Welcome to
Mod The Sims
Online: 2235
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 239 (Who?), Viewed: 97434 times.
Search this Thread
Old 1st Feb 2010, 5:00 PM #126
Fawkes
Instructor

Join Date: May 2009
Posts: 558
Thanks: 6361 in 26 Posts
16 Achievements

View My Journal


Thanks so much to you Cmar, you're program is soo easy and simple to use! Rez is so smart to even think of this in the first place! Couldnt have done any of this nearly as fast as I did without you guys! In fact, I probably couldnt have done it at all! Thanks again! and look out for some new celebrity sims using custom faces! Thanks to you guys!

(())Pass the ribbon around if you know someone that has
//\\survived, died, or is living with cancer.
Old 1st Feb 2010, 5:50 PM #127
9b8ll
Forum Resident

Join Date: Aug 2005
Posts: 664
Thanks: 875 in 8 Posts
6 Achievements


Quote:
Originally Posted by CmarNYC
I don't know what links the eyes for each sim, but it might be possible depending on the mechanism. I imagine it's not the same as the skins. People seem to be happy using default replacements and contacts, though.
don't worry about it eventually you will get it just like you did with the skins, and everything will be mulit-linkable like the sims2

Fawkes: nice skins btw.
Old 1st Feb 2010, 9:28 PM #128
Fawkes
Instructor

Join Date: May 2009
Posts: 558
Thanks: 6361 in 26 Posts
16 Achievements

View My Journal


Thanks 9b8ll!

Just a quick question, but with the overlays Section in the Skininator, would that be like tattoos and such? Things that arent affected by the tone ramps?

(())Pass the ribbon around if you know someone that has
//\\survived, died, or is living with cancer.
Old 1st Feb 2010, 10:07 PM #129
velocity3d
Test Subject

Join Date: Jan 2010
Posts: 46


Quote:
Here's a quickie step-by-step. Run Skininator and select your modified files. (I think you got that far!) You can either use a game color ramp or make your own. Save the package file anywhere you want, but in order to see it in your game it has to go in your mods\packages folder just like any other mod. Then you should see a seventh color in Rez's CAS tone picker expansion.


Man I tell you, I'm startin to feel a little stupid, everyone else seems to be getting this to work just fine - however, it sure isn't the first time I've felt stupid and wont be the last

So now I have finally managed to get my custom ramp bubble to show up in the CAS - but no matter what I do I can't seem to get my texture to show up with it. Now when using the skininator - the ONLY files I added were those for the ramp and ONE Bodies>af light. I didn't add any face / Normals / speculars or anything else. And I do not see my texture on the sim in CAS when selecting that tone, or any other for that matter - it's just not there.

Now do I need to add it into the "Normals" field? I'm going to test that next.

Does naming matter? Can I call the skin texture .dds file any thing I want? What about the others for specular - overlay whatever, can I name them all blah blah blah if I want and have them show up in the game? Because maybe that's what I'm doing wrong, maybe the naming has to be precise. I'm pretty lost.

Also I wanted to add if this utility is still in the beta stage and feedback is acceptable I would suggest adding another label over Bodies and Scalps. I mean it's pretty self explainatory, so it would just add to clarity, but everything else has it's own label - this is listed under faces.

Quote:
Did you package all your modified skins using S3PE or whatever with the original TGI identifiers? Because that's the only way you would have gotten a default replacement. Remember, if you used a game tone ramp, the color in the tone picker will be exactly the same as one of the game colors and it can be hard to tell what you're looking at.
Old 1st Feb 2010, 10:05 PM #130
missy harries
Forum Resident

Join Date: Dec 2006
Posts: 774
Thanks: 4705 in 15 Posts
14 Achievements

View My Journal


Quote:
Originally Posted by Fawkes
Thanks 9b8ll!

Just a quick question, but with the overlays Section in the Skininator, would that be like tattoos and such? Things that arent affected by the tone ramps?


