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[Tutorial]: How to make a custom-color PlumbBob #1 |
| Kuree |
When I uploaded my creations for the PlumbBob, I found many people were interested in this little PlumbBob. After I consulted Whiterider and was encouraged by him, I just write the Tutorial here, because I feel more free with BBcode. 1. S3PE 2. NotePad or something like that 3. Some basic knowledge about XML tuning and RGB 4. A little program by me (Optional) In the name, enter MoodManager, as the following image shows. These odd number stand for RGB with 0-1 range and thus there are four groups of color in the text. From left to right, the text represents the worst, bad, a little bad, normal. Now, you can just replace them with the RGB value you like ( Note, please divide them with 255 and change them into 0-1) If you choose to use my program, just choose the color like in the painter and click Generate, then replace the numbers. Like the following image shows.
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Last edited by Kuree : 16th Oct 2012 at 10:15 AM.
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#2 |
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Inge Jones
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Actually you don't need steps 3 and 4. If you go into S3PE Settings | External programs and tell it where your notepad or similar editor is, then you will have the option to right-click on any text-based resource and choose Text Editor to open with. You can edit directly and when you close the editor, you will get prompted if you want to save and commit. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#3 | |
| Kuree |
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But then you will lose your original color by doing so. Maybe it's the MOD style that makes difference.
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#4 |
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Inge Jones
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Oh I see! Sorry I had assumed you had already exported the xml and made it into a package first. I always create a mod package before starting editing work. You can do that in one step by opening the original game file then choosing Export | To package. Then I would advise to open the new package and do all the work from there. Then you can make many subsequent tweaks without repeating the export process. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#5 | |
| Kuree |
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That also works nice. PS: Are you Inge on the simlogical? If so, I have accomplished my save cleaner demo. Would you like to know it?
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#6 |
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Inge Jones
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Oh that's exciting, yes! |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#7 | |
| Kuree |
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After I have done my messy works, I will post it immediately.
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#8 |
| vgbookworm |
Do you mind if we share our own recolors, of course linking back to you as reference? |
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If I was capable of recreating what's in my head, the world would be screwed. |
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#9 | |
| Kuree |
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Of cause I don't mind. Just feel free to do what you like
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#10 |
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adriheart
Test Subject
Join Date: Aug 2012 |
Hi there! I'm sorry if this has already been answered but I am having some trouble having the plumbbob show up in the first place? I did every step exactly as you described, I commit, I save, I load up the game (after copying the pack over of course) and the plumbbob is not above the current sim's head. Is there something I am doing wrong? |
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