- Site Map >
- Community >
- Sims Discussion >
- Sims 3 >
- World Adventures - Are tombs supposed to reset?
- Site Map >
- Community >
- Sims Discussion >
- Sims 3 >
- World Adventures - Are tombs supposed to reset?
#1
19th Nov 2009 at 11:01 PM
Posts: 205
Are tombs supposed to reset?
After installing WA I played with an ingame sim to visit China and explored a couple of tombs to get a feel for the game before sending him home and starting a new couple. The new couple wanted to visit China first so I took them there and got the same adventure from the board as I'd gotten with the first sim...the secret doors were still opened and the entire tomb was viewable, not blacked out. Shouldn't the tomb reset so each family gets to explore the tomb properly?
Advertisement
#2
19th Nov 2009 at 11:05 PM
Posts: 1,833
Thanks: 8536 in 115 Posts
The tombs reset when you get a new quest. I guess they don't encourage mindless exploration without a quest.
So if your family goes to get a quest they can go and it'll be 100% fresh.
So if your family goes to get a quest they can go and it'll be 100% fresh.
#3
19th Nov 2009 at 11:08 PM
Posts: 750
Thanks: 5007 in 8 Posts
Resting tombs is really crappy. The tomb will place new treasures in it, but keystones are not taken out making you go find them again nor are secret doors closed (though I have seen from time to time the odd one is closed). This is true for both when you have not done a quest and when you have done a quest. I've had 2 different households start the same quest in Egypt, the keystones in the tomb they had to go in have never been reset.
Test Subject
#4
20th Nov 2009 at 1:01 PM
Posts: 13
In my game the tombs don't reset at all. Not with a new quest, not with a different Sim doing the quest.
All boxes are emtpy. This way I can only play each quest once with one Sim in the entire neighbourhood.
It sucks.
All boxes are emtpy. This way I can only play each quest once with one Sim in the entire neighbourhood.
It sucks.
#5
20th Nov 2009 at 10:53 PM
Posts: 205
Quote: Originally posted by Claeric
The tombs reset when you get a new quest. I guess they don't encourage mindless exploration without a quest. So if your family goes to get a quest they can go and it'll be 100% fresh. |
Has this actually happened for you, or is this what is SUPPOSED to happen? Because I've spoken to a few people now and no one seems to be getting their tombs reset.
Quote: Originally posted by Casanova9912
In my game the tombs don't reset at all. Not with a new quest, not with a different Sim doing the quest. All boxes are emtpy. This way I can only play each quest once with one Sim in the entire neighbourhood. It sucks. |
Did you make sure to check every box? The few I've had to redo with a different sim, the regular treasure is mostly gone, but the item you were actually asked to retrieve is still there somewhere.
#6
21st Nov 2009 at 1:46 AM
Posts: 5,553
Thanks: 462 in 15 Posts
I've been playing extensively (looking for bugs) and the tombs do not reset. Bah. But hey, it's not a bug. It's a FEATURE!
I'm worried that my latest Salvation Army donation will result in homeless people looking like sluts from the 90s.
I'm worried that my latest Salvation Army donation will result in homeless people looking like sluts from the 90s.
#7
21st Nov 2009 at 1:57 AM
Posts: 1,833
Thanks: 8536 in 115 Posts
Quote: Originally posted by FrootLoop
Has this actually happened for you, or is this what is SUPPOSED to happen? Because I've spoken to a few people now and no one seems to be getting their tombs reset. |
I don't have the expansion.
But I know that when another sim takes a quest involving the tomb, it is supposed to reset everything.
#8
21st Nov 2009 at 4:08 AM
Posts: 205
YAY for the new features
Test Subject
#9
21st Nov 2009 at 4:08 AM
Posts: 28
I decided to test this out and sent a different sim to egypt, where a previous sim just returned from. I had my sim check the adventure board and got the same quest/adventure as the previous, and was sent to go through the first little tomb
The tomb was blacked out, as if it was undiscovered (obvisouly it was to my sim never being there before) but all the doors, triggers, hidden stairs, keystones and whatnot did not reset. Treasure boxes reset to have treasure in them again, but that was it. All my sim had to do was walk through to the last chest to complete the quest
I really do hope this is a bug, cause if they don't reset, then I think WA is a waste of time and is only good for 1 play through
The tomb was blacked out, as if it was undiscovered (obvisouly it was to my sim never being there before) but all the doors, triggers, hidden stairs, keystones and whatnot did not reset. Treasure boxes reset to have treasure in them again, but that was it. All my sim had to do was walk through to the last chest to complete the quest
I really do hope this is a bug, cause if they don't reset, then I think WA is a waste of time and is only good for 1 play through
#10
21st Nov 2009 at 4:20 AM
Posts: 71
Thanks: 428 in 4 Posts
So far my tombs have all reset... knock on wood 3 times!!
