, not you, unless you created them and moved them into town before creating the Killer.
  8. You may not use cheats that let you keep more than 8 Sims on a lot.
  9. Every Sim-week, you must choose one teenaged or older Sim from the lot to kill. The Sim in question must actually be living on the lot with you. This is a survival-of-the-fittest requirement, reality TV style - the least fit Sim must go. Killing a Sim via their own actions is NOT permitted. (No electrocutions unless you can somehow wangle it to happen without them tinkering.) You may only force the Sim to do things he or she would normally do, such as eat, go to a particular room, etc. The victim should be chosen based on who has the highest score by the following rules:
    • Angered the Killer this week: +10
    • Was romantic with the Killer during the angering: +10
    • Woohooed this week with anyone but the Killer: +3 per time, +5 if the characters in question are teenaged (requires a mod)
    • Possesses a trait antithetical to the Killer's nature (Good, for example): +5 for each trait
    • Possesses a trait the Killer considers a "weakness" (Coward, Clumsy, etc): +3 for each trait
    • Is pregnant, or a child or younger: -1000
    • Makes a classic horror movie mistake such as running up the stairs to escape the Killer: +2 per time
    • Ties or uncertainties may be resolved by a coinflip or whatever the player deems likeliest. Hey, if the Killer just plain doesn't like the Sim in question... well!
  10. You must keep all gravestones/urns/etc on the lot.
  11. You may not control any ghosts so produced AT ALL.
  12. You may control children produced by this experiment. Ideally, however, children should not come into existence at all. A horror movie with dirty diapers just isn't the same.
  13. The game ends when either A, the Killer finds the perfect mate and weds them (then doesn't kill them), or B, the Killer runs out of people to kill.

Optional rules:
  • NONE MAY LEAVE! The Killer is keeping his (or her) guests captive - only she/he may leave the lot. Jobs are not permitted at all for anyone but the Killer. Expect a lot of stir-crazy Sims. Plan to use the FamilyFunds cheat if this becomes an issue, cash-wise. With this variant, guests don't need to be asked to stay - you can just wall them in with the rest of the lot! They don't count as killable until the Killer has officially invited them to move in, though. Children are the lone exception and may still be booted.
  • Kill the wife! Becoming romantically entwined with the Killer automatically puts the Sim in question on the chopping block with a +30 bonus to his or her likely-to-die score. This gives you one week to romance and wed 'em unless the rest of the household is being really, really bad - good luck!
  • This House Is CURSED! All Sims moved in must have a "negative" trait of some sort. The deaths in this case are karma - you may force Sims into suicidal actions they would normally commit. When "Our Hero" (no longer known as the Killer and no longer required to be Evil) finds his bride and there's no one else left to die, he and the bride may move off the property. Someone else can sort out the rules for this one - this is getting too long already!
  • It's a House of Death! All Sims except the Killer must have the Unlucky trait. The deaths in this case are "accidents" which proved fatal; electrocution is now permitted. As above, when the main character finds his or her mate and there's no one left to die, the two of them may move out to go live happily ever after. You gain +50 points for "surviving", +25 if the bride doesn't make it out.

Scoring:
  • Kills: +10
  • Marriages: +5
  • A wedding followed by a murder: +10
  • Children on the lot: -10 per week unless evil
  • Letting someone go, including children: -10
  • Going a week without killing: -30
  • Not finding a mate: -100
Old 29th Jul 2009, 01:52 AM #2
jarod95
Field Researcher

Join Date: Mar 2009
Posts: 273
Thanks: 54 in 1 Posts
3 Achievements


do the sims 3 have option of kill other sims?

Quote:
Call me Jarod , Jad , Jar , Jaro , Rod....
If you r a GUY , why don't you come and join us , the group "JUST FOR GUYS" :D
Old 29th Jul 2009, 02:10 AM #3
canadaispurple
Test Subject

Join Date: Jun 2009
Posts: 12


I thought unlucky sims could only die of old age. . . in that Grimmy wouldn't accept them. . .. . . i could be wrong though
Old 29th Jul 2009, 03:27 AM #4
TheHappySimmer
Lab Assistant

Join Date: May 2009
Posts: 65


It's Losers that can only die from old age.
Old 29th Jul 2009, 03:02 PM #5
SleepyGrump
Original Poster

Test Subject

Join Date: Jul 2009
Posts: 4


Naah, the Sims in question can't actually do the killing. Your job as narrator is to handle this sadly impossible task for the Killer. Starvation, burnination, drowning, whatever floats your boat. Lots of people already play "collect the ghosts" and such; this is just a new way of getting some fun out of it.
Old 30th Jul 2009, 04:05 PM #6
RockTheDot
Test Subject

Join Date: Jul 2009
Posts: 18


Woah, I saw my challenge listed up there ad was like ' wow, people actually looked at that?' lol. looks like tons of fun! im gonna try it right away. =D

Now, when inanimate objects start talking back, you know you've gone a bit too far with this whole 'imagination' bit.
Old 2nd Aug 2009, 07:08 AM #7
charmed14
Test Subject

Join Date: Jun 2008
Posts: 21


Wow, this challenge as a lot of story potential! I'll have to give it a go sometime.
Old 2nd Aug 2009, 07:12 AM #8
Aree
Field Researcher

Join Date: Jan 2005
Posts: 323
Thanks: 109 in 4 Posts
3 Achievements


No, it's unlucky sims. I've successfully killed plenty of losers before their time. Unlucky sims will not die. I don't know where the "losers can't die thing came from."
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