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- Custom thumbnails for eyebrows?
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You can also open your project in TSRW and add a thumb there without starting a new project. Good luck!
(Sorry I missed you on the chat btw xD)
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You're welcome!
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And yeah, TSRW sometimes does that. ;/
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626f60cc - 32x32
626f60cd - 128x128
626f60ce - 256x256
You could also try looking in the CASthumbnails.package after the game generates its own thumbnails, find and extract them, edit them to what you want, and add them to your package. I've done this to make custom clothing thumbs but don't know for sure if it works with eyebrows.
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You can come in the chat and we can troubleshoot/help you with S3PE if needed.
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The way I got this to work was by adding my eyebrow thumbnails to my package manually, with s3pe. I used three thumbnails, all .png images of different sizes. All have the same instance ID as the eyebrow CASP, and group ID 00000000. The type ID depends on the dimensions: 626f60cc - 32x32 626f60cd - 128x128 626f60ce - 256x256 You could also try looking in the CASthumbnails.package after the game generates its own thumbnails, find and extract them, edit them to what you want, and add them to your package. I've done this to make custom clothing thumbs but don't know for sure if it works with eyebrows. |
Yay! I don't know if I did it right, but I did get my custom thumbnail to show up. I extracted the CASthumbnails and found my eyebrows and replaced the image with my custom thumbnail. It is showing up in CAS. But I'm wondering, will it show up in other peoples cas as my custom thumbnail? Also, if I delete the CASthumbnails.package will my custom thumbnail go back to being the one generated by the game?
I think I have a little more experimenting to do. But I'm so happy to finally have made some progress! Thank you so much for posting!
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When you make a new package, you have to start again from your original eyebrow base game cas part. Then you add your textures to it, recategorize, add thumbnail. Then save as. It does not work if you simple make a new package using your package that you already made without thumbnail. You can come in the chat and we can troubleshoot/help you with S3PE if needed. |
Every time I have made a new package, not using the old one. I open up CTU, pick my categories, then I click on the add new design. When I click on Add new design, I've tried both (Add new blank and Copy All From Base), is there one I should be clicking, or does it even matter? Then I change the face overlay with my custom eyebrows. Add my custom thumbnail, click commit and then save. Am I missing a step?
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You shouldn't need to add the thumbnails in S3PE, or do them before saving in CTU - just make sure that the instance in S3PE is the same for the THUM and the CASP, and the group might have to change from ...0000 to ...0001 or the other way round. If you want to attach your package file here I can probably fix it - I haven't done custom thumbnails for eyebrows before, but I've done them for most other things. |
I might take you up on that. Here's the file. I just added a basic thumbnail. It's by no means my finished thumb, I just made something really fast just to see if it'd show. I'd really appreciate it to see if the custom thumb shows up in your game! Maybe by looking at it you can see what I did wrong?
Jessica2020Eyebrows001725.rar (449.9 KB, 24 downloads) - View custom content | ||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- Jessica2020Eyebrows001725.package 531740 460625 86% 25-07-10 13:11 .....A. 30D11690 m3e 2.9 ------------------------------------------------------------------------------- 1 531740 460625 86% |
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*Create your package from scratch, do not add a custom thumbnail.
*Save your file in your creation folder(not the packages folder)and leave CTU open after you have saved your file.
*duplicate(copy) the file into your packages folder(Leave CTU open!)
*Boot the game and go to your custom eyebrows in CAS(Leave CTU open!)
*The game will generate the thumbnails
*Open the thumbnailfolder with Postal
*Extract the thumbnails and save em
*Edit the thumbnails with your logo and save em
*Go back to CTU and import the the custom thumbnails
*Again save your package using save as and overwrite the one in your packages folder
This method will always work, no errors
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Jessica_2020_Eyebrows_001.rar (463.5 KB, 14 downloads) - View custom content | ||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- Jessica_2020_Eyebrows_001.package 545625 474552 86% 25-07-10 17:01 .....A. 0CD82470 m3e 2.9 ------------------------------------------------------------------------------- 1 545625 474552 86% |
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-Create your package using CTU (Do not add a custom thumbnail)
-Save your package
-Go into the game to see what your thumbnail looks like that the game generated
-Open SimPE and extract the CASThumbnail.package
-Find your thumbnail, replace it with your new custom image (I found that the eyebrows use 128X128, so make sure your thumbnail is that size in .png, if not it won't show up right!)
-save
-then export as a file.
-close the CASThumbnails.package
-open your package
-Go to import file, and import the file you just exported!
-Voila! Done! Thanks to whiterider for the tips on how to do this! I was starting to pull my hair out trying to get this done!
Base1980- Next eyebrows I make, I will try your method out and see if that works for me also! thanks!
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I'm downloading your file to test for you.
I find it faster and easier to add the thumbs using S3PE rather than CTU, but that's me. emhpb is right in the post above, but the reason someone might want to extract the CAS-generated thumbs is if you want to use the game-generated image and add a custom logo or signature, which is what I've used them for.
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I add my logo to it and import it to the package.
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cmarNYC- Yeah, I agree, It is easier to add thumbs via simpe. I wish CTU would be better set up for adding thumbnails, like the different sizes would be great!
Base1980- really, You like the game generated ones? I like my pretty pics better! LOL Now that I know how to add these thumbs it almost makes me want to go through and make custom thumbs for all my eyebrows and makeup for when I make sims. It's such a PITA to try to hunt down where everything is from when you go to share a sim!
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Oh, i forgot to tell you, the thumb does show up! Very nice! |
Yay!!! Thank you so much for testing it for me!!!
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Base1980- really, You like the game generated ones? I like my pretty pics better! LOL Now that I know how to add these thumbs it almost makes me want to go through and make custom thumbs for all my eyebrows and makeup for when I make sims. It's such a PITA to try to hunt down where everything is from when you go to share a sim! |
Most of the times i spent days to create a outfit....and by the time its finished im to bored with it to update it with nice thumbs... but i do add my name to the them(like i described )
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