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| pljones |
This thread is for people wanting to test at the bleeding edge of development. If you're looking for the stable release, please switch to this thread. Any questions regarding the behaviour of this release should be posted as replies below. Bug reports for this version in this thread please! Equally as important, post if it's all working perfectly... ----------------------- Windows Easy Installer version Unpack-It-Yourself version ----------------------- Change summary s3oc_ini.ttl now contains the patch packages. s3oc_ini.ttl now holds the text to display for the version part of the Resource Group ("hasRGVersion"). Fetch thumbnails now pauses during the actual clone/fix operation (as it was causing errors). |
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Last edited by pljones : 27th Jun 2010 at 09:18 AM.
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#2 |
| pljones | |
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#3 | |
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Raven Shadow
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I got this error message while cloning the SculptureSim It's the thumbs causing the error, when left out no error occures
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#4 |
| pljones |
Thanks -- we'll look into it... I have my suspicions about the cause (though I don't think it's new this version or even recently). |
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#5 |
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Raven Shadow
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This new "exclude common resource option" is irritating, with it selected S3OC doesn't include the RSLT or in the case objects with multiple RSLT's (such as fireplaces) it includes 1 but not all and in the ase of fireplaces it will include the chimney's, but not the fireplaces. I know this may be intentional, but deselecting the option gives the same results when multiple RSLT's are used by the object. Only by deselecting the "Default resourcesonly" option will S3OC include all RSLT's Edit: Sorry I forgot the part that caused to me make this post ![]() TSRW also complained about a missing OBJD reference when the French fireplace was cloned with the "Exlude Common..." option on , "Default resources only" on and "Renumber/Rename" off. TRSW Error : Could not clone OBJD Part Object Reference not set to an instance of an object. |
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Last edited by Raven Shadow : 19th Jun 2010 at 12:53 AM.
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#6 |
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Raven Shadow
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Sorry for the double post, The forum wouldn't let me attach the French Fireplace to my previous post. This file was recreated to make sure it was repeatable for me. Edit this may be a bugged item or one that S3OC has trouble with, Period. I had it go with the full monty and pull everything it could. i.e. only "Clone" & "Compress..." were selected, and it didn't pull the French Fireplace's _RIG or RSLT only the chminey's is. When Cloned with TSRW one of the VPXY file's is different then S3OC makes, none of the VPXY made by S3OC refere to the missing files, when 1 of them does with TSRW. EDIT: OK, That fireplace uses CFIR 0xE469CB08B23FB17D which has 7 OBJD's listed in it's TGIBlocks. The first entry is to OBJD 0x0000000000989C20 which gets included. That OBJD's TGIBlock references OBJK 0x0000000000989C20 which is included, and OBJD 0x0000000000000425 which does NOT get included. OBJK 0x0000000000989C20 references VPXY 0x000000000077EC22 which does NOT get included (and I guess it's references are being dropped, because of it). |
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Last edited by Raven Shadow : 19th Jun 2010 at 01:35 AM.
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#7 |
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Inge Jones
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Re: post #5. The list of common resources that are excluded with that option are in your s3oc-ini.ttl We just add them as they come to our notice. Would you like to have a quick look through that and see if the missing resources are amongst them? If so, remove the wrong 'uns, add any others you know about, and test. If that helps, please let us have your revised list :D |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#8 |
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Raven Shadow
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The ttl entries do not have any references that appear to effect it. It looks like S3OC is missing the 1st entry in that fireplaces TGI, which causes it to miss a critical VPXY for the object. It's also missing an 8th OBJD that is referenced by another OBJD, but I don't know that OBJD is neccessary or if S3OC believes it's unneeded. |
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#9 |
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Inge Jones
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S3OC is not geared up for looking for OBJD refs *inside* other OBJDs, and it certainly is not programmed to include those in the package. Until now it would always have been wrong to do so. We have always thought that the OBJDs required by a complete fire suite were in the CFIR only. Why do EA go and mess everything up lol? Normally any OBJDs referred to inside OBJDs are stuff like the diagonal for a window - things S3OC is not designed to include in the same package. Those OBJDs referenced within the OBJD... what part of the chimney do they represent exactly? |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#10 |
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Inge Jones
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Ok the OBJD stuff is a red herring. The references to apparently missing OBJDs are the fallback TGI. That holds the identity of the original fireplace you cloned and should not be renumbered. Peter did actually do a new build today (not yet uploaded). Using that version I get no errors with the French fireplace. VPXYs are referenced via OBJKs. All the OBJKs are present in the package. However, the VPXY referenced by one of the OBJKs is not. And in fact it doesn't exist at all across the entire installation. So I don't know what one does about that. The RSLT - it looks correct to only have one, as the VPXYs all point to the same one. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#11 |
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Raven Shadow
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Actually, inge, i didn't want anything renumbered, that's how i knew the ID's i posted above. But anyhow, I just spent more then a hour writing this post, while going through WA's file and collecting the instance ID of all of the files that are missing from that package. I found that there are atleast 9 missing files, all because one of the OBJK's references a VPXY incorrectly. An hour wasted on an EA caused bug. The problem is that the last patch included new files in the delta package for that fireplace and one of the new OBJK's references it's VPXY with an incorrect instance ID. Yeah EA. Edit: I am finding so many WA objects like that. Objects that are updated in the DeltaBuild_p02.package but contain incorrect ID reerences. How does the game know to ignore these files and how does do so? (rhetorical) |
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Last edited by Raven Shadow : 20th Jun 2010 at 05:08 AM.
