#26
22nd Nov 2009 at 5:02 PM
Last edited by hisui_hana : 22nd Nov 2009 at
7:18 PM.
Posts: 110
Thanks: 1179 in 8 Posts
6 Achievements
I love the way it shows up on your moniter. Maybe I just have a crappy graphics card. And as a photographer, I guess I tend to get picky about how photos look. I would like to ask one last favor. Will you please take some screenshots of package B for me to use for posting? That way they can have the option of sheen or not. Thank you again for your help. Oh, here is a copy of the modified code for mtlsrc 6:
; decompiled with S3ModlD V1.00 - by Wesley Howe
MATD 0103
MtlName 0x920790DF
ShaderName GlassForObjectsTranslucent
MTNF 13
UVScales 1 3 0.000030518509 0.000000000000 0.000000000000
EdgeDarkening 1 1 0.000000000000
NormalUVScale 1 2 1.000000000000 1.000000000000
RefractionDistortionScale 1 1 0.800000011921
Shininess 1 1 20.000000000000
NormalMapScale 1 1 2.000000000000
DiffuseUVScale 1 2 1.000000000000 1.000000000000
Specular 1 3 0.500000000000 0.500000000000 0.500000000000
SpecularUVScale 1 2 1.000000000000 1.000000000000
Diffuse 1 4 0.368629992008 0.368629992008 0.368629992008 0.141975298524
FresnelOffset 1 1 0.500000000000
AlphaMaskThreshold 1 1 1.000000000000
Transparency 1 1 1.000000000000
I really just pulled stuff from other glass types until I got what I wanted. Maybe someone else can use it. Side note: Exactly what does shininess do? It doesn't seem to do much.