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Old 23rd Dec 2009, 08:13 PM DefaultCloning Custom Meshes #1
SimArchitect
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This problem is irritating me, and it probably has a simple explaination, but I cant figure it out for the life of me!

I will use an example to explain the issue.

Ok, so I have a chandelier and it is WAY huge. I like it huge, but I want a smaller version of the same one. I copied the package of the huge one and made changes i.e. GUID, mesh, txt, etc...

I go into the game and there is a new chandelier, but when I go to place it, it is exactly the same as the old one. It has a new description, price, blah blah, but the actuall mesh is identical.

What is the cause of this?

I am thinking its because I copied the package identically, but you would think changing the guid and what not would make it a new object?

HELP!

~ ҉ SimArchitect ҉ ~
Old 23rd Dec 2009, 08:39 PM #2
HugeLunatic
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You can't just copy the package, the internal file name also needs to be unique. What you should have done was clone your package and give it a name different than your large one in the scenegraph. And then yes get new GUIDs and change the mesh.

It should work with a Fix Integrity now, just make sure to give it a unique name in the scenegraph - different from your large one.
Old 23rd Dec 2009, 08:51 PM #3
SimArchitect
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I knew it was easy! It has been a while since I have worked in SimPE. lol

Thanks! I'll check it in game.


CHECKED AND FIXED!

~ ҉ SimArchitect ҉ ~
Last edited by SimArchitect : 23rd Dec 2009 at 09:03 PM.
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