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Alchemist
#51 Old 17th Mar 2010 at 1:34 PM
Quote:
GenOps: if you've just created the hood and never played it at all, the bin families' memories shouldn't have time to replicate through townies before you delete them. But don't quote me on this, it's just a random guess. It's still safer to use clean templates so they're not generated at all.


It's definitely better to use clean templates. I did this, thinking as well I would be safe since the 'hood was brand new and the very first thing I did was get rid of the binned families before they had the time to spread anywhere. It was ok for quite some time, then suddenly I started getting those "squiggly lines" speech/thought bubbles, and that was my first clue that something was wrong. Then, when I sent a family on vacation, they would constantly jump back from the foodstands, and I know this wasn't a hack conflict because I tested with 0 custom content plus the stands worked fine in other 'hoods. At that point I restarted, and since then my bin families stay where they are, at least until I get around to updating my clean templates.

If wishes were fishes we'd all cast nets
#52 Old 17th Mar 2010 at 6:24 PM
Quote:
Originally Posted by ginrouken
That could only happen if you used the batbox to Upgrade -> Pre-uni a sim. Otherwise even new CAS sims don't come with a Went to College memory.

edit: actually, nevermind that, I'll have to owe you on this one. I just remembered I have a mod that kills all "Was Uneducated" memories and prevents teen who grow to adult without going to college from getting one, so I'm not sure if the false "Went to College" memories you're talking about aren't being zapped in my sims too. I wouldn't have seen the case you mention.
I use Upgrade.../Pre-Uni on Sims who have the Went to University *memory* without the Went to University *advantages*. I [typically? only? always?] see the memory without the perks only on Sims that existed before I installed University and haven`t done Delete Trash on. Even then, they are all former Townies who were NPCs when I installed University. My stable of Sims who were player-characters at the time never got the spurious memory, and I do not know if replacement Townies get the memory [though I have reason to suspect that they do], but former Townies who were recruited after installing University and NOT mem-wiped seem to all have it.

Oh, and FWIW, I`m running with a hack that makes former Townies NOT get amnesia when they move in.

Edit: Just to clarify --and I should have mentioned this in an earlier post-- I was talking about memories of former Townies who were recruited after installing University, not of Sims that were [already] player characters when I installed University.

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Lab Assistant
#53 Old 17th Mar 2010 at 11:41 PM
Yup. It's NEVER safe to delete Bin Families. Way to go EAxis. Better to go for clean templates (here) and make your own townies. It's a lot more work but also far more stable.

As a note, ALL Maxis hoods come pre-broken by bin deletion. I don't know if this is the case for custom hoods built without clean templates but I wouldn't be surprised.

As for the townies with Uni memories, I've never seen this. I even went so far as to create a new 'hood, batch created townies, then look at them in SimPE. No memories on them whatsoever. I can only assume the problem lies either with the replacement townies, or with the "no amnesia" hack.
Field Researcher
#54 Old 18th Mar 2010 at 12:25 AM
Is it safe to delete CC from bodyshop?

www.thelongaliens.livejournal.com *updated 7-13-11* please leave a comment if you read it!
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staff: retired moderator
#55 Old 18th Mar 2010 at 12:37 AM
Quote:
Is it safe to delete CC from bodyshop?


Mostly yes.
Minor nuisance: deleting a recolor will leave the mesh behind. This is usually a good thing, since you don't want to lose the mesh if you have three recolors of the same mesh and are only deleting one. But the game doesn't know when you're deleting the only recolor of a mesh, so orphaned meshes will be left behind.
Lab Assistant
#56 Old 18th Mar 2010 at 3:16 AM
Quote:
Originally Posted by Sacred Nym
I can only assume the problem lies either with the replacement townies, or with the "no amnesia" hack.


I'm not sure it's either, I also use the same no amnesia hack and create custom Townies too, they still don't come with Uni memories.

(possibly this should move to its own thread though, it's veering a lot from the original topic)
Lab Assistant
#57 Old 18th Mar 2010 at 6:05 AM
I was reading "replacement" as different from "custom". I thought it meant he replaced the Pleasantview template with a different one, that contained different townies, so those townies would spawn in new 'hoods instead of the Pleasantview crowd. It's different from using clean templates because all parts of the characters are already established the second the 'hood in made, rather than generated afterwards.

My logic was that the mysterious college memories would be on those premade townies in the template, and thus be the source of the problem. If that's not the case, chalk it up to some sort of hack issue.
#58 Old 18th Mar 2010 at 4:15 PM
I don`t use custom templates, cleaned or otherwise. Made my `hood before discovering MTS2, nevermind MATY. My "replacement townies" are game-generated replacements for former Townies who have become player-characters, and the memories in question are in Sims who were Townies at the time I installed University, though they *may* be in the new Townies as well.