#11
21st Nov 2009 at 4:40 AM
Posts: 750
Thanks: 5007 in 8 Posts
Spryte, when you say reset does that include doors that require keystones need those stones again?
Test Subject
#12
21st Nov 2009 at 11:33 AM
Posts: 13
Quote: Originally posted by FrootLoop
Did you make sure to check every box? The few I've had to redo with a different sim, the regular treasure is mostly gone, but the item you were actually asked to retrieve is still there somewhere. |
Yes, I checked, they are all just empty. The helping dust did not show anything either. No new treasures spawned.
Debug reset lot does nothing.
Test Subject
#13
28th Nov 2009 at 10:06 AM
Posts: 4
The Sims games have always had a very good re-playability. And if not resetting tombs are a feature, then it's very very bad, because all the tombs can be explored only once and with other sims (the next generation, for example) you're unable to solve puzzles again.
I do really hope that this is a bug and they'll fix it in the next patch.
I do really hope that this is a bug and they'll fix it in the next patch.
#14
29th Nov 2009 at 2:46 AM
Posts: 78
The only thing that really bugs me about the tombs not reseting is the visas for further generations. The big adventures that have several parts let you max out your visa in three or four trips. Future generations are forced to find Rufus a date 50 times in a row getting only 15 points a pop. It is tedious, and borring. I like WA, but making my sims do stupid mini "adventures" over and over again just to get a decient vacation is stupid! It takes forever for them to get a high enough visa level to enjoy the vacation home that grandma got.
#15
29th Nov 2009 at 10:11 AM
Posts: 730
Thanks: 2128 in 11 Posts
Quote: Originally posted by gobot101
Spryte, when you say reset does that include doors that require keystones need those stones again? |
In my game all the tombs I've visited have reset. So far only the doors that require keystones you can find in the room (or closeby) have reset. And those keystones were all there again. All of the other doors were still open. Hopefully you'll have the same experience!
#16
29th Nov 2009 at 7:20 PM
Posts: 1,068
Thanks: 13448 in 34 Posts
How I "reset" the tombs:
1. Copy the original un-tampered tomb to the Lot Catalog
2. After an adventure, scoop up the explored tomb and put the original in it's place
Only way I know of to reset the tombs.....
1. Copy the original un-tampered tomb to the Lot Catalog
2. After an adventure, scoop up the explored tomb and put the original in it's place
Only way I know of to reset the tombs.....
#17
29th Nov 2009 at 7:23 PM
Posts: 78
Do the adventures reset when you do that?
#18
29th Nov 2009 at 9:09 PM
Posts: 1,068
Thanks: 13448 in 34 Posts
Nope. Just the state of the tomb itself.
#19
29th Nov 2009 at 9:22 PM
Posts: 3,552
Thanks: 55571 in 750 Posts
Quote: Originally posted by Jasumi
Nope. Just the state of the tomb itself. |
I'm wondering if the mummies are there only once, if they need resetting as you have done by replacing the lot?
If anyone's interested I've reset the Adventures, removing the once per household lock; any sim can do the Adventures forever. Mod is at the site in my sig.
MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
#20
29th Nov 2009 at 9:36 PM
Posts: 1,068
Thanks: 13448 in 34 Posts
Quote: Originally posted by Shimrod101
I'm wondering if the mummies are there only once, if they need resetting as you have done by replacing the lot? If anyone's interested I've reset the Adventures, removing the once per household lock; any sim can do the Adventures forever. Mod is at the site in my sig. |
The mummies do return to their sarcophagus, as that appears to be a spawning unit. I would like to check out this mod of yours.....
