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Old 4th Nov 2009, 6:58 PM DefaultUpdating for World Adventures #1
Inge Jones
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Peter and I are not intending to buy this EP until it's in the bargain bins. Would someone here who is getting it, volunteer to pass information to us about folder layouts in the installation, and help to test?

simlogical
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Old 5th Nov 2009, 6:51 AM #2
reece22345
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Sure I'm going to get it pretty quick.... Just tell me what you need screenshots, files etc and let me know and it's all yours
Old 5th Nov 2009, 9:44 AM #3
Inge Jones
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Basically we'd need to know what new files and folders the EP installed, and what was in which directory. Then Peter would update S3OC to take account of the new files, and we'd ask you and other volunteers to see if it was indeed offering the new objects for cloning, and creating them properly.

simlogical
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Old 5th Nov 2009, 1:34 PM #4
reece22345
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Sounds perfectly fine
Old 17th Nov 2009, 1:55 PM #5
JillianWong
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Inge I hope this helps if you need a hard copy of the files let me know I will rar them up and send them to you and Peter
the new folders for the EP are
Caches
Game
Game Data
Support
Thumbnails
In the game data/shared packages the file is FullBuildep1
in game data/shared non Packaged it is Worlds that contains China.world,Egypt.world and France.world.
Old 17th Nov 2009, 3:36 PM #6
Inge Jones
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Can you tell me the full path starting from C:\ please - is there a new parent directory for the EP, under which the your list of folders sits?

simlogical
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Old 17th Nov 2009, 3:41 PM #7
JillianWong
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Can do it is C:\Program Files\Electronic Arts\The Sims 3 World Adventures
Old 17th Nov 2009, 3:47 PM #8
Inge Jones
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Thank you

simlogical
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Old 17th Nov 2009, 3:51 PM #9
JillianWong
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You are quite welcome
Old 17th Nov 2009, 4:20 PM #10
ChaosMageX
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What's incredibly important is that we test if the msil assemblies have the same encryption as those in the base game.

I have the EP and I will be installing and testing that shortly if someone has not done so already.

In my opinion:

Best Case: They have the same encryption, their members have the same names as the base game, and they've been split up into even more assemblies to allow for more core mods.

Worst Case: The exact opposite. Different encryption, different member names, and possibly grouped into less assemblies. This will definitely piss me off.
Old 17th Nov 2009, 4:24 PM #11
Inge Jones
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Is this really in the scope of s3pi? If not it might be better to start a thread in a different section.

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Old 17th Nov 2009, 5:19 PM #12
ChaosMageX
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Quote:
Originally Posted by Inge Jones
Is this really in the scope of s3pi? If not it might be better to start a thread in a different section.


I'm not entirely sure, but I probably will be starting a new thread based on my findings, up to the point I'm either able to open up the assemblies in Reflector or until I hit a wall in extracting them from the package files.

But here is something relevant to this topic: An almost full file and directory listing for the expansion pack:

C:\Program Files\Electronic Arts\The Sims 3 World Adventures

Caches
--China.objectCache (597 MB)
--Egypt.objectCache (685 MB)
--France.objectCache (852 MB)
--TCC_Version.txt (24 bytes)

Game
--Bin
----bin
------[language folders]
--------Sims3Launcher.resources.dll (49.2 KB)

----Gameplay
------GameplayData.package (3.03 MB)

----HelpPages
------... (431 KB)

----Jazz
------JazzData.package (614 KB)

----Resources
------bhei01m (6.08 MB)
------DF-KaKouGothic-W5 (2.11 MB)
------ggtr00b (4.31 MB)
------HelveticaNeueLTStd-Md (87.0 KB)
------HelveticaRoundedLTStd-Bd (102 KB)
------HeveticaRoundedLTStd-Black (99.6 KB)
------PSK SarabunSims3 (84.6 KB)
------TrebuchetEAbold (114 KB)

----StaticPages
------... (1.04 MB)

----UI
------UI.package (11.7 MB)

