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Old 10th Aug 2010, 12:04 AM DefaultIs it possible to combine UVmaps? #1
IndycentSimCreations
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in the Stfoct (start to finish object creation tutorial) it calls for 2 uv maps one for the table and one for the legs and then to group them up in Wings3D. I believe SimPE reads both UVmaps and detects it as two objects. If i could combine UVmaps than that would be great.

The Dreams i had as a child. Were drawn to my hearts desire. With scribbles that woudnt fade away. and are connected to the future that i draw.
Last edited by IndycentSimCreations : 10th Aug 2010 at 06:33 AM.
Old 10th Aug 2010, 08:38 AM #2
moune999
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You mean you want to map the whole table as one group? Just export your mesh from your 3D program (Wings or MilkShape) as one group and load it in UV Mapper.

I don't think, that would be a good idea, though. The reason the table is mapped in two groups is that the tabletop needs one kind of mapping while the legs need another. The more groups you have when loading your mesh in UV Mapper, the more control you have of how the textures sit on the mesh.

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Old 10th Aug 2010, 05:17 PM #3
IndycentSimCreations
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Yes, i know that. Its just two defaults keep showing in the Object Importer screen and i HAD no idea why. I gave the tabletop aa map and the legs a map. I group the two meshes in Wings3D like i wass told from the tuorial, saved the model again in UVmapper, and imported into SimPE. Ill look over some areas in the tutorial to see what im doing wrong.

EDIT:
Apparently im doing everything right. im putting up pics of the problem. I did the two uv maps, and pretty much what says afterword, but i end up like this,
Screenshots
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Name:  Combined meshes.jpg
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Size:  92.0 KB   Click image for larger version

Name:  wtf.jpg
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Size:  148.4 KB  

The Dreams i had as a child. Were drawn to my hearts desire. With scribbles that woudnt fade away. and are connected to the future that i draw.
Last edited by IndycentSimCreations : 10th Aug 2010 at 06:13 PM.
Old 10th Aug 2010, 08:22 PM #4
moune999
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I don't know how it works in Wings. But with MilkShape you do like this:

* Export mesh first time in two groups.

* Map separately with UV Mapper then save.

* Import into MilkShape (or Wings, for that matter). Regroup into one group. Export again.

* Import into SimPE.

I suppose it might be a Wings thing that I'm not aware of, but usually you shouldn't need UV Mapper after the mesh has been regrouped into one group. Are you absolutely sure that you've exported the mesh again after regrouping and that you're importing the right mesh into SimPE?

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Old 10th Aug 2010, 08:43 PM #5
IndycentSimCreations
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yes, im sure

The Dreams i had as a child. Were drawn to my hearts desire. With scribbles that woudnt fade away. and are connected to the future that i draw.
Old 10th Aug 2010, 10:08 PM #6
moune999
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So basically you have a mesh that has been exported from your 3D program (Wings) in one group, but is in two groups when imported into SimPE. My guess is you're doing something wrong either when regrouping it into one or when exporting it from Wings. But I can't really help you there, since I know absolutely nothing about the workings of Wings.

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Old 10th Aug 2010, 11:42 PM #7
IndycentSimCreations
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i tried doing as the tut said, maybe someone who uses Wings can help me when they see this, :P

The Dreams i had as a child. Were drawn to my hearts desire. With scribbles that woudnt fade away. and are connected to the future that i draw.
Old 13th Aug 2010, 03:19 AM DefaultMeshing. Still the same problem, two objects showing in the group mesh importer #8
IndycentSimCreations
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Okay, now ive learned a lil more to meshing. I just dont know why SimPE is picking upo two objects from one combined one. I have the latest Wings, SimPE, Uvmapper classic, And im running on Vista! I dont knwo if any of that will make a difference, prolly not. I first mesh the table, combine the legs, rename them legs. Rename the other object to TableTop. i export the mesh and open in UVmapper classic, give them the need UVmaps. I re-import the mesh into Wings3D, combine the legs and table top, and rename tabledining. I save over the file exported from SimPE, and import into SimPE. Oh, and i ALWAYS tesselate the object. So, where am i doing wrong?

The Dreams i had as a child. Were drawn to my hearts desire. With scribbles that woudnt fade away. and are connected to the future that i draw.
Old 13th Aug 2010, 03:10 PM #9
HugeLunatic
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Please don't start a new thread for the same problem. If SimPE is still giving you two groups as shown in the picture above, then your not importing a grouped obj. Please zip up your package as well as the mapped obj that your importing and attach.
Old 13th Aug 2010, 05:24 PM #10
IndycentSimCreations
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Okay here they are,
Download - please read all instructions before downloading any files!
File Type: rar tutorial-table-[hunterlogan-13.8.2010-9c35]_root_trans_gmdc.rar (1.5 KB, 2 downloads) - View custom content
File Type: rar tutorial Table.rar (89.0 KB, 2 downloads) - View custom content

The Dreams i had as a child. Were drawn to my hearts desire. With scribbles that woudnt fade away. and are connected to the future that i draw.
Old 14th Aug 2010, 12:10 AM #11
moune999
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Well, there is something funny going on. I don't know how you managed to do it, but you've somehow exported your mesh as an obj. file which is at the same time a gmdc. file. I don't think I've ever had that happen.

In MillkShape I can solve it by exporting the regrouped mesh and giving it a new name. Meaning instead of just overwriting the old mesh file (tutorial-table-[hunterlogan-13.8.2010-9c35]_root_trans_gmdc.obj), I call it something like 'newdiningtable'. When I import that file into SimPE the mesh is in one group.

I don't know how that all works in Wings, but I've attached the regrouped mesh I made in MilkShape, so you can always use that. Again, all I did was import your mesh file, regroup it, export it as a new file instead of overwriting the old.
Download - please read all instructions before downloading any files!
File Type: rar newdining.rar (1.3 KB, 0 downloads) - View custom content

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