26th Aug 2010, 9:41 PM
|
Transparency texture problem
#1
|
Akihiro
Original Poster
Lab Assistant
Join Date: Dec 2009
Posts: 81
Thanks: 2107 in 24 Posts
9 Achievements
|
Hi all ive been making a Salad Bowl for my movie.
And i've got a slight problem:

Can you pelase tell me how can i fix this problem please?
I'm sure its in Materialdefinition category i just dont know what i should change. :/
|
|
|
|
27th Aug 2010, 7:55 AM
|
#2
|
moune999
Field Researcher
Join Date: Aug 2005
Posts: 225
Thanks: 19090 in 23 Posts
15 Achievements
|
You mean that the salat bleeds through the bowl when seen from a certain angle?
That tends to happen when you have two subsets that both use transparancy of some kind. It might help if you regroup them into one, but it depends. Is the bowl just a glass texture or does it have a TXTR too? And are you using AlphaBlendMode or AlphaTestEnabled in the TXMT to create transparancy? Setting AlphaTestEnabled to 1 usually works better when you don't need gradual transparancy but just solid/transparant like for the salad itself, so you can try changing that parameter too.
|
|
|
|
|
|
27th Aug 2010, 3:08 PM
|
#3
|
Akihiro
Original Poster
Lab Assistant
Join Date: Dec 2009
Posts: 81
Thanks: 2107 in 24 Posts
9 Achievements
|
FIXED!
Thank you so much for your help i re saw the tutorial of the TXMT part 3 and i set my salad to Blendmode: None and i deleted the invisible recol of the bowl and i set false on the rextexture and thats it everythign worked! :D
|
|
|
|