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Old 14th Sep 2010, 01:34 PM DefaultEditing the bones on objects #1
BloomsBase
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I made this car and the last thing i have to do is update the position of the wheel joints.
There is no skeleton in the mesh(like with sims 2) so i suspect i need to edit another file.
Any one a idea?



Old 14th Sep 2010, 02:40 PM #2
cmomoney
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You have to edit the RIG resource. The wheel bones you would need to move are the _wheelStructure bones.

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Old 14th Sep 2010, 02:58 PM #3
BloomsBase
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Thank you, going to look it up.

Edit,
Wat program i need for editing that file?
I can do it with Chaos rig maker?
Old 14th Sep 2010, 03:30 PM #4
cmomoney
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Yes, or you can use atavera's S3PE wrappers. I described how to use the wrappers in this thread post #2.

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Old 14th Sep 2010, 05:42 PM #5
BloomsBase
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Thank you!
Old 14th Oct 2010, 04:30 PM #6
BloomsBase
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I opened the skeletonfile with Rigmaker and in it are the
Art Tool info
Skeletons
Models

Both Skeletons and Models have a sub called bones, wich one i need to edit?(or do i need to update both?)
Old 14th Oct 2010, 06:16 PM #7
cmomoney
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I edit both, not sure it's necessary though.

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Old 15th Oct 2010, 01:09 AM #8
BloomsBase
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thnx, if i have edit the joints will this also fix the strange wheel shadows?
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