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Sockpuppet
Original Poster
#1 Old 14th Sep 2010 at 1:34 PM
Default Editing the bones on objects
I made this car and the last thing i have to do is update the position of the wheel joints.
There is no skeleton in the mesh(like with sims 2) so i suspect i need to edit another file.
Any one a idea?

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˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
#2 Old 14th Sep 2010 at 2:40 PM
You have to edit the RIG resource. The wheel bones you would need to move are the _wheelStructure bones.

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Sockpuppet
Original Poster
#3 Old 14th Sep 2010 at 2:58 PM
Thank you, going to look it up.

Edit,
Wat program i need for editing that file?
I can do it with Chaos rig maker?
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
#4 Old 14th Sep 2010 at 3:30 PM
Yes, or you can use atavera's S3PE wrappers. I described how to use the wrappers in this thread post #2.

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Sockpuppet
Original Poster
#5 Old 14th Sep 2010 at 5:42 PM
Thank you!
Sockpuppet
Original Poster
#6 Old 14th Oct 2010 at 4:30 PM
I opened the skeletonfile with Rigmaker and in it are the
Art Tool info
Skeletons
Models

Both Skeletons and Models have a sub called bones, wich one i need to edit?(or do i need to update both?)
˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
#7 Old 14th Oct 2010 at 6:16 PM
I edit both, not sure it's necessary though.

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Sockpuppet
Original Poster
#8 Old 15th Oct 2010 at 1:09 AM
thnx, if i have edit the joints will this also fix the strange wheel shadows?
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