Trying *desperately* to revert to topic, um, ah, ah-ha, got one: DO NOT play Apartment Life without J. M. Pescado`s Critical Fixes hack. EA left some really STUPID errors in AL that even the *patches* don`t fix! Also badly broken in AL is anything to do with reading; NEVER let a sloppy AL Sim read a book unless you want the Sim to reset when attempting to place the book on the floor. As M&GS seems to use the AL engine, this stuff is malformed there, too.

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Test Subject
#59 Old 19th Mar 2010 at 12:47 AM
Quote:
Originally Posted by GeneralOperationsDirector
I don`t use custom templates, cleaned or otherwise. Made my `hood before discovering MTS2, nevermind MATY. My "replacement townies" are game-generated replacements for former Townies who have become player-characters, and the memories in question are in Sims who were Townies at the time I installed University, though they *may* be in the new Townies as well.

Trying *desperately* to revert to topic, um, ah, ah-ha, got one: DO NOT play Apartment Life without J. M. Pescado`s Critical Fixes hack. EA left some really STUPID errors in AL that even the *patches* don`t fix! Also badly broken in AL is anything to do with reading; NEVER let a sloppy AL Sim read a book unless you want the Sim to reset when attempting to place the book on the floor. As M&GS seems to use the AL engine, this stuff is malformed there, too.


Thanks for telling me about this. I just got AL a few weeks ago and had no idea.
Scholar
#60 Old 19th Mar 2010 at 12:52 AM
Um, what is all this talk about tokens? What is a death token, a gossip token, or whatever?

"Time is an illusion. Lunchtime doubly so."
- Douglas Adams (The Hitchhiker's Guide to the Galaxy)
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Site Helper
#61 Old 19th Mar 2010 at 1:21 AM
That is a bit of data in the Neighborhood Memory that is attached to a particular sim, but doesn't show as a memory. A death token means the sim is dead. A gossip token shows up in conversation when a sim is gossiping. Badges and inventory are also tokens.

I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *Come visit Custom Sims 3!*2013 Yearbook
#62 Old 19th Mar 2010 at 6:21 PM
You`re welcome, shadowfan360.

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Field Researcher
#63 Old 20th Mar 2010 at 2:16 PM
Quote:
Originally Posted by GeneralOperationsDirector
Just curious, but how dangerous is it to delete the Sim Bin families in a brand-new neighborhood that hasn`t been played at all?


I've done it every time I've made a brand new neighborhood- before creating a single sim or lot- and have never had a problem.
Lab Assistant
#64 Old 20th Mar 2010 at 2:39 PM
You never saw the problems that happened by you doing that because they start small and spread out slowly, as it's been said before. This is not a urban myth made to scare little children, it's a known and documented issue within the TS2 engine. Because you never saw problems happening, doesn't mean it's ok to do it - but you'll see it for yourself eventually, since you've done it in all your neighborhoods and apparently intend to keep doing it.
Field Researcher
#65 Old 22nd Mar 2010 at 8:41 PM
Quote:
Originally Posted by arelenriel
If you download skintones or eyes that are geneticised or townified non default skintone/eye color (meaning there is a chance your Sim babies can inherit them even if neither parent has that skintone, and that townies can use them) don't delete them. This can cause problems in your game as well. Some have reported eyeless Sims or skintones that are all white with numbers instead of the Sims simply reverting to the default skin or eyes . Try and use defaults whenever possible not only does this cut down on the amount of CC in game- it gets rid of the ugly EA clothes, skins, and eyes.


So, if you have a custom skin that shows up on sims randomly- and you delete it- they will always have wierd skin? or is it just a chance? And if they do end up like that can you fix it with one of those skin-changer hacks?

And if you delete the skin then you fix the sim with the skin-changer hack, and then the sim reproduces, will its kids have white skin with numbers, or will they just get the other parents skin?

www.thelongaliens.livejournal.com *updated 7-13-11* please leave a comment if you read it!
Lab Assistant
#66 Old 28th Mar 2010 at 6:44 AM
Query: Is it a bad thing to bin lots that have urnstones on them (but are otherwise unoccupied)?
Mad Poster
#67 Old 28th Mar 2010 at 6:46 AM
I did not know about the AL thing....

Well Aparently it's not safe do delete sims from family bin( oh well, my Verona will get f**ked down the line XD) and also smashing urns. I gotta go kill the sim off.

I don't get how if sim never left family bin thus never met any one, why is not safe to delete them? I did that with one family, I pretty much instantly deleted them, because I only had to take screen shots. did not save any progress on the lot either.
Lab Assistant
#68 Old 28th Mar 2010 at 7:37 AM
There's a hack that makes deleting/smashing urnstones safe, simply by not unlinking the character file. You can get it here.

