9th Jul 2010 at 5:54 PM
Last edited by moryrie : 9th Jul 2010 at 5:59 PM.
Reason: blah, adding something
China Pedestals are not listed after using the debugging cheat, so I can assume that they are not sculpt-able. However, using debugging cheats you can make just about ANYTHING into a sculpture. Counters were not sculpt-able even using this method, but things like the sculpting station, and the stylist station, mailboxes, and trashcans were.
Anyway.. Random question for you: What is the 'Gnome of Sculpting' Sculpt-able in? I only have gotten one, (even though I've played about 12 sculptors at different points, and once 8 at once). I can't remember what I made him out of, and I haven't gotten one since. I got like.. 10 gnomes of invention with one couple I've been playing, but even after sculpting at least 200 things together, they've never gotten a gnome.
Edit: Also adding that "Sleeping Gnome McMulty" is not "The Gnome of Sculpting." He's his own thing and never moves, and I accidentally separated his name.
From what I've read (and a little bit of experience) the gnome can only be found out of accident or out of a Miner. It is Sculpt-able in Clay, wood, stone, and Ice. (I've only gotten a stone one)
Sims Wiki says:
"This gnome's texture varies according to the sculpting medium he is sculpted in."
That might suggest Ice wood, clay and even metal or topiary.
I'd stick to stone if you don't mind the texture since I KNOW it works.
and what "debugging cheats" would make things sculpt-able, I'd like to sculpt an enitre house
Get awesomemod, or twallan's debugger, (if awesomemod, configure it to use debugging cheats first) ... Then (again for awesomemod) ctrl+shift+click on prettymuch anything to view the options. With the debugger, you just click on something, and again sort through menus. There's an option on both the make something sculpted, but it only works for clay/stone/ice/wood.
And I've made SO MANY stone scultures with that one couple, but they always get rocks, woohooium, or some sculpture. Ugh. Never the gnome. Never mined that gnome either, though I did get the French gnome, and a bunch of normal magic gnomes that way.
Does patching or mod placement affect it? I have fully updated my game and have put the debug enabler in both the mods/packages folder and the new Mods folder in the my documents section. neither have affected game play.
I've heard it's updated for the latest version, but I don't know. I use awesomemod instead of Twallan's version because Awesomemod's is easier for me to use, and I don't like seeing extra menus when I don't want them. Wait to see if he posts an update I guess. But his stuff has worked for me just by being in the packages folder of the my documents mod folder, or the old way.