Yep. EA use them for palms but I've been thinking tattoos too.
Much better than using poxy gloves, plus they'll be showerproof.

Can't decide if I'm indecisive


just another deviant artist
Old 1st Feb 2010, 10:08 PM #131
missy harries
Forum Resident

Join Date: Dec 2006
Posts: 774
Thanks: 4705 in 15 Posts
14 Achievements

View My Journal


velocity3d - I don't understand why you can't see your texture. Run me through what your doing from start to finish.

Can't decide if I'm indecisive


just another deviant artist
Old 1st Feb 2010, 10:14 PM #132
Winterhart
Forum Resident

Join Date: Dec 2007
Posts: 754
Thanks: 12412 in 57 Posts
17 Achievements

View My Journal


Thank you to Fawkes for making the sliders and thank you to Rez Delnava for making them totally usable.

Sometimes the Dragon wins and I AM the Dragon!
Old 1st Feb 2010, 10:30 PM #133
9b8ll
Forum Resident

Join Date: Aug 2005
Posts: 664
Thanks: 875 in 8 Posts
6 Achievements


Fawkes:you're welcome

btw Did anyone find out what the heck does the SkinSubramp do?
Old 1st Feb 2010, 10:34 PM #134
Fawkes
Instructor

Join Date: May 2009
Posts: 558
Thanks: 6361 in 26 Posts
16 Achievements

View My Journal


9b8ll - :D

Quote:
Originally Posted by missy harries
Yep. EA use them for palms but I've been thinking tattoos too.
Much better than using poxy gloves, plus they'll be showerproof.

YAY!!! IM so excited ven more now! Im thinking a TS2 - TS3 Rihanna SIm! AHHHH!!!!!!!

(())Pass the ribbon around if you know someone that has
//\\survived, died, or is living with cancer.
Old 1st Feb 2010, 10:43 PM #135
missy harries
Forum Resident

Join Date: Dec 2006
Posts: 774
Thanks: 4705 in 15 Posts
14 Achievements

View My Journal


Quote:
Originally Posted by Fawkes
9b8ll - :D


YAY!!! IM so excited ven more now! Im thinking a TS2 - TS3 Rihanna SIm! AHHHH!!!!!!!


I'm glad I'm not the only one getting overly excited! BTW I really like your avi, is that you?

Can't decide if I'm indecisive


just another deviant artist
Old 1st Feb 2010, 10:48 PM #136
Fawkes
Instructor

Join Date: May 2009
Posts: 558
Thanks: 6361 in 26 Posts
16 Achievements

View My Journal


Oh yes it is me, hahaa! And no You are definitely not the only one! There are 17 viewers on this page!!! Haha.

I think we should open a discussion thread so that comments like these dont start to clog up the Tutorial thread

(())Pass the ribbon around if you know someone that has
//\\survived, died, or is living with cancer.
Old 1st Feb 2010, 11:34 PM #137
velocity3d
Test Subject

Join Date: Jan 2010
Posts: 46


Quote:
velocity3d - I don't understand why you can't see your texture. Run me through what your doing from start to finish.


well first create files.
I followed your tutorial for creating the ramp files needed

then I open up skininator
and I load the .png and tone ramp .dds into the fields for tone ramp and .png
for the heck of it I loaded the .dds into the skinsubs field too

then I click the bodies button and in the af light field I browse to my edited texture map for the adult female body - saved in .dds format (I'm positive the save is correct)

then because this is only a test to see if I could get it to work I add nothing else and put in the skintone name field V3dTesttone - I make sure I check "non-standardflags"

and I click make package - I save it as V3DTesttone.package.

I then right click on that package and select copy / then navigate to my c/programfiles(x86)/electronicarts/thesims3/mods/packages and paste the file in there.

I load the game, and viola - there is a new ramp circleicon, but there is no new texture on the adult female sim when I select it.

