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Inge Jones
Original Poster
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Peter and I are not intending to buy this EP until it's in the bargain bins. Would someone here who is getting it, volunteer to pass information to us about folder layouts in the installation, and help to test? |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#2 |
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reece22345
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Sure I'm going to get it pretty quick.... Just tell me what you need screenshots, files etc and let me know and it's all yours
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#3 |
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Inge Jones
Original Poster
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Basically we'd need to know what new files and folders the EP installed, and what was in which directory. Then Peter would update S3OC to take account of the new files, and we'd ask you and other volunteers to see if it was indeed offering the new objects for cloning, and creating them properly. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#4 |
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reece22345
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Sounds perfectly fine
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#5 |
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JillianWong
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Inge I hope this helps if you need a hard copy of the files let me know I will rar them up and send them to you and Peter the new folders for the EP are Caches Game Game Data Support Thumbnails In the game data/shared packages the file is FullBuildep1 in game data/shared non Packaged it is Worlds that contains China.world,Egypt.world and France.world. |
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#6 |
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Inge Jones
Original Poster
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Can you tell me the full path starting from C:\ please - is there a new parent directory for the EP, under which the your list of folders sits? |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#7 |
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JillianWong
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Can do it is C:\Program Files\Electronic Arts\The Sims 3 World Adventures |
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#8 |
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Inge Jones
Original Poster
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Thank you
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#9 |
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JillianWong
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You are quite welcome
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#10 |
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ChaosMageX
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What's incredibly important is that we test if the msil assemblies have the same encryption as those in the base game. I have the EP and I will be installing and testing that shortly if someone has not done so already. In my opinion: Best Case: They have the same encryption, their members have the same names as the base game, and they've been split up into even more assemblies to allow for more core mods. Worst Case: The exact opposite. Different encryption, different member names, and possibly grouped into less assemblies. This will definitely piss me off. |
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#11 |
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Inge Jones
Original Poster
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Is this really in the scope of s3pi? If not it might be better to start a thread in a different section. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#12 | |
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ChaosMageX
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Quote:
I'm not entirely sure, but I probably will be starting a new thread based on my findings, up to the point I'm either able to open up the assemblies in Reflector or until I hit a wall in extracting them from the package files. But here is something relevant to this topic: An almost full file and directory listing for the expansion pack: C:\Program Files\Electronic Arts\The Sims 3 World Adventures Caches --China.objectCache (597 MB) --Egypt.objectCache (685 MB) --France.objectCache (852 MB) --TCC_Version.txt (24 bytes) Game --Bin ----bin ------[language folders] --------Sims3Launcher.resources.dll (49.2 KB) ----Gameplay ------GameplayData.package (3.03 MB) ----HelpPages ------... (431 KB) ----Jazz ------JazzData.package (614 KB) ----Resources ------bhei01m (6.08 MB) ------DF-KaKouGothic-W5 (2.11 MB) ------ggtr00b (4.31 MB) ------HelveticaNeueLTStd-Md (87.0 KB) ------HelveticaRoundedLTStd-Bd (102 KB) ------HeveticaRoundedLTStd-Black (99.6 KB) ------PSK SarabunSims3 (84.6 KB) ------TrebuchetEAbold (114 KB) ----StaticPages ------... (1.04 MB) ----UI ------UI.package (11.7 MB) ----code_version.txt (55 bytes) ----Default.ini (937 bytes) ----eauninstall.ico (9.89 KB) ----Gameplay.package (9.29 MB) ----GraphicsCards.sgr (37.0 KB) ----GraphicsRules.sgr (33.1 KB) ----Resource.cfg (384 bytes) ----S3Launcher.exe (105 KB) ----Scripts.package (0.98 MB) ----Shaders_Win32.precomp (8.45 MB) ----simcore.package (1.61 MB) ----Sims3.ini (2.47 KB) ----Sims3EP01.ico (66.2 KB) ----Sims3EP01GDF.dll (1.87 MB) ----Sims3Launcher.exe (1.16 MB) ----Sims3Launcher.exe.config (627 bytes) ----Sims3Launcher.ini (150 bytes) ----skuversion (147 bytes) ----TS3EP01.exe (10.8 MB) ----TSLHelper.exe (53.2 KB) ----TSLHost.dll (4.20 MB) GameData --Shared ----NonPackaged ------Worlds --------China.world (67.9 MB) --------Egypt.world (68.8 MB) --------France.world (68.1 MB) ----Packages ------FullBuildep1.package (1.01 GB) ----Resource.cfg (1.23 KB) --Win32 ----Resource.cfg (150 bytes) Support --... (13.7 MB) Thumbnails --AllThumbnails.package (16.4 MB) --CasThumbnails.package (44.7 MB) --Thumbnail_Version.txt (32 bytes) |
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Last edited by ChaosMageX : 18th Nov 2009 at 3:56 AM.
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#13 |
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Inge Jones
Original Poster
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#14 |
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NclDanielle6
Test Subject
Join Date: Dec 2005 |
So I take it that it doesn't work with World Adventures - yet?! |
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#15 |
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Inge Jones
Original Poster
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None of it should have stopped working, but cloner probably won't understand how to make stuff from the new EP. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#16 |
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TB Creations
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If you have the new patch installed, and don't have world adventures, I found you cannot clone a fence, or stairs because they have changed the file format and stuff, I presume, because they have made fences and stairs recolourable. All that happens when I try and clone a fence, is that S3OC crashes. |
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TB Creations - VoiceIHear & tomvanroosmalen - TB Creations
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#17 |
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Inge Jones
Original Poster
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Aha! Thanks for the headsup. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#18 |
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Inge Jones
Original Poster
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Yep. The patch broke everything. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#19 |
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Simmiller
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I removed all of my cc to get WA running, then I put some eyebrows and the resource file in the usual location, and they and the game still worked fine. Not sure if this means anything for you, just thought I'd put it out there. |
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#20 |
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hudy777DeSign
Field Researcher
Join Date: Nov 2008 |
Hope this will help ![]() |
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VISIT MY NEW SITE hudy777DeSign
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#21 |
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pljones
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http://forums.modthesims.info/showthread.php?t=378758 I've posted a couple of trial versions for feedback. |
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#22 |
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Inge Jones
Original Poster
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Ok... if someone here with WA already is volunteering to help, I would like you to open your FullBuildep1, and extract the OBJDs from three new objects that were new in the WA ep. Please make them into a new package and get them to me - I think you can make it an attachment in this thread
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#23 |
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McMediaMichi
Test Subject
Join Date: Oct 2009 |
If something else needed, please scream regards Michael |
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#24 |
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Inge Jones
Original Poster
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Thank you! |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#25 |
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pljones
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WA versions released. Thanks for everyone's help. |
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