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| pljones |
This thread is for people wanting to test at the bleeding edge of development. If you're looking for the stable release, please switch to this thread. Any questions regarding the behaviour of this release should be posted as replies below. Bug reports for this version in this thread please! Equally as important, post if it's all working perfectly... ----------------------- Windows Easy Installer version Unpack-It-Yourself version ----------------------- Change Summary Put CommonBlock first again as requested. Nicer diagnostic traces (well, I think it's a useful feature ).
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Last edited by pljones : 27th Jun 2010 at 09:42 AM.
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#2 |
| pljones |
s3pe_1006-12-1808 -- latest rev: 505 Additional diagnostics when resource value cannot be displayed due to exception. (Respin for s3pi changes.) |
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#3 |
| pljones |
s3pi_1006-12-1804 -- latest rev: 444 Updated (apparently working) Sims3PackCRC routine. CatalogResource: Put CommonBlock first in Value. NameMapResource: Typo fix: Close curly should be on same line as open. More Add() methods updated to call T..ctor(0, null). CopyableMessageBox: Additional diagnostics in IssueException() message box. |
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Winterhart
Forum Resident
Join Date: Dec 2007 |
I really want to test the tools. What I have now is working and I would like to keep a back up version of my current s3pe, S3OC and s3pi. Is there a way to do that? Thank you for your time. |
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Sometimes the Dragon wins and I AM the Dragon! |
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#5 |
| pljones |
Unless you're on the QA versions already, what you have now won't work with Ambitions. How long does it take just to reinstall? Usually takes me about ten seconds. |
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#6 |
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Inge Jones
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You could use manual install versions (links remain in closed threads) and simply run the version you want by double clicking on the .exe inside the folder. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#7 |
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Ceixari
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That's what I tend to use, so I can carry these programs around on a memory stick. |
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#8 |
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Raven Shadow
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S3PE's grid is displayng 0 entries for a vpxy's tgiblock when it has entries I have to use the resource editor to view them. |
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#9 |
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Inge Jones
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Yep, agreed |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#10 |
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Inge Jones
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Oh - having looked again, it seems the TGI block isn't in the outer bit, you have to go into the RCOL chunk and find it in there. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#11 |
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Raven Shadow
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umm say what? the VPXY's has 2 TGI's 1 in the outer bit to refere to external files and 1 in the chunkEntries that identifies itself only. The outer TGIBlock is the bugged entry. |
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#12 |
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Inge Jones
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What do you mean by "2 TGIs"? The one I just looked at had 11 TGI blocks. Anyway is this something that has only worried you in this or a recent version? Were you happy with how it was in an earlier version? Ok please give me the resourcekey of an example of a VPXY you don't think is displaying correctly in the grid. I have even opened some in the editor and they are showing me the same as the grid does. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#13 |
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Raven Shadow
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Inge I don't mean 2 entries , I mean 2 LAbels, 2 areas etc that say TGIBlocks 1 is on the main grid page and the second is under ChunkEntries, If you select the VPXY and click Grid a window pops up and says :
Ok I found a third set of TGIBlocks ( not the data but that many labels that say that) But am I going crazy or didn't the outermost TGIBlock used to carry the resource list? |
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#14 |
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Inge Jones
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Well if it doesn't, it doesn't. The "helper" editor agrees with the grid from what I have tested so far so I am not sure exactly what tool you were referring to by "I have to use the resource editor to view them." |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#15 |
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Raven Shadow
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the resource editor is the helper editor. I need to just find a nice white padded room, I'm tired of dealing with EA |
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#16 |
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Inge Jones
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Please see this thread: http://forums.modthesims.info/showthread.php?t=408517 |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#17 |
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plasticbox
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Just wanted to let you know that in mono 2.6.4, S3PE seems to work significantly better than a few months ago (I think I had mono 2.6.1 at that time). I don't know if that's due to changes in mono or in your code, and I haven't tested it very much, but I can open and browse packages now and export and import stuff without any lagging or crashing so far – if this is due to the newer mono, I think you could update your note in the release download post to indicate that OS X users might want to give it another try now. I need to run it with the Carbon driver (which is the default anyway), otherwise the menus at the top behave very erratic. I haven't updated x11 in a long time though. I used the version from this thread, not the release, and I'm on OS X 10.5.8. |
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Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere I'm gone for now. Boats > Sims. Thanks for everything – it was a great time! |
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Last edited by plasticbox : 26th Jun 2010 at 01:46 AM.
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#18 |
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Inge Jones
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Thank you PB! |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#19 |
| pljones |
Thanks PB - now gone live in its new home (well, give it a minute or two). |
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