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Original Poster
Guest
Posts: n/a |
All my body~stdMatNormalMapTexture no influence to model's skin. There is example appearance, modified body~stdMatNormalMapTexture and body~stdMatBaseTexture. ![]() Whot is plausible reason this problem? I install the latest drivers for video display card. I have DirectX 9c. I reinstall Windows XP. I have Celeron 1.7 MHz, RAM 512 Mb, GeForce4 FX 5500/128 Mb. I need change driver setting (Customize Direct 3D tweaks and the like)? I need upgrate my processor or video display card? Sorry for bad English. |
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Last edited by tolkov : 14th Jan 2005 at 02:53 PM.
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#2 |
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crowridgestudio
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I don't see a pattern on your normals map...? You need to have the clothing pattern in shades of gray to have a bump map or normals map on your clothing--to see the dress in relief. It looks like it might have bump mapped the part where you have the shading...just not the solid gray area, which a normals map would just show as flat. Your English is fine, just hope I understood your question...:-) Suzanne |
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#3 | |
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Original Poster
Guest
Posts: n/a |
Quote:
I receive this body~stdMatNormalMapTexture from my friend. He see the dress in relief. I add grey rectangle to this normals map. I want to see difference between the clothing pattern in shades of gray and the solid gray area. I add solid pink rectangle to MatBaseTexture. I want to exclude MatBaseTexture's "relief". So what I have done it? |
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Last edited by tolkov : 15th Jan 2005 at 02:34 AM.
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#4 |
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Original Poster
Guest
Posts: n/a |
I'm not beginner skinmacker. Last June I create Sims2's skin using TS2BodyShop (TS2BodyShopInstal_745). At that time NormalMap was Blue color. At present I see the dress in relief in old version TS2BodyShop. ![]() body~stdMatNormalMapTextureName (In zip archive 503 Kb) ![]() But such NormalMap incompatible with TS2. In the last version BodyShop (from game's CD disc) I have not dress in relief (I use tone scale of gray but I saved file in RGB Color mode). ![]() body~stdMatNormalMapTextureName (In zip archive 124 Kb) ![]() |
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#5 |
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Original Poster
Guest
Posts: n/a |
I'm disclose new files in Games\The Sims 2\CSBin. In GONZA-config-log.txt Information about any properties (Device, Option etc.) contain. I think, in it solution of my problem mey be found. I could not make him out. I call for help. |
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Last edited by tolkov : 19th Jan 2005 at 10:48 AM.
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#6 |
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Hare
Test Subject
Join Date: Oct 2004 |
I do not see this file in EA Games\The Sims 2\CSBin. I see my file in: My Documents\EA Games\The Sims 2\Logs - "SEALPUP-config-log.txt." I think the line is: Global properties ----------------- boolProp allowCustomContent true uintProp AmbienceVolume 100 boolProp animationLOD false uintProp antialiasingQuality 0 uintProp AudioPerformance 1 boolProp autoCentering true boolProp autoLogin false boolProp bumpMapping false <<< My "boolProp bumpMapping false" is the same as yours. Mine does not work either. Maybe change to: boolProp bumpMapping true I am not sure? I have U.S. Sims version. |
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#7 |
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RGiles
Administrator of Loverat's Tea and Underpants
Join Date: Nov 2004 |
Not really tech support... more of a Skinning thread. and off it goes... RG |
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#8 | |
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Original Poster
Guest
Posts: n/a |
Quote:
