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Old 30th Jun 2010, 5:37 AM DefaultCan I make EA stop generating NPCs and use sims from the neighbourhood? #1
Alundra
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I don't mind NPCs in other countries, but I want my home neighbourhood to be purely the sims I've made. I've got the body sliders installed and I want to have sims who have different bodies so I've removed all of the sims who were EA made and put in a whole heap of my own sims.

There's enough there to take over NPC duties and then some but EA keeps generating more and more sims to replace the ones I'm killing. It's getting annoying. Is there something I can do to make EA stop generating sims?

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Old 6th Jul 2010, 4:36 AM DefaultMTS2 Staff Reply #2
werismyki
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Moving to Sims 3 Discussion since this is not a Game Help question.
Old 6th Jul 2010, 5:05 AM #3
Megshush
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Maybe turning off story progression, until after you've killed the townies and replaced them with your sims.
Old 6th Jul 2010, 5:57 AM #4
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Only a core mod can choke all attempts of the game to create new puddings. Although, twallan's StoryProgression chokes most of its attempts as it seems. EAxian StoryProgression will just keep dumping new puddings in your 'hood and there's no way of stopping it without mods.

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Old 6th Jul 2010, 7:24 AM #5
ChristinaCrino
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You could also use Twallan's Super Computer mod, which allows you to edit NPCs in CAS to look the way you want.
Old 25th Sep 2010, 3:03 PM #6
Alundra
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Quote:
Originally Posted by ChristinaCrino
You could also use Twallan's Super Computer mod, which allows you to edit NPCs in CAS to look the way you want.


That would be a seriously awesome way to make your neighborhood be full of look-a-likes LOL.

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Old 27th Sep 2010, 6:18 PM #7
Rileyjcquinn
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I was creating a Sims 3 world called Gates Cove (gatescove.weebly.com) which is a selective neighborhood but it does require a core mod to remove all of them but you can keep the majority out. I use the Story Progressionto remove ea creating custom sims but in all games their is a household filled with all the people called Npc Household you can with the progression mod make them active and customize them. They are required and if you remove them the game will just regenerate unless core mod.
Old 28th Sep 2010, 11:56 AM #8
severedsolo
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I actually find it quite weird that EA decided to make the Maid, Repairman etc. into NPC's. I mean think about it, in WA the shopkeepers are all random Sim's from the neighbourhood, same with the consignment store in Ambitions., why not just go the whole hog and decide that every single job that would traditionally require an NPC be someone from the neighbourhood.

Yes I know that is not going to be a popular idea, but personally I like the "people from the neighbourhood" thing, it makes the town seem a bit more alive. My Sim walked into the consignment store and saw who was working behind the counter, and I was actually sitting there going "ooh ooh, she went to school with *whatever my Sim's name was... it escapes me now*

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Old 28th Sep 2010, 4:22 PM #9
Rileyjcquinn
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Yes, I agree with you although it is a conflict of interest by that I mean in gates coe I want people not to have jobs but I don't want them to become my maid if that makes sense in world adventures its not your own neighbourhood and you sims have very little effect on the world aroun them. The way they implemented it is ok but this is a difficult issue to deal with. Their is a know attachment to your sims and you don't want them to become maids or so you. I think in the futur EA really needs to add way to control story progression.
Old 28th Sep 2010, 4:58 PM #10
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Quote:
Originally Posted by Rileyjcquinn
Yes, I agree with you although it is a conflict of interest by that I mean in gates coe I want people not to have jobs but I don't want them to become my maid if that makes sense in world adventures its not your own neighbourhood and you sims have very little effect on the world aroun them. The way they implemented it is ok but this is a difficult issue to deal with. Their is a know attachment to your sims and you don't want them to become maids or so you. I think in the futur EA really needs to add way to control story progression.


What if you do want them them to become maids or pizza delivery boys? With the new open hood system it would make sense to be able to apply for NPCs' jobs.

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Old 28th Sep 2010, 5:04 PM #11
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Quote:
Originally Posted by severedsolo
why not just go the whole hog and decide that every single job that would traditionally require an NPC be someone from the neighbourhood.
That would fit into the EAxian shtick to consider all inactive sims to be insignificant poopoo heads, but there are actually some practicality issues. A vanilla EAxis 'hood has about 70-80 resident sims and needs about 30-40 service NPCs. Having residents handle the services would require most of the workforce to work in service.

Quote:
Yes I know that is not going to be a popular idea, but personally I like the "people from the neighbourhood" thing{...}
I hate the very idea of it. It's hard enough for a control freak like me to leave the relatives of my active family and previous testing families more or less on their own and watch how they handle themselves. If I wanted sims to become victims of EAxian's randomness, I'd play with EAxian StoryProgression.

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