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#12 |
| pljones |
Raven Shadow, thanks for taking the time to check it out -- we are both as perplexed as you: "It can't be like that!" |
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#13 |
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Inge Jones
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I tend to be fairly pragmatic about these things, and my nifty conclusion is to advise creators to pick another fireplace to clone. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#14 |
| pljones |
Of course, there are other problems with Fireplaces. Clone one (including renumber). Then try renumbering the clone. The CommonBlock.NameGUID and DescGUID don't appear to be getting updated during the first clone process; the STBL gets the correct new values. Second time around, the program tries to delete the old GUID (not present, skipped) and add the new one (already there, boom!). I'm working on it... |
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#15 |
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Inge Jones
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Don't forget fireplaces have some specialist code around their description. You only need to update the main OBJD - the one for the mantle - and the CFIR |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#16 |
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Raven Shadow
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actually I just wanted the _rig and rslt for the mantle to fix the slots. wanna hear somethin funny? I decided to look at the Asian Garden Window and found it has the same problem (bad new OBJK) so I decided to rename WA's patch folder to fix the problem with all the screwed up objects and revert to the original objects, once and for all. I then cloned the window and got the same results, no meshes, vpxy, _rig or rslt, because of bad objk I ended up moving the folder to 3 different locations, cloning the window each time and getting the same results. I finnally found a copy of the bad OBJK for the WA window in one of Ambitions Patchs!!! How did these people graduate from college !? |
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#17 |
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Raven Shadow
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Another bug: I cloned the round country rug OBJK 0x0000000000000699 and it's RSLT was not included. I disabled renumbering, so I could delete some contents and disabled "Exclude common resource" Edit: Cloning with Renumbering enabled yields the same results, no RSLT and disableing Default Resources only to get the full monty yields the same results. The ttl file does not appear to have anything it to cause this. The rug has an updated OBJD and rig ..... never mind, EA deleted the RSLT from the main archive but didn't remove the reference from the VPXY. I'm mentaly exasted from EA's incompitance, how in the hell is the game loading these objects? when I left out an rslt or rig in the past the game had a bloody fit! |
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Last edited by Raven Shadow : 20th Jun 2010 at 03:51 PM.
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#18 |
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Inge Jones
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Does the RSLT exist or is it an imaginary one like the fireplace VPXY? |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#19 |
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Raven Shadow
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It doesn't exit, they even edited the fullbuild package to remove it. The ID is probably correct, but the file no longer exists. what a mess Man am I gonna have to frankstein something seriously just to update the custom rabbit holes |
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#20 |
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Inge Jones
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Please see this thread: http://forums.modthesims.info/showthread.php?t=408517 |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#21 |
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plasticbox
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Is there any *other* way to tell S3OC the game install path than browsing to it in the box in the menu? Like one of the ini files or something? I tried running it in mono (again), and it seems to work loads better now (it might actually be useable under OS X), but I can't work around the issue that the popups that come up when browsing to the game folder are wonky (so much so that I haven't succeded to enter anything there). So I can't test actually using it since it has nothing to clone. I noticed that "s3oc-ini.ttl" contains things that look like paths but the overall format of that file is completely alien to me .. is this where the directory paths would be saved? Or am I looking in the wrong place? (This was with the version from this thread, in mono 2.6.4) |
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Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere I'm gone for now. Boats > Sims. Thanks for everything – it was a great time! |
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#22 |
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Inge Jones
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Yes, you can edit your .ttl directly. Apparently it's "turtle" language. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#23 |
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plasticbox
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Turtle language O.o .. this here, yes? http://www.w3.org/TeamSubmission/turtle/ Thank you, I'll give it a try =).
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Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere I'm gone for now. Boats > Sims. Thanks for everything – it was a great time! |
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#24 |
| pljones |
Thanks everyone for your input here on MTS. We're moved home and the next QA is up. |
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Feeling like a bit of a chat about creation or just... whatever (not necessarily sims)?



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