You right! Log file in EA Games\The Sims 2\CSBin is misunderstanding. Now I see my file in: My Documents\EA Games\The Sims 2\Logs - "GONZA-config-log.txt." I think change to: boolProp bumpMapping true too, but dont know how? I attempt change \The Sims 2\TSData\Sys\GraphicsOptionsDialog.ini. [DialogEntries] ; propertyType = ; ; 1 = boolean - checkbox ; 2 = boolean string - ( true/false string as value - legacy) - checkbox ; 3 = int - slider with specified min/max values ; AddOption = propertyType, propertyName, propertyCaption, minValue, maxValue ... AddOption = 1, bumpMapping, Bump mapping, ... I use all propertyType (2 & 3), but I not produce an effect Hare advised me that I should change -> Program Files\EA Games\The Sims 2\TSData\Res\CSConfig - "globalProps.xml" <?xml version="1.0" ?> <cGZPropertySetString> - <!-- app may produce warning and/or skip additional property sets that do not match revision --> <AnyUint32 key="propertyRevision" type="0xeb61e4f7">5</AnyUint32> <AnyBoolean key="animationLOD" type="0xcba908e1">false</AnyBoolean> <AnyUint32 key="antialiasingQuality" type="0xeb61e4f7">0</AnyUint32> <AnyBoolean key="autoCentering" type="0xcba908e1">true</AnyBoolean> <AnyBoolean key="bumpMapping" type="0xcba908e1">false</AnyBoolean> Now I see a line "boolProp bumpMapping true" in GONZA-config-log.txt, but I see no relief in BodyShop |
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Last edited by tolkov : 19th Jan 2005 at 01:20 PM.
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#9 |
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Original Poster
Guest
Posts: n/a |
I'm solve a problem!!!! ![]() I see : # since we don't do bumpmapping on less ps2.0-capable hardware, eliminate tangents # from the vertex data # also, the presence of per-vertex tangents in the vertex data stream causes # "exploded" polygons on the Radeon 9000, even if the data is ignored by the shader if ($maxPixelProgramVersionMajor < 2) boolProp skipTangentsInVertexData true endif" in file C:\Program Files\EA GAMES\The Sims 2\TSData\Res\CSConfig\Graphics Rules.sgr and change boolProp skipTangentsInVertexData true to boolProp skipTangentsInVertexData false. And in # disable shaders by default for NV3x generation, only enable for high end cards if ($maxVertexProgramVersionHWMajor = 2) boolProp useShaders false if (match("${cardName}", "GeForceFX*") or match("${cardName}", "*GeForce?FX*")) if (match("${cardName}", "*57?0*") or match("${cardName}", "*58?0*") or match("${cardName}", "*59?0*")) boolProp useShaders true I change 57?0 to 55?0 since I have GeForce FX 5500 Now I see the dress in relief!
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Last edited by tolkov : 20th Jan 2005 at 04:56 PM.
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#10 |
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RGiles
Administrator of Loverat's Tea and Underpants
Join Date: Nov 2004 |
Hey! Very good work. ![]() Thank you. RG |
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#11 |
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Hare
Test Subject
Join Date: Oct 2004 |
Great work! This problem has bothered me for a long time. Thanks |
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#12 |
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Original Poster
Guest
Posts: n/a |
My solution work only in BodyShop since I change Graphics Rules.sgr in ...\EA GAMES\The Sims 2\TSData\Res\CSConfig\. TS2 has the same file in ...\EA GAMES\The Sims 2\TSData\Res\Config\. |
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#13 |
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zarmor
Lab Assistant
Join Date: Jan 2005 |
Hi Tolkov, Sorry to bother you with noob questions. I have GEFORCE 6600 GT and I can't see bumpmapped textures in TS2. So I guess I have to change something in the Graphic rules file also but I can't figure out what exactly and where. Do you have any advice or idea about that ? Thx for your response Michael |
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#14 |
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anarchistIOU
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How do I get this to work on a NVidia GeForce4 MX440? |
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#15 | |
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Bucks Glover
Test Subject
Join Date: Sep 2004 |
Quote:
I have the same card with the same problem. At the moment I dont think it can be does as the card doesnot support the way bumpmapping is done with DirectX9.0c. See the tread called Sims2 Bumpmap test. I'm hoping someone will be able to come up with a solution other than getting a new card. |
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