As for deleting unplayed families, even playing another lot with them in the sim bin can create relationships. I've had sims bring Samantha Ottomas home from work CONSTANTLY. But even if that doesn't happen, bin deletion will still leave behind hanging files relating to the deleted sim in the NXXX_Neighborhood.package, which without a character file to rely on, can become corrupted. And corruption is contagious.

Also, All maxis neighborhoods come pre-broken this way. I don't know about the subhoods (colleges, downtown, Bluewater, vacation destinations) but all the main hoods are broken like this. Your Veronaville was already on its way to corruption this way, all you did was increase the potential of it happening sooner.
Field Researcher
#69 Old 28th Mar 2010 at 7:01 PM
Ok, I have a little question here: what if expansion packs are not installed in order? I don't have every expansion, but always installed the ones I got in chronological order. The last one I got is FreeTime. What if, for example, I want to buy Nightlife and install it?

Might sound like a stupid question, but I heard a lot of horror stories where you HAVE TO uninstall all the previous expansions you had and put them in order again. Just wanted to know if it's true ^^
Test Subject
#70 Old 29th Mar 2010 at 4:23 AM
Quote:
Originally Posted by Astraea Nevermore
Ok, I have a little question here: what if expansion packs are not installed in order? I don't have every expansion, but always installed the ones I got in chronological order. The last one I got is FreeTime. What if, for example, I want to buy Nightlife and install it?

Might sound like a stupid question, but I heard a lot of horror stories where you HAVE TO uninstall all the previous expansions you had and put them in order again. Just wanted to know if it's true ^^


I've not done this (I got DD, then Pets, then Seasons), but my gf installed hers randomly and has had no problems. However, she has very little CC. Backing up your hoods is always a good idea before installing a new EP.
Scholar
#71 Old 29th Mar 2010 at 5:50 AM
Quote:
Originally Posted by Sacred Nym
Query: Is it a bad thing to bin lots that have urnstones on them (but are otherwise unoccupied)?


Yes. The urn contains a character file, and you essentially rip that file out of the neighborhood. It is the exact same thing as moving an occupied lot.

Quote:
Originally Posted by KyleTheArtist
I don't get how if sim never left family bin thus never met any one, why is not safe to delete them? I did that with one family, I pretty much instantly deleted them, because I only had to take screen shots. did not save any progress on the lot either


The lot gets saved either way. By just moving the family in, you've permanently linked them to that hood.
Field Researcher
#73 Old 29th Mar 2010 at 2:08 PM
Quote:
Originally Posted by coinneach
I've not done this (I got DD, then Pets, then Seasons), but my gf installed hers randomly and has had no problems. However, she has very little CC. Backing up your hoods is always a good idea before installing a new EP.


Good to know, so =) thanks!
Scholar
#74 Old 29th Mar 2010 at 4:15 PM Last edited by Kailacat : 29th Mar 2010 at 4:19 PM. Reason: added a quote
Sorry if this has already been mentioned:
-Moving out (L&H Bin) houses that have been previously lived in (without objects)?
-Moving out apartments that have been previously lived in?
Are these okay?

Quote:
Originally Posted by Astraea Nevermore
Ok, I have a little question here: what if expansion packs are not installed in order? I don't have every expansion, but always installed the ones I got in chronological order. The last one I got is FreeTime. What if, for example, I want to buy Nightlife and install it?

Might sound like a stupid question, but I heard a lot of horror stories where you HAVE TO uninstall all the previous expansions you had and put them in order again. Just wanted to know if it's true ^^


I've never had problems (besides corrupting my own neighborhood, but that was all me) and I got them DD, AL, Uni, Teen SS, Seasons, etc... so completely out of order, and buying all EP's.

"Time is an illusion. Lunchtime doubly so."
- Douglas Adams (The Hitchhiker's Guide to the Galaxy)
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Scholar
#75 Old 29th Mar 2010 at 5:10 PM
Quote:
Originally Posted by Astraea Nevermore
Ok, I have a little question here: what if expansion packs are not installed in order? I don't have every expansion, but always installed the ones I got in chronological order. The last one I got is FreeTime. What if, for example, I want to buy Nightlife and install it?

^^


I didn't have any problems installing out of order. I went base game, BV, Uni, Pets then Seasons. I did not have any CC until after I had installed what I have.

Make a back up and remove your downloads folder first, you should be OK. The only other thing I can think of is if you have mods that are located in the EP files instead of the main file. I've got a lighting mod that has files that have to be in the correct ep lighting file and that would cause problems.
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