#21
29th Nov 2009 at 11:24 PM
Posts: 78
This is one thing that doesn't make sense about WA. Why would a game that requires you to go on "adventrues" to get higher visa levels, only let you go through the ones that give you decent visa points one time? Once you do all the big adventures for a household you are forced to do the same mini adventures over and over agian. I had one second generation sim in france get the find me a date, and get me a bottle of nector adventures over and over again. Of coarse they run everywhere they go, thus using a ton of energy. For only 15 visa points a pop she is just now at visa level two after three trips!
#22
30th Nov 2009 at 7:11 AM
Posts: 3,129
Thanks: 4628 in 9 Posts
Quote: Originally posted by chellemh
Of coarse they run everywhere they go, thus using a ton of energy. For only 15 visa points a pop she is just now at visa level two after three trips! |
As for tombs resetting, my experience is that they do reset if you receive a quest to go there, but only partially. Secret doors remain open, although if you want to be tidy, you could always have your sims CLOSE them before they leave...but honestly, are they really secret anymore if you, the player, have already been there? It sounds to me that you need to use those open lots to place player-made tombs, and once you've pillaged them, bulldoze them and replace them with a new tomb you got from someone, if you want a new tomb you haven't seen.
Besides, the difficulty level on these things is insulting.
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
#23
30th Nov 2009 at 8:15 AM
Posts: 339
Thanks: 753 in 4 Posts
Quote: Originally posted by J. M. Pescado
Running doesn't cost energy. In fact, running is the only way to GET anywhere because the roadnets of the area are so AWFUL. You probably need to deploy a teleporter somewhere, as it is impossible to actually drive there so it takes a 2 hour run to get anywhere. As for tombs resetting, my experience is that they do reset if you receive a quest to go there, but only partially. Secret doors remain open, although if you want to be tidy, you could always have your sims CLOSE them before they leave...but honestly, are they really secret anymore if you, the player, have already been there? It sounds to me that you need to use those open lots to place player-made tombs, and once you've pillaged them, bulldoze them and replace them with a new tomb you got from someone, if you want a new tomb you haven't seen. Besides, the difficulty level on these things is insulting. |
Running is most definitely the best mode of transport, and even it is lacking!! It took my sim over 3 hours to get from point A to point B, and he was running, and using the scooter, can't imagine if he was only walking!!
I just cheat and "teleport here" ...
ETA .... IA on the difficulty on the "puzzles".
#24
30th Nov 2009 at 1:17 PM
Posts: 78
Quote: Originally posted by J. M. Pescado
Running doesn't cost energy. In fact, running is the only way to GET anywhere because the roadnets of the area are so AWFUL. You probably need to deploy a teleporter somewhere, as it is impossible to actually drive there so it takes a 2 hour run to get anywhere. As for tombs resetting, my experience is that they do reset if you receive a quest to go there, but only partially. Secret doors remain open, although if you want to be tidy, you could always have your sims CLOSE them before they leave...but honestly, are they really secret anymore if you, the player, have already been there? It sounds to me that you need to use those open lots to place player-made tombs, and once you've pillaged them, bulldoze them and replace them with a new tomb you got from someone, if you want a new tomb you haven't seen. Besides, the difficulty level on these things is insulting. |
Running may not cost energy, but it costs time, which in turn costs energy. Would it kill them to put an atv in the game.
Your right the tombs are way to easy. But the tombs not reseting includes the adventures that go with them not reseting also. WA is lacking horribly in the adventures department, so once the tombs have been done by generation one, generation two and three are reduced to collecting copper, and finding dates to get visa points. The game requires that you go on adventures to get the dang visa points, so you have to do them, and it takes forever to raise the visa levels doing the little adventures. That is my issue with it.
As far as tomb building goes, I have been trying it out. A "friend" and I exchanged tombs this weekend...may I advise you never take a sim you like through a "friend's" homemade tomb.
#25
30th Nov 2009 at 2:29 PM
Posts: 3,129
Thanks: 4628 in 9 Posts
Quote: Originally posted by chellemh
Running may not cost energy, but it costs time, which in turn costs energy. Would it kill them to put an atv in the game. |
Quote: Originally posted by chellemh
Your right the tombs are way to easy. But the tombs not reseting includes the adventures that go with them not reseting also. |
Quote: Originally posted by chellemh
As far as tomb building goes, I have been trying it out. A "friend" and I exchanged tombs this weekend...may I advise you never take a sim you like through a "friend's" homemade tomb. |
Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Who Posted
|