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btotl
Original Poster
Test Subject
Join Date: Nov 2009 |
Is there a special 'something' needed to emit light from a mesh? Thanks In Advanced. |
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#2 |
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Inge Jones
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You need to edit the LITE resource. You can do this in either S3PE or TSRW. You need to add an "long entry" and fill in suitable values. I don't know if there is a tutorial anywhere on what values to add. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#3 |
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orangemittens
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To get suitable values can't you just look at the LITE values for an object that emits an amount of light similar to what you want your new one to emit? |
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#4 | |
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cmomoney
Who wants to play video games?
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Quote:
...or you could just import that similar LITE resource and edit it. | |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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#5 |
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Inge Jones
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Well you'd need to be careful about the scenegraph chain maintaining its links. |
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simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
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#6 |
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cmomoney
Who wants to play video games?
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I use "Replace" and then open it in Grid and change the instance number in the TGIBlock to the instance number of the one I replaced. |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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#7 |
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btotl
Original Poster
Test Subject
Join Date: Nov 2009 |
Thank you, i will try this! |
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