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|2nd Sep 2010, 07:48 AM||Walkable Fence #1|
Join Date: Feb 2007
Hey... I'm trying to make a special fence that satisfies three requirements:
1. It is invisible.
2. It will take priority over another fence when deciding what fencepost to display at a fence-intersection.
3. Sims can walk over/through it.
The purpose of this fence is to help with some strange building situations I've found myself in where I need a fence post to disappear for some reason. I'm calling it the "Post Killer Fence" for lack of a more creative name.
Anyway, I have got a fence which I cloned from the graveyard fence (FenceIronCemetary), which now satisfies the first two requirements. I've compared it to the Fee Fie Foe Fence (FenceThresholdSuite), to try to get my sims to walk over it, but haven't had any luck yet. I've been fiddling with several things mostly in the FTPT and VPXY files but I can't figure out what it is that controls this behavior.
Anyone know what needs to be modified in order to have my sims walk over the fence?
|4th Sep 2010, 05:27 PM||#2|
Join Date: Jul 2009
Try cloning and viewing FenceThresholdSuitComp and see what you can find.
FTPT's are mainly placement flags, so it's probably not what you're looking for. It might be in the CFEN file's, but if that fails you can always use reflector and create your own script.