My next attempt will be to add the edited texture map.dds into the normals field as well - then maybe overlays if necessary. And if I go nuts enough, I'll just add the darn thing into every field and see if anything works lol
Old 1st Feb 2010, 11:45 PM #138
CmarNYC
Ms. Byte

Join Date: Jul 2009
Posts: 2,738
Thanks: 22771 in 151 Posts
21 Achievements

View My Journal


Fawkes: I've also been thinking of the overlay as an easy way of adding anatomically correct details.

Velocity: I also don't understand what your problem could be. Is Rez's CAS modification showing up as in the screenshots here? Do you see additional tone dots? What happens when you click on them? Using only one texture and the tone ramp are perfectly fine. Did you add both the DDS tone ramp and the png thumbnail ramp? BTW, while testing an easy way to make your skin identifiable would be to color the entire png image black or purple or something different from the game tones.

If you've used Skininator correctly and got your new skin package in the mods/packages folder correctly, possibly you didn't save the af texture in the right format - I think it has to be DXT1 or DXT5 compression. Although, if the file won't read I think the skin would be black.

Would you be willing to post your test skin package here so I could take a look?

And your suggestion for the interface is a good one. I'll see if there's room for headers for all the categories, and if not maybe I can divide the buttons with lines or something.

Edit: You've already answered my questions! Still would like you to post your package and I can look when I get home, in about an hour. The only thing in your procedure I find questionable is putting your texture in the Subs field too - we don't really know what that file does.
Old 1st Feb 2010, 11:47 PM #139
missy harries
Forum Resident

Join Date: Dec 2006
Posts: 774
Thanks: 4705 in 15 Posts
14 Achievements

View My Journal


That all sounds right to me......... Leave the normals and overlays for now since you really don't need to save your texture onto them, Is your skintone subtle? If so you may not notice without a good hard look. All I can suggest is to fill the body texture with something really noticable like spots and try it then.
Also make sure your DDS image is flattened or layers merged.

Can't decide if I'm indecisive


just another deviant artist
Old 1st Feb 2010, 11:49 PM #140
missy harries
Forum Resident

Join Date: Dec 2006
Posts: 774
Thanks: 4705 in 15 Posts
14 Achievements

View My Journal


Quote:
Originally Posted by CmarNYC
I think it has to be DXT1 or DXT5 compression. Although, if the file won't read I think the skin would be black.


I tend to stick with DXT5 since that works for me

Can't decide if I'm indecisive


just another deviant artist
Old 2nd Feb 2010, 12:33 AM #141
jmtmom
Instructor

Join Date: Oct 2005
Posts: 521
Thanks: 4351 in 67 Posts
13 Achievements

View My Journal


Let me make sure I understand this correctly. I only have to put in the textures I want to replace, I don't need to link to anything, if I'm using the EA defaults for say the speculars or overlays?

Love your sliders, Fawkes!

And now these three remain: faith, hope and love. But the greatest of these is love.
Old 2nd Feb 2010, 12:37 AM #142
Fawkes
Instructor

Join Date: May 2009
Posts: 558
Thanks: 6361 in 26 Posts
16 Achievements

View My Journal


Correct jmtmom. It will automatically draw ftom the default (or any default replacements you have) if you dont put in a file.
For example, you could only put in a Celebrities face on all the face textures, and only put those textures in, then the skin will use you defaults for everything else. :D

(())Pass the ribbon around if you know someone that has
//\\survived, died, or is living with cancer.
Old 2nd Feb 2010, 2:44 AM #143
Abbey12388
Field Researcher

Join Date: Mar 2007
Posts: 322
Thanks: 2816 in 9 Posts
10 Achievements


I really don't get it, but then again I'm just stupid so I'll wait for missy's revised tutorial. This is a really great discovery though :D

Whee.
Old 2nd Feb 2010, 2:56 AM #144
jmtmom
Instructor

Join Date: Oct 2005
Posts: 521
Thanks: 4351 in 67 Posts
13 Achievements

View My Journal


Well I did it! I made Peggy's skintone (male hairy version) non-default! Next I think I'll tackle freckles.

