Originally Posted by eobaby56
Hi excuse me will blender work for this because milkshape wont work on my pc and I cant afford it!
Thanks: 261 in 4 Posts
Originally Posted by Hermi1
Hey I really want to thank you for your tutorial!
I successfully (kind of ) made the male hoddie longer, yay~
but then I tried it in game and something's not right with the skin on the neck...It doesn't happen with the original hoodie or any other clothings though...is there any way to fix it?
Originally Posted by dawn1
I have a question......or 2.
I wanted to make a sims3 long dress to flow out.
I changed the lod1, 2,&3 meshes as close to each other as possible by counting exactly how many times I scaled, moved etc.
I used the same base textures too.
The only thing is, when i try to open the file with TSRW, I get an error and the project won't load properly.
If I export the meshes as obj files, I can import them into TSRW that way.
My meshes look ok in but not in TSRW.
Am I doing anything wrong?
Also if I want to put a pattern on my new item, it's all stretched out.
Is there a way to fix this?
Sorry for the questions!!!
Originally Posted by Oni Nephaelim
I'll admit I'm completely new to the whole meshing thing. I've followed Tutorial II all the way to the end on several occasions now, but when I get to the "Create BGEO" part. The file either doesn't work (It won't let me make the file), or it says I don't have a morph mesh, or simply stops working entirely. I simply don't understand what I'm doing wrong. I'm following everything to the letter.
I know this probably isn't very helpful, but I'm confused as to what I'm doing wrong. I've redone this tutorial six times now, in an effort to get it to work. Since it seems simple enough, anyway. But alas, I can't get past the final part. Is there any advice or suggestions you might be able to give me?
Originally Posted by brillo_pad
Hi, I'm not getting the 'Q-Mesh Sims 3 GEOM Importer V0.16 - by Wesley Howe' in the import menu, and I have installed the .dll files in the correct MilkShape directory. Have any clue why this might be?
Thanks: 11344 in 23 Posts
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