----code_version.txt (55 bytes)
----Default.ini (937 bytes)
----eauninstall.ico (9.89 KB)
----Gameplay.package (9.29 MB)
----GraphicsCards.sgr (37.0 KB)
----GraphicsRules.sgr (33.1 KB)
----Resource.cfg (384 bytes)
----S3Launcher.exe (105 KB)
----Scripts.package (0.98 MB)
----Shaders_Win32.precomp (8.45 MB)
----simcore.package (1.61 MB)
----Sims3.ini (2.47 KB)
----Sims3EP01.ico (66.2 KB)
----Sims3EP01GDF.dll (1.87 MB)
----Sims3Launcher.exe (1.16 MB)
----Sims3Launcher.exe.config (627 bytes)
----Sims3Launcher.ini (150 bytes)
----skuversion (147 bytes)
----TS3EP01.exe (10.8 MB)
----TSLHelper.exe (53.2 KB)
----TSLHost.dll (4.20 MB)

GameData
--Shared
----NonPackaged
------Worlds
--------China.world (67.9 MB)
--------Egypt.world (68.8 MB)
--------France.world (68.1 MB)
----Packages
------FullBuildep1.package (1.01 GB)
----Resource.cfg (1.23 KB)
--Win32
----Resource.cfg (150 bytes)

Support
--... (13.7 MB)

Thumbnails
--AllThumbnails.package (16.4 MB)
--CasThumbnails.package (44.7 MB)
--Thumbnail_Version.txt (32 bytes)
Last edited by ChaosMageX : 18th Nov 2009 at 3:56 AM.
Old 17th Nov 2009, 5:48 PM #13
Inge Jones
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Grah!!!!!!!!! Looks like we're gonna have the same hassle with S3OC updates each EP as we used to have with SimPE

simlogical
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Old 18th Nov 2009, 7:04 AM #14
NclDanielle6
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So I take it that it doesn't work with World Adventures - yet?!
Old 18th Nov 2009, 8:27 AM #15
Inge Jones
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None of it should have stopped working, but cloner probably won't understand how to make stuff from the new EP.

simlogical
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Old 18th Nov 2009, 10:46 AM #16
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If you have the new patch installed, and don't have world adventures, I found you cannot clone a fence, or stairs because they have changed the file format and stuff, I presume, because they have made fences and stairs recolourable. All that happens when I try and clone a fence, is that S3OC crashes.

TB Creations - VoiceIHear & tomvanroosmalen - TB Creations
Old 18th Nov 2009, 10:59 AM #17
Inge Jones
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Aha! Thanks for the headsup.

simlogical
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Old 18th Nov 2009, 2:51 PM #18
Inge Jones
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Yep. The patch broke everything.

simlogical
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Old 18th Nov 2009, 5:50 PM #19
Simmiller
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I removed all of my cc to get WA running, then I put some eyebrows and the resource file in the usual location, and they and the game still worked fine. Not sure if this means anything for you, just thought I'd put it out there.
Old 18th Nov 2009, 6:35 PM #20
hudy777DeSign
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Hope this will help





VISIT MY NEW SITE hudy777DeSign
Old 18th Nov 2009, 11:46 PM #21
pljones
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http://forums.modthesims.info/showthread.php?t=378758
I've posted a couple of trial versions for feedback.
Old 20th Nov 2009, 12:10 PM #22
Inge Jones
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Ok... if someone here with WA already is volunteering to help, I would like you to open your FullBuildep1, and extract the OBJDs from three new objects that were new in the WA ep. Please make them into a new package and get them to me - I think you can make it an attachment in this thread

simlogical
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Old 20th Nov 2009, 8:57 PM #23
McMediaMichi
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If something else needed, please scream

regards

Michael
Download - please read all instructions before downloading any files!
File Type: zip OBJD_WA_EP1.zip (2.7 KB, 96 downloads) - View custom content
Old 20th Nov 2009, 9:00 PM #24
Inge Jones
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Thank you!

simlogical
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Old 26th Nov 2009, 2:40 PM #25
pljones
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WA versions released. Thanks for everyone's help.
 


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