And now these three remain: faith, hope and love. But the greatest of these is love.
Old 2nd Feb 2010, 3:09 AM Defaultedit #145
velocity3d
Test Subject

Join Date: Jan 2010
Posts: 46


Quote:
Would you be willing to post your test skin package here so I could take a look?


I don't mind posting it but it is a MAJOR WIP - also I don't know how to post it, and I'm not sure since there is nudity in it, if I am allowed to post it.

Yes I am sure I saved in the correct format dxt5 - and yes the layers are flattened.

No it is not subtle, there are very obvious differences between it and the default. Yes I have Rez UI mod, so I do see the screen for extra ramp files. The ramp is showing up, with it's visible .png label. Just not the texture.

** I'm still concerned about file naming, is there something specific that I have to name the texture file if I am creating a Non default replacement skintone?

Well I am going to try without adding it to that skinsubs field.

*****EDIT****

SUCCESS. Maybe it was adding it to that skinsubs field? That and naming were all I changed. I was using the same name as the default adult female texture name (thinking naming may be important) so I changed that slightly. And I deleted the file from the skinsubs field.

I also messed up slightly with the toneramp - Made it dark to light instead of light to dark - I can fix that. Anyway hopefully I can repeat successful results. Then I will really be happy lol

***oh PS - sorry for the late reply
Last edited by velocity3d : 2nd Feb 2010 at 3:25 AM. Reason: PS
Old 2nd Feb 2010, 3:24 AM #146
CmarNYC
Ms. Byte

Join Date: Jul 2009
Posts: 2,738
Thanks: 22771 in 151 Posts
21 Achievements

View My Journal


I can answer one question - it doesn't matter what the files are named. The file contents are copied and assigned a TGI in the package.

I'll pm you.
Old 2nd Feb 2010, 8:07 PM #147
velocity3d
Test Subject

Join Date: Jan 2010
Posts: 46


Of course it seems perverted - but - does anyone know of some kind of nudity patch other than the no-mosiac for the sims. It's very difficult to preview my skins entirely without one. I have to put them to the shower and then pause the game at just the right instant - it would be much easier if there was a dresser like there used to be for the sims 2 where you could just dress in the nude.

As I understand there are nude skins that act like clothing, but I need to see my own skin. This is greatly needed for detailed skin modding IMO

Is there perhaps a script or something I can run to make my nude skin into clothing that they will wear?

That would be an excellent utility if it doesn't already exist - giving the ability to assign skins to different object functions (ie dresser or clothing).

Any help here is greatly appreciated. In the mean time, I guess my sim will be SQUEAKY clean LOL

If you like modding the Sims, you would love creating other 3D - Daz Studio 3 is excellent FREE 3D software to get started with.
DAZ STUDIO 3
Renderosity Homepage
Velocity3dlittleblog
Old 2nd Feb 2010, 8:34 PM #148
missy harries
Forum Resident

Join Date: Dec 2006
Posts: 774
Thanks: 4705 in 15 Posts
14 Achievements

View My Journal


This is what I use http://www.sexysims2.com/showthread.php?t=172318, Its just nude clothing

Edit: Be warned, the sister site features mature content.......

Can't decide if I'm indecisive


just another deviant artist
Old 2nd Feb 2010, 8:42 PM #149
velocity3d
Test Subject

Join Date: Jan 2010
Posts: 46


If it's just nude clothing than it wouldn't show my skin would it? or does it refer to the skin texture?

If you like modding the Sims, you would love creating other 3D - Daz Studio 3 is excellent FREE 3D software to get started with.
DAZ STUDIO 3
Renderosity Homepage
Velocity3dlittleblog
Old 2nd Feb 2010, 8:42 PM #150
missy harries
Forum Resident

Join Date: Dec 2006
Posts: 774
Thanks: 4705 in 15 Posts
14 Achievements

View My Journal


It's no clothes so your skin will show fine. A 100% nude sim. Like I said it's what I use to check my skins in and out of cas.

Can't decide if I'm indecisive


just another deviant artist
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.