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desecrate
Original Poster
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As my first try at object modling, I've tryed to do a phaser weapon object. The problem I'm having is that the object in game is allways a bit bellow the surface, instead of staying on to of the surface. Does anyone know how to set the placement height of the object or something like that? The object was cloned a simple object (rubber duck) with a MODL only. I imported the MODL in Blender, replaced the shape with my phaser model, and exported back and packaged it. |
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#2 |
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cmomoney
Who wants to play video games?
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Can't you raise it a bit(while in Edit mode)? |
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"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
Have you seen my Simple E Modern Bed @Leefish | (• ◡•)| (❍ᴥ❍ʋ) [◕ ‿ ◕] |
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#3 |
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omegastarr82
Forum Resident
Join Date: Apr 2007 |
or if you wanted to be really anal about it import an endtable/counter/table mesh to get placement just right. |
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#4 | |
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desecrate
Original Poster
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Quote:
Err... well that worked... ![]() It was the first thing I tried initially, but I guess I raised it too little to notice a diference and assumed it didn't work Now, I tried to really over-raise it and it worked! Thanks a lot |
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Feeling like a bit of a chat about creation or just... whatever (not necessarily sims)?



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